Player Matchup

Pele
Pele
Bepito
Pele
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,308 Elo+
Party 4
Sol
Sol
MisterKrabs
Sol
Level 87
God Stats
5W - 1L
1,682 SR
Queue Stats
69W - 62L
1,523 Elo+
Party 3
Khepri
Khepri
Raluxar
Khepri
Level 54
God Stats
11W - 12L
1,228 SR
Queue Stats
13W - 15L
1,261 Elo+
Party 4
Heimdallr
Heimdallr
TMTRAINEReffect
Heimdallr
Level 16
God Stats
1W - 2L
1,481 SR
Queue Stats
9W - 11L
1,182 Elo+
Party 4
Sun Wukong
Sun Wukong
oMillion
Sun Wukong
Level 148
God Stats
1W - 4L
1,329 SR
Queue Stats
276W - 272L
1,568 Elo+
Party 3
Team Averages
Level 78
1,444 SR
1,368 Elo+

VS

Team Averages
Level 70
1,479 SR
1,466 Elo+
Chaac
Chaac
 
Chaac
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Delacruix
Charybdis
Level 120
God Stats
0W - 1L
1,545 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
NotErosito
Loki
Level 39
God Stats
7W - 8L
1,356 SR
Queue Stats
34W - 38L
1,472 Elo+
Party 2
Atlas
Atlas
RageHz1
Atlas
Level 22
God Stats
30W - 24L
1,304 SR
Queue Stats
94W - 93L
1,356 Elo+
Party 2
Chang'e
Chang'e
Tripl3Dpr
Chang'e
Level 145
God Stats
0W - 1L
1,691 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bepito
Pele
18
8 / 4 / 10
12,041
602
20,840
18,116
7,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
8 / 6 / 7
12,654
633
18,283
16,934
6,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Raluxar
Khepri
13
1 / 4 / 14
9,680
484
5,628
15,581
12,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
TMTRAINEReffect
Heimdallr
16
4 / 4 / 7
10,802
540
13,335
12,856
4,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
oMillion
Sun Wukong
18
8 / 2 / 7
12,030
602
13,982
17,295
18,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 7 / 0
7,933
397
2,319
14,994
10,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Delacruix
Charybdis
17
4 / 4 / 5
10,091
505
11,155
16,683
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 5 / 4
10,345
517
13,143
18,473
7,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
RageHz1
Atlas
13
1 / 4 / 11
9,104
455
8,637
24,981
27,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Tripl3Dpr
Chang'e
14
5 / 9 / 3
9,767
488
15,380
18,798
5,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
42
29
Kills
19
20
Deaths
29
45
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
0
0.14
W
Pele
Bepito
Pele
8
4
10
3.25
L
Charybdis
Delacruix
Charybdis
4
4
5
1.63
W
8
6
7
1.92
L
8
5
4
2
L
Atlas
RageHz1
Atlas
1
4
11
1.63
W
Khepri
Raluxar
Khepri
1
4
14
2
W
Heimdallr
TMTRAINEReffect
Heimdallr
4
4
7
1.88
L
Chang'e
Tripl3Dpr
Chang'e
5
9
3
0.72
W
Sun Wukong
oMillion
Sun Wukong
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,068
Damage
50,634
80,782
Taken
93,929
49,415
Mitigated
57,587
32,839
Healing
29,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,319
94
550
1,120
14,994
10,809
0
5,078
9,916
0
24,603
W
Pele
Bepito
Pele
20,840
5,124
0
5,677
18,116
7,123
672
6,586
11,530
0
94,533
L
Charybdis
Delacruix
Charybdis
11,155
5,913
903
7,558
16,683
5,674
426
2,388
14,291
0
83,067
W
18,283
9,246
0
7,465
16,934
6,088
4,435
6,848
10,086
90,138
0
L
13,143
2,765
0
4,464
18,473
7,451
0
6,365
12,108
0
65,816
L
Atlas
RageHz1
Atlas
8,637
2,927
959
5,176
24,981
27,959
0
5,866
19,115
27,727
0
W
Khepri
Raluxar
Khepri
5,628
677
0
4,945
15,581
12,360
165
5,992
9,589
14,982
0
W
Heimdallr
TMTRAINEReffect
Heimdallr
13,335
9,517
1,922
4,548
12,856
4,896
1,790
3,256
9,600
0
69,031
L
Chang'e
Tripl3Dpr
Chang'e
15,380
504
3,074
5,805
18,798
5,694
0
4,214
14,584
51,864
0
W
Sun Wukong
oMillion
Sun Wukong
13,982
3,978
0
8,282
17,295
18,948
184
5,635
11,660
0
65,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,207
Gold Earned
47,240
496
Minions Killed
404
0
Camps Cleared
0
1,990,898
Distance Traveled
1,784,719
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,933
397
44
2
0
302,968
0
W
Pele
12,041
602
138
7
0
444,001
4
L
Charybdis
10,091
505
150
8
0
376,714
5
W
Sol
12,654
633
121
6
0
364,875
4
L
Loki
10,345
517
106
5
0
402,136
6
L
Atlas
9,104
455
41
2
0
349,443
9
W
Khepri
9,680
484
11
1
0
391,869
9
W
Heimdallr
10,802
540
113
6
0
394,338
1
L
Chang'e
9,767
488
63
3
0
353,458
5
W
Sun Wukong
12,030
602
113
6
0
395,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role