Player Matchup

Medusa
Medusa
Platinum IV
Vectivius
Medusa
Platinum IV
Level 54
God Stats
11W - 0L
2,182 SR
Queue Stats
11W - 0L
2,042 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 54
2,182 SR
2,042 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,603 SR
1,711 MMR
Anhur
Anhur
Silver II
lilfastducky
Anhur
Silver II
Level 123
God Stats
41W - 26L
1,603 SR
Queue Stats
72W - 66L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Vectivius
Medusa
15
9 / 1 / 0
9,858
1,095
8,324
8,163
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BastetBellonaUllrOlorunSkadi

VS

Bans
SolAh Muzen CabIzanamiHou YiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 0
6,395
711
3,975
10,108
4,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
9
Kills
1
1
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Vectivius
Medusa
9
1
0
9
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,324
Damage
3,975
8,163
Taken
10,108
5,610
Mitigated
4,927
651
Healing
690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Vectivius
Medusa
8,324
3,971
0
651
8,163
5,610
2,533
462
7,701
0
56,027
L
3,975
1,406
0
690
10,108
4,927
24
193
9,915
0
21,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,858
Gold Earned
6,395
89
Minions Killed
40
7
Camps Cleared
2
174,703
Distance Traveled
130,135
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,858
1,095
89
10
7
174,703
0
L
Anhur
6,395
711
40
4
2
130,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role