Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
A TALL MEX1CAN
Ra
Level 127
God Stats
5W - 5L
1,470 SR
Queue Stats
311W - 316L
1,422 Elo+
Party 1
Hun Batz
Hun Batz
CaptainCalories
Hun Batz
Level 92
God Stats
2W - 3L
1,261 SR
Queue Stats
256W - 267L
1,446 Elo+
Party 1
Medusa
Medusa
FR3SHFLAMINGO
Medusa
Level 105
God Stats
2W - 2L
1,345 SR
Queue Stats
166W - 171L
1,425 Elo+
Party 1
Team Averages
Level 96
1,415 SR
1,459 Elo+

VS

Team Averages
Level 83
1,552 SR
1,566 Elo+
Tsukuyomi
Tsukuyomi
Alex10Vlad
Tsukuyomi
Level 14
God Stats
2W - 1L
1,847 SR
Queue Stats
2W - 1L
1,813 Elo+
Party 2
Neith
Neith
Grann_Korlus
Neith
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 79L
1,423 Elo+
Solo
Sol
Sol
bAsEbALl-SuRf
Sol
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 289L
1,553 Elo+
Party 2
Atlas
Atlas
cjacquet00
Atlas
Level 109
God Stats
28W - 18L
1,297 SR
Queue Stats
649W - 614L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
translover_09
Gilgamesh
Level 26
God Stats
8W - 5L
1,615 SR
Queue Stats
87W - 88L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 0 / 2
8,427
527
5,706
9,619
4,177
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
13
2 / 2 / 5
8,271
517
6,838
10,425
8,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 0
10,345
647
5,147
7,611
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
15
1 / 0 / 4
8,689
543
3,874
8,851
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 3
8,243
515
8,674
7,469
2,781
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alex10Vlad
Tsukuyomi
11
1 / 2 / 0
6,732
421
1,146
5,497
1,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 2 / 1
7,815
488
5,835
9,096
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
7,337
459
9,312
10,608
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
12
0 / 2 / 0
7,330
458
5,579
10,763
7,039
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
translover_09
Gilgamesh
11
0 / 3 / 3
7,136
446
2,697
10,109
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
4
4
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
2
2
W
Bacchus
 
Bacchus
2
2
5
2.25
W
4
1
0
4
L
Tsukuyomi
Alex10Vlad
Tsukuyomi
1
2
0
0.5
W
Hun Batz
1
0
4
3
W
4
1
3
5.5
L
2
2
1
1.25
L
1
3
3
0.83
L
Atlas
0
2
0
0
L
Gilgamesh
translover_09
Gilgamesh
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,239
Damage
24,569
43,975
Taken
46,073
21,589
Mitigated
18,948
18,160
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,706
301
0
2,776
9,619
4,177
279
4,173
5,446
43,327
0
W
Bacchus
 
Bacchus
6,838
880
440
2,725
10,425
8,389
132
4,228
6,003
27,048
0
W
5,147
69
204
3,950
7,611
3,078
0
1,682
5,929
74,364
0
L
Tsukuyomi
Alex10Vlad
Tsukuyomi
1,146
237
0
440
5,497
1,775
0
1,812
3,553
0
31,573
W
Hun Batz
3,874
1,257
0
5,910
8,851
3,164
0
1,596
7,255
0
67,271
W
8,674
3,441
0
2,155
7,469
2,781
662
3,212
4,257
0
55,304
L
5,835
1,442
0
3,118
9,096
3,394
0
3,646
5,316
0
58,058
L
9,312
3,515
0
6,061
10,608
2,637
0
3,891
6,667
56,222
0
L
Atlas
5,579
1,981
0
3,067
10,763
7,039
0
4,273
6,450
41,636
0
L
Gilgamesh
translover_09
Gilgamesh
2,697
581
252
2,195
10,109
4,103
0
3,703
6,396
0
15,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,975
Gold Earned
36,350
469
Minions Killed
401
0
Camps Cleared
0
1,594,823
Distance Traveled
1,443,041
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,427
527
84
5
0
330,263
1
W
Bacchus
8,271
517
40
3
0
310,104
0
W
Ra
10,345
647
144
9
0
324,298
6
L
Tsukuyomi
6,732
421
68
4
0
288,181
4
W
Hun Batz
8,689
543
120
8
0
349,191
2
W
Medusa
8,243
515
81
5
0
280,967
5
L
Neith
7,815
488
99
6
0
276,184
4
L
Sol
7,337
459
106
7
0
303,050
1
L
Atlas
7,330
458
89
6
0
281,945
3
L
Gilgamesh
7,136
446
39
2
0
293,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role