Player Matchup

Medusa
Medusa
Gold I
Vectivius
Medusa
Gold I
Level 54
God Stats
11W - 0L
2,170 SR
Queue Stats
11W - 0L
1,991 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 54
2,170 SR
1,991 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,696 SR
1,759 MMR
Medusa
Medusa
Gold II
KorraSimp
Medusa
Gold II
Level 125
God Stats
1W - 4L
1,696 SR
Queue Stats
26W - 25L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Vectivius
Medusa
11
5 / 1 / 0
5,791
1,158
4,963
5,086
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
UllrAh Muzen CabOlorunHe BoBastet

VS

Bans
PoseidonBellonaHou YiSkadiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KorraSimp
Medusa
8
1 / 5 / 0
4,466
893
2,836
5,716
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
KorraSimp
Medusa
1
5
0
0.2
W
Medusa
Vectivius
Medusa
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,963
Damage
2,836
5,086
Taken
5,716
2,317
Mitigated
2,301
1,068
Healing
806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
KorraSimp
Medusa
2,836
1,316
0
806
5,716
2,301
0
281
5,435
0
16,805
W
Medusa
Vectivius
Medusa
4,963
2,409
0
1,068
5,086
2,317
0
127
4,959
0
23,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,791
Gold Earned
4,466
42
Minions Killed
31
4
Camps Cleared
2
107,683
Distance Traveled
87,327
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,466
893
31
6
2
87,327
2
W
Medusa
5,791
1,158
42
8
4
107,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role