Player Matchup

Sylvanus
Sylvanus
Diamond II
Ficsation
Sylvanus
Diamond II
Level 152
God Stats
1W - 0L
1,700 SR
Queue Stats
183W - 89L
2,280 MMR
Party 1
Sol
Sol
Diamond III
Keestone15
Sol
Diamond III
Level 108
God Stats
32W - 11L
2,017 SR
Queue Stats
100W - 47L
2,162 MMR
Party 1
Achilles
Achilles
Diamond III
PlayOfTheMatch
Achilles
Diamond III
Level 109
God Stats
34W - 20L
1,827 SR
Queue Stats
130W - 75L
2,271 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,848 SR
2,238 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 85
1,593 SR
1,857 MMR
Sobek
Sobek
Gold IV
DoubIoons
Sobek
Gold IV
Level 127
God Stats
0W - 1L
1,382 SR
Queue Stats
14W - 12L
1,723 MMR
Party 2
Neith
Neith
Gold IV
FireyDooDooBag
Neith
Gold IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,662 MMR
Party 2
Agni
Agni
Platinum I
PhatCokkTomm
Agni
Platinum I
Level 49
God Stats
3W - 1L
1,898 SR
Queue Stats
30W - 11L
2,185 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ficsation
Sylvanus
14
3 / 1 / 8
9,495
791
6,613
14,358
13,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 8
9,230
769
13,395
11,092
4,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
13
5 / 2 / 4
8,990
749
12,348
15,486
12,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
GebBastetFenrirAh Muzen CabGilgamesh

VS

Bans
OdinMulanAresChaacCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DoubIoons
Sobek
10
0 / 3 / 2
7,413
618
3,944
14,536
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 6 / 0
7,477
623
7,123
10,654
5,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 2 / 2
8,493
708
10,642
11,564
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
4
4
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
DoubIoons
Sobek
0
3
2
0.33
W
Sylvanus
Ficsation
Sylvanus
3
1
8
7
L
2
6
0
0.33
W
3
1
8
7
L
2
2
2
1.5
W
Achilles
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,356
Damage
21,709
40,936
Taken
36,754
29,950
Mitigated
24,313
18,694
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DoubIoons
Sobek
3,944
266
102
2,991
14,536
14,243
0
7,594
6,438
7,872
0
W
Sylvanus
Ficsation
Sylvanus
6,613
1,378
3,570
6,885
14,358
13,374
589
3,732
10,626
20,656
0
L
7,123
1,971
0
1,034
10,654
5,908
0
6,617
3,876
0
21,453
W
13,395
6,206
64
4,884
11,092
4,387
2,445
6,032
5,060
51,529
0
L
10,642
1,152
0
500
11,564
4,162
0
5,797
5,426
38,732
0
W
Achilles
12,348
2,492
0
3,291
15,486
12,189
143
5,312
10,174
0
28,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,715
Gold Earned
23,383
128
Minions Killed
107
10
Camps Cleared
0
712,149
Distance Traveled
612,536
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,413
618
7
1
0
199,436
2
W
Sylvanus
9,495
791
21
2
1
217,876
1
L
Neith
7,477
623
29
2
0
196,021
1
W
Sol
9,230
769
70
6
6
228,326
2
L
Agni
8,493
708
71
6
0
217,079
4
W
Achilles
8,990
749
37
3
3
265,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role