Player Matchup

Sobek
Sobek
Axel2805
Sobek
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,570 Elo+
Solo
Olorun
Olorun
BigBossWitDaPlan
Olorun
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,728 Elo+
Party 2
Nemesis
Nemesis
Danobipo
Nemesis
Level 125
God Stats
15W - 13L
1,710 SR
Queue Stats
59W - 47L
1,663 Elo+
Solo
Apollo
Apollo
Gullhyrndr
Apollo
Level 102
God Stats
3W - 8L
1,909 SR
Queue Stats
45W - 38L
1,728 Elo+
Party 2
Cthulhu
Cthulhu
Sebakool
Cthulhu
Level 156
God Stats
104W - 79L
1,591 SR
Queue Stats
392W - 412L
1,541 Elo+
Solo
Team Averages
Level 101
1,642 SR
1,646 Elo+

VS

Team Averages
Level 131
1,558 SR
1,556 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CocaDeDosLitros
Hercules
Level 102
God Stats
13W - 14L
1,565 SR
Queue Stats
25W - 30L
1,617 Elo+
Party 1
Tsukuyomi
Tsukuyomi
arrozconmenestra
Tsukuyomi
Level 147
God Stats
0W - 1L
1,724 SR
Queue Stats
37W - 32L
1,595 Elo+
Party 1
Poseidon
Poseidon
edwintron
Poseidon
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Axel2805
Sobek
13
1 / 0 / 9
8,401
467
4,801
13,280
14,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 0 / 9
9,101
506
10,205
10,095
8,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Danobipo
Nemesis
15
5 / 3 / 5
9,578
532
10,079
14,835
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
Gullhyrndr
Apollo
14
3 / 1 / 4
8,776
488
7,648
9,702
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Sebakool
Cthulhu
15
6 / 2 / 8
9,944
552
16,697
15,623
14,812
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
0 / 1 / 0
10,422
579
7,393
9,168
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
 
Ymir
10
0 / 4 / 1
7,340
408
4,467
14,950
13,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
13
2 / 4 / 0
8,091
450
7,630
17,291
12,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
15
4 / 3 / 1
9,175
510
11,338
14,693
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
edwintron
Poseidon
12
0 / 7 / 1
7,493
416
9,930
9,611
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
19
Kills
6
6
Deaths
19
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
1
0
0
L
Ymir
 
Ymir
0
4
1
0.13
W
Sobek
Axel2805
Sobek
1
0
9
5.5
W
4
0
9
8.5
L
Hercules
2
4
0
0.5
W
Nemesis
Danobipo
Nemesis
5
3
5
2.5
W
Apollo
Gullhyrndr
Apollo
3
1
4
5
W
Cthulhu
Sebakool
Cthulhu
6
2
8
5
L
Tsukuyomi
4
3
1
1.5
L
Poseidon
edwintron
Poseidon
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,430
Damage
40,758
63,535
Taken
65,713
46,065
Mitigated
37,877
20,921
Healing
19,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,393
3,796
0
4,164
9,168
3,706
528
3,594
5,574
0
95,300
L
Ymir
 
Ymir
4,467
827
2,423
2,214
14,950
13,033
0
8,062
6,888
17,943
0
W
Sobek
Axel2805
Sobek
4,801
511
124
6,660
13,280
14,775
531
3,211
9,977
22,360
0
W
10,205
6,348
291
3,480
10,095
8,239
738
3,273
6,822
53,209
0
L
Hercules
7,630
3,928
0
5,426
17,291
12,045
0
9,010
8,281
0
36,850
W
Nemesis
Danobipo
Nemesis
10,079
5,228
0
3,102
14,835
5,240
56
3,377
11,382
0
75,664
W
Apollo
Gullhyrndr
Apollo
7,648
4,220
0
2,581
9,702
2,999
2,542
1,890
7,812
0
53,203
W
Cthulhu
Sebakool
Cthulhu
16,697
1,234
1,502
3,181
15,623
14,812
46
2,646
12,219
53,597
0
L
Tsukuyomi
11,338
1,779
0
3,909
14,693
5,902
0
6,157
8,536
0
63,262
L
Poseidon
edwintron
Poseidon
9,930
1,238
0
865
9,611
3,191
0
4,880
4,731
53,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,800
Gold Earned
42,521
444
Minions Killed
482
0
Camps Cleared
0
1,823,004
Distance Traveled
1,706,428
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,422
579
180
10
0
313,705
3
L
Ymir
7,340
408
21
1
0
338,359
8
W
Sobek
8,401
467
33
2
0
359,665
8
W
Olorun
9,101
506
95
5
0
342,258
4
L
Hercules
8,091
450
75
4
0
359,011
3
W
Nemesis
9,578
532
113
6
0
427,553
7
W
Apollo
8,776
488
108
6
0
325,767
1
W
Cthulhu
9,944
552
95
5
0
367,761
2
L
Tsukuyomi
9,175
510
116
6
0
362,718
4
L
Poseidon
7,493
416
90
5
0
332,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role