Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
HaZeL HyDro2
Baron Samedi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
Robin2378
Cthulhu
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 30L
1,227 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,387 Elo+

VS

Team Averages
Level 65
1,528 SR
1,217 Elo+
Sylvanus
Sylvanus
DA REAL OG 01
Sylvanus
Level 61
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 45L
1,128 Elo+
Party 1
Raijin
Raijin
SudsyDoubloon19
Raijin
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 35L
1,023 Elo+
Party 1
Pele
Pele
o DOMINUS o2518
Pele
Level 65
God Stats
3W - 0L
1,585 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 7 / 2
7,251
659
4,748
10,065
2,175
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
HaZeL HyDro2
Baron Samedi
12
1 / 4 / 2
8,165
742
5,392
7,516
2,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Robin2378
Cthulhu
11
3 / 7 / 2
7,979
725
10,917
16,320
4,278
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DA REAL OG 01
Sylvanus
13
2 / 0 / 13
8,656
787
6,152
8,448
7,850
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
5 / 3 / 12
9,223
838
11,732
8,537
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
11 / 2 / 5
9,987
908
10,593
8,900
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
18
18
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
7
2
0.29
W
Sylvanus
DA REAL OG 01
Sylvanus
2
0
13
8.5
L
Baron Samedi
HaZeL HyDro2
Baron Samedi
1
4
2
0.5
L
Cthulhu
Robin2378
Cthulhu
3
7
2
0.57
W
5
3
12
3.67
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,057
Damage
28,477
33,901
Taken
25,885
8,713
Mitigated
14,532
5,170
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,748
1,425
128
629
10,065
2,175
0
5,069
4,786
13,544
0
W
Sylvanus
DA REAL OG 01
Sylvanus
6,152
1,995
2,046
2,937
8,448
7,850
859
7,370
1,078
17,946
0
L
Baron Samedi
HaZeL HyDro2
Baron Samedi
5,392
618
734
1,567
7,516
2,260
0
3,681
3,649
22,567
0
L
Cthulhu
Robin2378
Cthulhu
10,917
363
284
1,828
16,320
4,278
0
8,476
7,407
28,039
0
W
11,732
1,933
0
1,921
8,537
3,348
148
6,826
1,711
32,326
0
W
10,593
3,276
0
371
8,900
3,334
378
7,381
1,519
0
28,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,395
Gold Earned
27,866
106
Minions Killed
118
5
Camps Cleared
5
558,152
Distance Traveled
603,990
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,251
659
21
2
3
167,477
1
W
Sylvanus
8,656
787
40
4
0
172,684
0
L
Baron Samedi
8,165
742
43
4
0
194,797
3
L
Cthulhu
7,979
725
42
4
2
195,878
3
W
Raijin
9,223
838
41
4
3
180,739
0
W
Pele
9,987
908
37
3
2
250,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role