Player Matchup

Osiris
Osiris
Gold V
Odiesel
Osiris
Gold V
Level 160
God Stats
23W - 26L
1,292 SR
Queue Stats
483W - 496L
1,517 MMR
Solo
Pele
Pele
Gold I
Tahgo
Pele
Gold I
Level 156
God Stats
1W - 1L
1,332 SR
Queue Stats
97W - 97L
1,527 MMR
Solo
Bacchus
Bacchus
Gold V
XilehDrol
Bacchus
Gold V
Level 160
God Stats
26W - 11L
1,471 SR
Queue Stats
287W - 274L
1,513 MMR
Solo
Medusa
Medusa
Bronze III
thebestnamever14
Medusa
Bronze III
Level 95
God Stats
6W - 7L
1,500 SR
Queue Stats
142W - 144L
1,503 MMR
Solo
Merlin
Merlin
Bronze III
βrαdy
Merlin
Bronze III
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,419 SR
1,512 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,522 SR
1,511 MMR
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
CorruptingSouls
King Arthur
Bronze III
Level 82
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
PippDahKid
Zhong Kui
Bronze III
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 77L
1,538 MMR
Solo
Chaac
Chaac
Gold IV
RaththeNomad
Chaac
Gold IV
Level 160
God Stats
3W - 4L
1,617 SR
Queue Stats
80W - 80L
1,516 MMR
Solo
Chernobog
Chernobog
Bronze III
Sickovein
Chernobog
Bronze III
Level 127
God Stats
5W - 6L
1,500 SR
Queue Stats
39W - 44L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Odiesel
Osiris
14
3 / 0 / 1
8,549
658
7,725
8,580
9,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
Tahgo
Pele
14
9 / 0 / 3
8,909
685
9,503
8,583
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
XilehDrol
Bacchus
11
2 / 0 / 9
7,350
565
4,568
7,097
8,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
3 / 1 / 3
8,340
642
5,335
8,743
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
βrαdy
Merlin
14
3 / 0 / 6
8,395
646
4,283
3,078
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CamazotzPersephoneKaliSet

VS

Bans
BastetHeimdallrGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
0 / 6 / 0
5,573
429
2,719
14,195
5,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
CorruptingSouls
King Arthur
7
0 / 7 / 0
4,981
383
1,288
9,950
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
PippDahKid
Zhong Kui
9
0 / 3 / 0
5,875
452
1,423
5,537
3,238
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
0 / 0 / 0
6,946
534
1,384
8,402
10,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Sickovein
Chernobog
12
1 / 5 / 0
6,795
523
4,651
9,401
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
20
Kills
1
1
Deaths
21
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
6
0
0
L
King Arthur
CorruptingSouls
King Arthur
0
7
0
0
W
Osiris
Odiesel
Osiris
3
0
1
3.5
L
Zhong Kui
PippDahKid
Zhong Kui
0
3
0
0
L
0
0
0
0
L
Chernobog
Sickovein
Chernobog
1
5
0
0.2
W
Pele
Tahgo
Pele
9
0
3
10.5
W
Bacchus
XilehDrol
Bacchus
2
0
9
6.5
W
3
1
3
4.5
W
Merlin
βrαdy
Merlin
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,414
Damage
11,465
36,081
Taken
47,485
24,278
Mitigated
23,348
14,667
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,719
937
125
2,253
14,195
5,640
0
4,216
9,979
0
29,643
L
King Arthur
CorruptingSouls
King Arthur
1,288
143
0
1,292
9,950
2,431
0
2,042
7,908
0
16,489
W
Osiris
Odiesel
Osiris
7,725
3,113
49
5,798
8,580
9,562
78
0
8,580
0
60,086
L
Zhong Kui
PippDahKid
Zhong Kui
1,423
286
0
1,657
5,537
3,238
0
1,542
3,995
29,005
0
L
1,384
20
0
4,303
8,402
10,248
318
0
8,402
0
44,245
L
Chernobog
Sickovein
Chernobog
4,651
2,854
0
2,811
9,401
1,791
0
1,051
8,350
0
43,748
W
Pele
Tahgo
Pele
9,503
3,203
0
1,781
8,583
3,038
73
581
8,002
0
65,326
W
Bacchus
XilehDrol
Bacchus
4,568
932
515
2,330
7,097
8,203
0
760
6,337
15,241
0
W
5,335
2,946
0
3,377
8,743
2,542
1,613
0
8,743
0
58,572
W
Merlin
βrαdy
Merlin
4,283
337
0
817
3,078
933
507
82
2,996
65,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,543
Gold Earned
30,170
499
Minions Killed
353
0
Camps Cleared
0
1,368,727
Distance Traveled
1,153,448
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,573
429
58
4
0
235,726
1
L
King Arthur
4,981
383
35
3
0
265,805
2
W
Osiris
8,549
658
134
10
0
279,335
3
L
Zhong Kui
5,875
452
76
6
0
171,361
3
L
Chaac
6,946
534
107
8
0
255,324
3
L
Chernobog
6,795
523
77
6
0
225,232
5
W
Pele
8,909
685
111
9
0
288,481
3
W
Bacchus
7,350
565
20
2
0
297,584
1
W
Medusa
8,340
642
116
9
0
238,715
6
W
Merlin
8,395
646
118
9
0
264,612
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role