Player Matchup

Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
NewPCPlayer
Tsukuyomi
Gold III
Level 124
God Stats
5W - 1L
1,843 SR
Queue Stats
44W - 31L
1,795 MMR
Party 2
Ganesha
Ganesha
Gold V
TurboInterBoy
Ganesha
Gold V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,596 MMR
Party 4
Cabrakan
Cabrakan
Gold II
pplzdude
Cabrakan
Gold II
Level 157
God Stats
38W - 22L
1,721 SR
Queue Stats
296W - 278L
1,665 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,613 SR
1,611 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,550 SR
1,677 MMR
Sol
Sol
Platinum IV
Brannonn
Sol
Platinum IV
Level 157
God Stats
1W - 2L
1,387 SR
Queue Stats
453W - 457L
1,801 MMR
Party 3
Thor
Thor
Gold II
Britol
Thor
Gold II
Level 69
God Stats
1W - 1L
1,712 SR
Queue Stats
40W - 40L
1,645 MMR
Party 3
Horus
Horus
Gold III
ElReneFrog
Horus
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 118L
1,580 MMR
Party 1
Hachiman
Hachiman
Platinum IV
PePeCricket
Hachiman
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,707 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
hockster12x
Kuzenbo
Gold II
Level 159
God Stats
7W - 12L
1,651 SR
Queue Stats
276W - 278L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
6 / 1 / 2
7,236
724
7,676
5,759
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
 
Anhur
12
1 / 1 / 2
6,878
688
3,998
6,391
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
NewPCPlayer
Tsukuyomi
12
8 / 0 / 3
7,512
751
8,016
6,609
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
11
1 / 0 / 7
6,462
646
3,407
6,337
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
pplzdude
Cabrakan
11
0 / 2 / 3
6,123
612
3,730
8,575
6,123
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BastetMulanThothCamazotz

VS

Bans
GebAtlasLokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,501
550
3,003
5,628
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Britol
Thor
9
0 / 4 / 1
5,135
514
1,971
9,375
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
6
0 / 3 / 1
4,437
444
1,762
9,159
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
PePeCricket
Hachiman
11
1 / 3 / 0
6,007
601
4,559
6,787
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
hockster12x
Kuzenbo
11
2 / 2 / 0
5,839
584
6,110
8,497
7,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
4
4
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
1
2
7
W
Anhur
 
Anhur
1
1
2
2
L
1
4
0
0.25
L
Thor
Britol
Thor
0
4
1
0.13
L
Horus
0
3
1
0.17
W
Tsukuyomi
NewPCPlayer
Tsukuyomi
8
0
3
9.5
L
Hachiman
PePeCricket
Hachiman
1
3
0
0.33
W
Ganesha
1
0
7
4.5
L
Kuzenbo
hockster12x
Kuzenbo
2
2
0
1
W
Cabrakan
pplzdude
Cabrakan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
17,405
33,671
Taken
39,446
19,499
Mitigated
15,505
15,373
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,676
845
0
3,353
5,759
4,156
0
1,356
4,403
43,973
0
W
Anhur
 
Anhur
3,998
1,728
0
2,018
6,391
1,485
29
0
6,391
0
46,395
L
3,003
1,182
0
484
5,628
1,319
0
2,690
2,805
27,182
2,829
L
Thor
Britol
Thor
1,971
1,054
0
2,631
9,375
2,421
0
3,425
5,807
0
27,403
L
Horus
1,762
819
334
2,642
9,159
3,617
0
3,371
5,700
0
6,606
W
Tsukuyomi
NewPCPlayer
Tsukuyomi
8,016
1,989
0
3,753
6,609
2,275
0
1,048
5,523
0
40,811
L
Hachiman
PePeCricket
Hachiman
4,559
2,639
0
1,833
6,787
1,127
0
1,592
5,167
0
36,863
W
Ganesha
3,407
587
367
2,129
6,337
5,460
0
610
5,727
19,959
0
L
Kuzenbo
hockster12x
Kuzenbo
6,110
1,997
0
2,684
8,497
7,021
0
3,343
5,154
27,603
0
W
Cabrakan
pplzdude
Cabrakan
3,730
476
0
3,753
8,575
6,123
0
5,098
2,921
30,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,211
Gold Earned
26,919
353
Minions Killed
266
0
Camps Cleared
0
1,044,180
Distance Traveled
1,014,857
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,236
724
112
11
0
202,043
3
W
Anhur
6,878
688
105
11
0
197,912
7
L
Sol
5,501
550
71
7
0
211,198
3
L
Thor
5,135
514
57
6
0
202,665
3
L
Horus
4,437
444
4
0
0
215,183
5
W
Tsukuyomi
7,512
751
78
8
0
249,086
0
L
Hachiman
6,007
601
81
8
0
193,076
1
W
Ganesha
6,462
646
3
0
0
215,214
1
L
Kuzenbo
5,839
584
53
5
0
192,735
2
W
Cabrakan
6,123
612
55
6
0
179,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role