Player Matchup

Merlin
Merlin
Angelbly
Merlin
Level 121
God Stats
65W - 68L
1,470 SR
Queue Stats
374W - 387L
1,461 Elo+
Solo
King Arthur
King Arthur
CorruptingSouls
King Arthur
Level 82
God Stats
3W - 2L
1,361 SR
Queue Stats
12W - 20L
1,266 Elo+
Solo
Thanatos
Thanatos
LordoftheFreaks
Thanatos
Level 66
God Stats
10W - 11L
1,391 SR
Queue Stats
33W - 43L
1,435 Elo+
Solo
Freya
Freya
TheGreatErz
Freya
Level 64
God Stats
7W - 10L
1,555 SR
Queue Stats
136W - 172L
1,426 Elo+
Party 1
Cerberus
Cerberus
xDouglasxFreshx
Cerberus
Level 128
God Stats
2W - 6L
1,500 SR
Queue Stats
490W - 535L
1,426 Elo+
Party 1
Team Averages
Level 92
1,455 SR
1,403 Elo+

VS

Team Averages
Level 79
1,524 SR
1,325 Elo+
Anubis
Anubis
Jadoreai
Anubis
Level 63
God Stats
16W - 10L
1,668 SR
Queue Stats
27W - 24L
1,499 Elo+
Solo
Skadi
Skadi
ObsidianStar394
Skadi
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,140 Elo+
Party 2
Nu Wa
Nu Wa
d4rkm4dness
Nu Wa
Level 149
God Stats
16W - 21L
1,690 SR
Queue Stats
237W - 267L
1,363 Elo+
Solo
Cthulhu
Cthulhu
iiDIRERAVENii
Cthulhu
Level 29
God Stats
3W - 7L
1,263 SR
Queue Stats
82W - 106L
1,043 Elo+
Party 2
Camazotz
Camazotz
superXgandorf141
Camazotz
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 30L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Angelbly
Merlin
19
7 / 4 / 9
12,596
573
14,043
11,631
4,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
CorruptingSouls
King Arthur
17
2 / 7 / 2
11,787
536
8,166
20,331
14,662
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
19
10 / 4 / 8
13,116
596
16,087
17,453
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 1 / 7
11,881
540
8,368
14,399
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
17
3 / 2 / 15
11,920
542
6,821
27,453
33,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jadoreai
Anubis
17
6 / 7 / 4
11,416
519
15,335
18,234
7,214
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 10 / 5
11,074
503
18,516
21,050
6,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 4
8,773
399
12,303
8,167
2,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
1
0 / 0 / 0
5,978
272
0
0
0
17
8 / 7 / 4
12,196
554
13,756
24,293
6,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
27
Kills
18
18
Deaths
27
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Angelbly
Merlin
7
4
9
2.88
W
King Arthur
CorruptingSouls
King Arthur
2
7
2
0.43
L
Anubis
Jadoreai
Anubis
6
7
4
1.14
W
Thanatos
10
4
8
3.5
L
3
10
5
0.55
W
5
1
7
8.5
L
1
3
4
1
L
Cthulhu
0
0
0
0
L
8
7
4
1.43
W
Cerberus
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,485
Damage
59,910
91,267
Taken
71,744
65,447
Mitigated
22,825
37,504
Healing
21,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Angelbly
Merlin
14,043
1,030
0
1,220
11,631
4,288
2,004
3,858
7,654
80,796
0
W
King Arthur
CorruptingSouls
King Arthur
8,166
676
569
3,774
20,331
14,662
1,663
5,518
14,598
0
66,335
L
Anubis
Jadoreai
Anubis
15,335
540
0
7,447
18,234
7,214
0
5,499
12,735
74,803
0
W
Thanatos
16,087
4,133
0
14,455
17,453
7,131
1,023
6,182
11,271
0
74,960
L
18,516
8,733
0
2,593
21,050
6,576
0
11,989
9,061
0
76,062
W
8,368
2,831
0
7,236
14,399
5,573
1,750
2,610
11,789
74,660
5,352
L
12,303
3,925
0
1,329
8,167
2,265
78
4,683
3,484
47,145
0
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
13,756
4,899
0
10,106
24,293
6,770
0
6,707
17,586
0
60,538
W
Cerberus
6,821
305
1,498
8,752
27,453
33,793
723
9,470
17,983
45,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,300
Gold Earned
49,437
606
Minions Killed
355
0
Camps Cleared
0
2,132,072
Distance Traveled
1,414,323
28
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,596
573
132
6
0
380,627
5
W
King Arthur
11,787
536
141
6
0
415,542
5
L
Anubis
11,416
519
104
5
0
347,510
1
W
Thanatos
13,116
596
105
5
0
467,984
5
L
Skadi
11,074
503
110
5
0
359,078
1
W
Freya
11,881
540
136
6
0
456,705
8
L
Nu Wa
8,773
399
65
3
0
351,369
0
L
Cthulhu
5,978
272
0
0
0
0
0
L
Camazotz
12,196
554
76
3
0
356,366
2
W
Cerberus
11,920
542
92
4
0
411,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role