Player Matchup

Vulcan
Vulcan
AkinChart570995
Vulcan
Level 38
God Stats
2W - 1L
1,783 SR
Queue Stats
21W - 5L
2,061 Elo+
Party 2
Gilgamesh
Gilgamesh
LeoKing97
Gilgamesh
Level 49
God Stats
1W - 1L
1,322 SR
Queue Stats
26W - 66L
1,063 Elo+
Solo
Medusa
Medusa
jakecadillac
Medusa
Level 24
God Stats
2W - 0L
1,643 SR
Queue Stats
16W - 1L
1,969 Elo+
Party 2
Team Averages
Level 37
1,583 SR
1,698 Elo+

VS

Team Averages
Level 72
1,638 SR
1,444 Elo+
Da Ji
Da Ji
Fap_god-4
Da Ji
Level 98
God Stats
9W - 8L
1,696 SR
Queue Stats
221W - 246L
1,547 Elo+
Party 1
Odin
Odin
NagisaShiota999
Odin
Level 33
God Stats
4W - 5L
1,718 SR
Queue Stats
265W - 455L
1,261 Elo+
Solo
Raijin
Raijin
superzayian
Raijin
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 127L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 4 / 8
9,980
907
16,385
6,158
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
LeoKing97
Gilgamesh
13
0 / 3 / 11
8,218
747
3,824
7,159
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
15
11 / 1 / 7
10,240
931
11,071
6,292
2,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fap_god-4
Da Ji
12
5 / 8 / 3
8,851
805
6,486
11,753
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 6
7,138
649
2,105
12,986
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
13
2 / 9 / 4
8,633
785
5,182
10,136
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
22
Kills
8
8
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
11
4
8
3.75
L
Da Ji
Fap_god-4
Da Ji
5
8
3
0.81
W
Gilgamesh
LeoKing97
Gilgamesh
0
3
11
1.83
L
1
5
6
0.8
W
Medusa
11
1
7
14.5
L
Raijin
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,280
Damage
13,773
19,609
Taken
34,875
7,051
Mitigated
10,302
2,558
Healing
603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,385
5,394
0
1,041
6,158
1,964
979
1,509
4,471
39,665
0
L
Da Ji
Fap_god-4
Da Ji
6,486
1,516
0
41
11,753
3,610
0
5,001
6,752
0
15,283
W
Gilgamesh
LeoKing97
Gilgamesh
3,824
991
0
182
7,159
3,035
80
1,447
4,907
128
10,457
L
2,105
787
0
315
12,986
4,962
0
7,226
5,760
0
7,177
W
Medusa
11,071
4,446
0
1,335
6,292
2,052
1,496
1,982
4,116
0
38,298
L
Raijin
5,182
248
0
247
10,136
1,730
0
4,367
5,769
23,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,438
Gold Earned
24,622
115
Minions Killed
74
7
Camps Cleared
4
593,940
Distance Traveled
513,122
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,980
907
47
4
3
202,378
3
L
Da Ji
8,851
805
11
1
1
181,070
1
W
Gilgamesh
8,218
747
15
1
0
208,278
0
L
Odin
7,138
649
17
2
1
163,747
2
W
Medusa
10,240
931
53
5
4
183,284
1
L
Raijin
8,633
785
46
4
2
168,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role