Player Matchup

Gilgamesh
Gilgamesh
Mandy198
Gilgamesh
Level 147
God Stats
3W - 1L
1,272 SR
Queue Stats
170W - 68L
1,702 Elo+
Party 1
Atlas
Atlas
faterman123
Atlas
Level 153
God Stats
8W - 2L
1,638 SR
Queue Stats
154W - 42L
1,962 Elo+
Party 1
Cthulhu
Cthulhu
makaithegemini
Cthulhu
Level 160
God Stats
4W - 5L
1,230 SR
Queue Stats
102W - 105L
1,570 Elo+
Party 1
Team Averages
Level 153
1,380 SR
1,744 Elo+

VS

Team Averages
Level 109
1,428 SR
1,560 Elo+
Thanatos
Thanatos
Backstahber
Thanatos
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
298W - 211L
1,635 Elo+
Party 2
Medusa
Medusa
BadRnG
Medusa
Level 88
God Stats
1W - 2L
1,285 SR
Queue Stats
69W - 68L
1,581 Elo+
Party 2
Ah Puch
Ah Puch
SuperPingi
Ah Puch
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mandy198
Gilgamesh
18
10 / 3 / 11
12,351
823
14,910
18,675
13,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
6 / 2 / 14
12,167
811
12,267
17,612
15,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
8 / 3 / 13
12,151
810
15,090
18,122
12,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Backstahber
Thanatos
14
4 / 9 / 3
10,682
712
11,653
19,389
12,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
BadRnG
Medusa
14
3 / 6 / 4
10,503
700
17,225
12,941
3,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
SuperPingi
Ah Puch
14
1 / 9 / 5
10,403
694
15,989
14,243
3,149
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
24
Kills
8
8
Deaths
24
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Backstahber
Thanatos
4
9
3
0.61
L
Medusa
BadRnG
Medusa
3
6
4
0.83
W
Gilgamesh
Mandy198
Gilgamesh
10
3
11
5.17
L
Ah Puch
SuperPingi
Ah Puch
1
9
5
0.39
W
6
2
14
6.5
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
44,867
54,409
Taken
46,573
41,198
Mitigated
18,729
15,704
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Backstahber
Thanatos
11,653
2,740
0
7,524
19,389
12,303
0
11,774
7,019
0
27,537
L
Medusa
BadRnG
Medusa
17,225
7,556
0
892
12,941
3,277
549
8,451
4,196
0
37,774
W
Gilgamesh
Mandy198
Gilgamesh
14,910
4,028
702
4,420
18,675
13,420
1,438
6,614
11,080
0
46,167
L
Ah Puch
SuperPingi
Ah Puch
15,989
1,033
159
1,525
14,243
3,149
485
7,566
6,319
36,881
0
W
12,267
3,297
1,345
2,625
17,612
15,229
432
4,846
12,534
31,184
0
W
15,090
1,345
3,009
3,603
18,122
12,549
0
4,920
12,681
41,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,669
Gold Earned
31,588
159
Minions Killed
144
8
Camps Cleared
5
909,859
Distance Traveled
768,136
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,682
712
41
3
3
260,046
2
L
Medusa
10,503
700
54
4
2
262,006
2
W
Gilgamesh
12,351
823
69
5
6
296,440
1
L
Ah Puch
10,403
694
49
3
0
246,084
0
W
Atlas
12,167
811
35
2
1
296,729
1
W
Cthulhu
12,151
810
55
4
1
316,690
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role