Player Matchup

He Bo
He Bo
JGlizzy
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Bellona
Bellona
Leeky jr
Bellona
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Sobek
Sobek
Sir Grinathin
Sobek
Level 30
God Stats
5W - 4L
1,500 SR
Queue Stats
49W - 48L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
plusPhantom
Jing Wei
Level 126
God Stats
1W - 3L
1,770 SR
Queue Stats
31W - 24L
1,500 Elo+
Party 2
Zeus
Zeus
xDefianceHD
Zeus
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 64L
1,500 Elo+
Party 2
Team Averages
Level 89
1,554 SR
1,500 Elo+

VS

Team Averages
Level 87
1,546 SR
1,551 Elo+
Ra
Ra
Metro250
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 67L
1,576 Elo+
Party 1
Charybdis
Charybdis
ShindleDag
Charybdis
Level 45
God Stats
7W - 4L
1,500 SR
Queue Stats
69W - 66L
1,686 Elo+
Party 1
Bellona
Bellona
Slamren
Bellona
Level 87
God Stats
4W - 4L
1,730 SR
Queue Stats
71W - 65L
1,690 Elo+
Party 1
Bacchus
Bacchus
WeeMidge94
Bacchus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 74L
1,401 Elo+
Party 3
Bakasura
Bakasura
mojojojo2466
Bakasura
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 67L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JGlizzy
He Bo
12
3 / 2 / 3
6,836
570
5,667
7,407
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Leeky jr
Bellona
11
2 / 2 / 0
6,134
511
4,355
9,243
6,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 5 / 3
5,512
459
1,306
9,355
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
plusPhantom
Jing Wei
10
3 / 0 / 2
6,270
523
7,067
6,529
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 1
5,868
489
3,384
5,201
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
7,097
591
3,142
5,135
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ShindleDag
Charybdis
13
4 / 1 / 0
7,918
660
8,703
8,169
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Slamren
Bellona
13
2 / 2 / 2
7,870
656
5,036
9,839
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
WeeMidge94
Bacchus
10
0 / 3 / 6
6,746
562
2,663
8,117
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
mojojojo2466
Bakasura
14
7 / 1 / 0
8,005
667
5,098
9,082
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
13
13
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
JGlizzy
He Bo
3
2
3
2.25
L
Bellona
Leeky jr
Bellona
2
2
0
1
W
0
1
5
2.5
W
Charybdis
ShindleDag
Charybdis
4
1
0
4
L
0
5
3
0.3
W
Bellona
Slamren
Bellona
2
2
2
1.5
W
Bacchus
WeeMidge94
Bacchus
0
3
6
1
W
Bakasura
mojojojo2466
Bakasura
7
1
0
7
L
Jing Wei
plusPhantom
Jing Wei
3
0
2
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
24,642
37,735
Taken
40,342
16,572
Mitigated
23,563
9,813
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
JGlizzy
He Bo
5,667
742
0
4,029
7,407
1,993
24
746
6,538
40,455
0
L
Bellona
Leeky jr
Bellona
4,355
1,441
0
409
9,243
6,714
28
397
8,636
0
26,778
W
3,142
253
1,125
2,421
5,135
1,816
136
1,973
2,936
41,647
0
W
Charybdis
ShindleDag
Charybdis
8,703
4,829
70
3,838
8,169
2,251
0
1,106
7,063
0
60,507
L
1,306
165
130
1,635
9,355
5,128
48
1,007
8,196
5,280
0
W
Bellona
Slamren
Bellona
5,036
1,602
273
3,541
9,839
8,318
622
2,228
7,611
0
46,060
W
Bacchus
WeeMidge94
Bacchus
2,663
239
0
1,700
8,117
7,016
0
1,698
6,398
13,385
0
W
Bakasura
mojojojo2466
Bakasura
5,098
2,870
0
4,351
9,082
4,162
0
2,997
5,977
0
44,516
L
Jing Wei
plusPhantom
Jing Wei
7,067
4,046
0
2,662
6,529
1,303
73
1,322
5,045
0
41,766
L
3,384
285
0
948
5,201
1,434
544
1,909
2,649
29,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,620
Gold Earned
37,636
278
Minions Killed
411
0
Camps Cleared
0
1,189,101
Distance Traveled
1,310,543
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,836
570
75
6
0
247,999
0
L
Bellona
6,134
511
47
4
0
251,920
6
W
Ra
7,097
591
79
7
0
264,307
6
W
Charybdis
7,918
660
109
9
0
245,123
5
L
Sobek
5,512
459
6
1
0
223,312
0
W
Bellona
7,870
656
103
9
0
274,263
2
W
Bacchus
6,746
562
18
2
0
229,376
1
W
Bakasura
8,005
667
102
9
0
297,474
2
L
Jing Wei
6,270
523
81
7
0
238,728
2
L
Zeus
5,868
489
69
6
0
227,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role