Player Matchup

Cerberus
Cerberus
Aphallus
Cerberus
Level 13
God Stats
3W - 2L
1,742 SR
Queue Stats
11W - 11L
1,499 Elo+
Party 2
Fenrir
Fenrir
Claireshin
Fenrir
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 62L
1,408 Elo+
Party 2
The Morrigan
The Morrigan
MarrietteStar
The Morrigan
Level 127
God Stats
2W - 1L
1,313 SR
Queue Stats
43W - 29L
1,316 Elo+
Party 2
Charybdis
Charybdis
StealthPigeon
Charybdis
Level 20
God Stats
4W - 2L
1,848 SR
Queue Stats
52W - 32L
1,615 Elo+
Party 2
Sol
Sol
amei351
Sol
Level 6
God Stats
4W - 3L
1,527 SR
Queue Stats
7W - 3L
1,578 Elo+
Party 2
Team Averages
Level 62
1,586 SR
1,483 Elo+

VS

Team Averages
Level 60
1,535 SR
1,494 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
JaegerFunf
Agni
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 74L
1,547 Elo+
Party 1
Cerberus
Cerberus
NormanWolf
Cerberus
Level 17
God Stats
2W - 2L
1,907 SR
Queue Stats
7W - 7L
1,398 Elo+
Party 1
Rama
Rama
PeauxBoi
Rama
Level 98
God Stats
0W - 3L
1,271 SR
Queue Stats
9W - 8L
1,564 Elo+
Party 3
Thor
Thor
PublicToad2
Thor
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aphallus
Cerberus
16
5 / 3 / 21
9,917
902
9,898
12,390
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Claireshin
Fenrir
16
6 / 5 / 16
9,612
874
11,340
14,852
9,146
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
MarrietteStar
The Morrigan
16
7 / 1 / 15
9,432
857
9,225
5,220
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
StealthPigeon
Charybdis
17
7 / 1 / 10
9,521
866
12,946
9,607
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sol
16
3 / 2 / 15
9,014
819
10,850
6,421
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 5 / 4
7,680
698
7,373
14,665
11,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 2 / 5
9,959
905
9,911
6,108
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
NormanWolf
Cerberus
14
1 / 8 / 8
8,672
788
4,772
18,962
12,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
14
4 / 4 / 4
8,460
769
8,298
12,131
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 9 / 6
7,226
657
5,770
11,502
3,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
28
Kills
12
12
Deaths
28
77
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
4
0.6
W
Cerberus
Aphallus
Cerberus
5
3
21
5.17
W
Fenrir
Claireshin
Fenrir
6
5
16
2.8
L
6
2
5
4.25
W
The Morrigan
MarrietteStar
The Morrigan
7
1
15
14.5
L
Cerberus
NormanWolf
Cerberus
1
8
8
0.63
L
Rama
4
4
4
1.5
L
0
9
6
0.33
W
Charybdis
StealthPigeon
Charybdis
7
1
10
12
W
Sol
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,259
Damage
36,124
48,490
Taken
63,368
30,327
Mitigated
33,786
11,719
Healing
6,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,373
687
0
537
14,665
11,978
0
6,589
8,076
21,313
0
W
Cerberus
Aphallus
Cerberus
9,898
702
636
3,264
12,390
12,478
0
5,170
7,104
22,125
0
W
Fenrir
Claireshin
Fenrir
11,340
2,381
0
1,184
14,852
9,146
0
6,060
8,510
2,691
23,127
L
9,911
564
0
0
6,108
2,284
86
2,903
3,205
32,526
0
W
The Morrigan
MarrietteStar
The Morrigan
9,225
1,360
0
492
5,220
2,216
0
2,120
3,060
24,652
1,608
L
Cerberus
NormanWolf
Cerberus
4,772
300
232
2,401
18,962
12,178
0
7,402
11,560
14,789
0
L
Rama
8,298
6,905
0
2,832
12,131
3,680
1,340
6,391
5,692
0
29,517
L
5,770
661
0
0
11,502
3,666
0
5,484
6,018
0
13,904
W
Charybdis
StealthPigeon
Charybdis
12,946
9,101
0
4,180
9,607
3,692
667
4,822
4,647
0
43,128
W
Sol
10,850
5,127
0
1,963
6,421
2,795
4,169
3,166
3,113
26,802
2,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,496
Gold Earned
41,997
222
Minions Killed
163
0
Camps Cleared
0
1,159,269
Distance Traveled
1,081,279
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,680
698
29
3
0
210,232
0
W
Cerberus
9,917
902
34
3
0
252,147
3
W
Fenrir
9,612
874
26
2
0
231,576
4
L
Agni
9,959
905
58
5
0
242,977
2
W
The Morrigan
9,432
857
37
3
0
224,047
1
L
Cerberus
8,672
788
29
3
0
209,585
1
L
Rama
8,460
769
35
3
0
211,368
3
L
Thor
7,226
657
12
1
0
207,117
0
W
Charybdis
9,521
866
70
6
0
236,212
3
W
Sol
9,014
819
55
5
0
215,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role