Player Matchup

Merlin
Merlin
CHROMExTAlNT
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,317 Elo+
Party 1
Mulan
Mulan
DEM3TRl
Mulan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,667 Elo+
Party 1
Loki
Loki
Escrithanos
Loki
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 16L
1,368 Elo+
Party 1
Team Averages
Level 49
1,500 SR
1,451 Elo+

VS

Team Averages
Level 74
1,736 SR
1,855 Elo+
Achilles
Achilles
AkinChart570995
Achilles
Level 38
God Stats
4W - 0L
1,905 SR
Queue Stats
21W - 5L
2,053 Elo+
Party 2
Vulcan
Vulcan
elmore401
Vulcan
Level 160
God Stats
178W - 128L
1,469 SR
Queue Stats
1,389W - 1,547L
1,556 Elo+
Solo
Horus
Horus
jakecadillac
Horus
Level 24
God Stats
3W - 0L
1,834 SR
Queue Stats
16W - 1L
1,957 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 6 / 1
6,284
628
5,667
8,043
2,433
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
DEM3TRl
Mulan
9
1 / 8 / 0
6,520
652
3,669
15,145
9,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 1
6,027
603
4,844
10,544
3,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
8 / 0 / 9
8,713
871
9,078
7,705
9,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
elmore401
Vulcan
14
6 / 1 / 12
9,116
912
14,739
5,904
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 14
8,739
874
7,394
10,519
13,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
20
20
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
0
9
12.5
L
Merlin
0
6
1
0.08
L
Mulan
DEM3TRl
Mulan
1
8
0
0.13
L
0
6
1
0.08
W
Vulcan
elmore401
Vulcan
6
1
12
12
W
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,180
Damage
31,211
33,732
Taken
24,128
14,519
Mitigated
25,998
1,097
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,078
2,290
232
3,766
7,705
9,645
789
2,669
4,924
0
20,099
L
Merlin
5,667
374
0
53
8,043
2,433
0
4,220
3,500
20,737
0
L
Mulan
DEM3TRl
Mulan
3,669
663
90
678
15,145
9,057
0
5,342
9,136
0
11,600
L
4,844
1,151
0
276
10,544
3,029
0
4,654
5,485
0
13,812
W
Vulcan
elmore401
Vulcan
14,739
5,094
0
761
5,904
2,717
630
885
5,019
49,936
0
W
7,394
3,506
1,870
3,968
10,519
13,636
27
2,557
7,962
0
19,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,831
Gold Earned
26,568
68
Minions Killed
118
1
Camps Cleared
8
517,283
Distance Traveled
634,648
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,713
871
23
2
3
176,757
2
L
Merlin
6,284
628
32
3
0
178,906
0
L
Mulan
6,520
652
15
2
0
169,479
1
L
Loki
6,027
603
21
2
1
168,898
0
W
Vulcan
9,116
912
66
7
3
230,031
0
W
Horus
8,739
874
29
3
2
227,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role