Player Matchup

Fenrir
Fenrir
DenixDaMenace
Fenrir
Level 128
God Stats
56W - 41L
1,583 SR
Queue Stats
124W - 151L
1,291 Elo+
Party 2
Neith
Neith
DuJo311
Neith
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 57L
1,350 Elo+
Party 2
Artio
Artio
HawkManAiden
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,315 Elo+
Party 2
Mulan
Mulan
MoonManMikel
Mulan
Level 127
God Stats
0W - 5L
1,177 SR
Queue Stats
127W - 151L
1,377 Elo+
Party 2
Poseidon
Poseidon
Thee Gorrila
Poseidon
Level 129
God Stats
2W - 2L
1,325 SR
Queue Stats
122W - 138L
1,245 Elo+
Party 2
Team Averages
Level 115
1,417 SR
1,316 Elo+

VS

Team Averages
Level 112
1,487 SR
1,434 Elo+
Fenrir
Fenrir
ALTOIDS-95
Fenrir
Level 128
God Stats
2W - 3L
1,330 SR
Queue Stats
35W - 39L
1,499 Elo+
Party 3
Baron Samedi
Baron Samedi
ChoeCSL
Baron Samedi
Level 120
God Stats
7W - 6L
1,567 SR
Queue Stats
86W - 159L
1,377 Elo+
Party 1
Apollo
Apollo
Darth_Skidmarkz
Apollo
Level 127
God Stats
8W - 4L
1,872 SR
Queue Stats
25W - 24L
1,540 Elo+
Party 3
Kukulkan
Kukulkan
Dracostarx
Kukulkan
Level 80
God Stats
3W - 19L
1,375 SR
Queue Stats
104W - 180L
1,324 Elo+
Party 1
Sylvanus
Sylvanus
scoldingerasm092
Sylvanus
Level 106
God Stats
3W - 2L
1,294 SR
Queue Stats
47W - 85L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 4
10,728
511
10,414
18,635
11,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
DuJo311
Neith
18
0 / 6 / 5
10,442
497
12,001
14,205
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 7
9,746
464
5,899
20,378
18,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 6 / 7
10,093
481
5,792
18,524
14,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Thee Gorrila
Poseidon
19
7 / 3 / 2
12,085
575
15,033
16,656
6,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALTOIDS-95
Fenrir
19
10 / 0 / 4
11,548
550
10,795
14,922
8,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
ChoeCSL
Baron Samedi
17
4 / 4 / 5
10,561
503
11,363
13,869
18,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 3 / 10
10,868
518
10,839
13,611
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Dracostarx
Kukulkan
17
5 / 4 / 10
10,818
515
18,299
10,723
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 9
9,327
444
9,187
18,517
17,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
16
Kills
27
28
Deaths
16
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ALTOIDS-95
Fenrir
10
0
4
12
W
Baron Samedi
ChoeCSL
Baron Samedi
4
4
5
1.63
W
6
3
10
3.67
L
7
6
4
1.5
W
Kukulkan
Dracostarx
Kukulkan
5
4
10
2.5
L
Neith
DuJo311
Neith
0
6
5
0.42
L
1
7
7
0.64
L
1
6
7
0.75
L
Poseidon
Thee Gorrila
Poseidon
7
3
2
2.67
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,139
Damage
60,483
88,398
Taken
71,642
55,425
Mitigated
54,605
26,867
Healing
27,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ALTOIDS-95
Fenrir
10,795
2,292
0
8,459
14,922
8,901
0
3,100
11,822
0
81,977
W
Baron Samedi
ChoeCSL
Baron Samedi
11,363
516
691
3,568
13,869
18,871
476
4,385
9,484
62,808
0
W
10,839
5,043
0
4,918
13,611
4,745
1,100
2,701
10,910
0
77,926
L
10,414
1,844
0
4,758
18,635
11,494
0
9,663
8,972
0
57,170
W
Kukulkan
Dracostarx
Kukulkan
18,299
1,415
0
1,304
10,723
4,304
518
3,766
6,957
70,835
0
L
Neith
DuJo311
Neith
12,001
6,537
0
4,370
14,205
4,492
0
4,045
10,160
0
95,724
L
5,899
721
806
5,242
20,378
18,283
0
11,540
8,838
23,523
2,475
L
5,792
1,267
715
1,696
18,524
14,952
510
9,281
9,243
0
55,604
L
Poseidon
Thee Gorrila
Poseidon
15,033
2,050
0
9,280
16,656
6,204
0
9,096
7,560
106,284
0
W
9,187
1,982
1,825
6,599
18,517
17,784
81
6,168
12,349
28,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,094
Gold Earned
53,122
543
Minions Killed
525
0
Camps Cleared
0
1,910,324
Distance Traveled
1,888,233
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,548
550
127
6
0
429,459
6
W
Baron Samedi
10,561
503
104
5
0
356,404
1
W
Apollo
10,868
518
130
6
0
378,343
4
L
Fenrir
10,728
511
86
4
0
386,130
3
W
Kukulkan
10,818
515
126
6
0
386,459
7
L
Neith
10,442
497
168
8
0
364,912
7
L
Artio
9,746
464
29
1
0
384,380
0
L
Mulan
10,093
481
102
5
0
345,132
3
L
Poseidon
12,085
575
158
8
0
429,770
5
W
Sylvanus
9,327
444
38
2
0
337,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role