Player Matchup

Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
 
Tsukuyomi
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
DesigningForYou
Chaac
Gold II
Level 124
God Stats
15W - 15L
1,256 SR
Queue Stats
530W - 547L
1,579 MMR
Solo
Jormungandr
Jormungandr
Gold V
IDespectivez
Jormungandr
Gold V
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 48L
1,548 MMR
Solo
The Morrigan
The Morrigan
Gold V
PrimoCHENCHO
The Morrigan
Gold V
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
223W - 221L
1,543 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,451 SR
1,534 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,521 SR
1,549 MMR
Charybdis
Charybdis
Gold IV
ICanExcel
Charybdis
Gold IV
Level 125
God Stats
10W - 4L
1,577 SR
Queue Stats
234W - 237L
1,536 MMR
Solo
Sol
Sol
Silver I
ImShags-
Sol
Silver I
Level 151
God Stats
3W - 0L
1,724 SR
Queue Stats
5W - 1L
1,568 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
JustSalad_
Sun Wukong
Bronze III
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
264W - 267L
1,500 MMR
Party 2
Sobek
Sobek
Gold IV
Nation
Sobek
Gold IV
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,727 MMR
Party 1
Thanatos
Thanatos
Gold IV
Nostraadamus__
Thanatos
Gold IV
Level 138
God Stats
6W - 7L
1,304 SR
Queue Stats
549W - 557L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
2 / 7 / 5
10,551
459
14,644
18,492
5,824
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
 
Tsukuyomi
16
2 / 9 / 7
10,319
449
14,491
21,371
7,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
4 / 2 / 3
12,060
524
15,989
21,995
25,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
IDespectivez
Jormungandr
15
3 / 5 / 3
10,211
444
14,362
18,838
16,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

The Morrigan
PrimoCHENCHO
The Morrigan
17
5 / 7 / 3
11,340
493
9,931
14,117
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiArtioCliodhna

VS

Bans
FenrirMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ICanExcel
Charybdis
19
7 / 3 / 9
13,347
580
17,291
20,387
8,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 5 / 9
13,933
606
16,869
19,037
6,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
JustSalad_
Sun Wukong
20
6 / 3 / 10
13,688
595
14,801
24,165
25,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Nation
Sobek
17
4 / 2 / 11
12,362
537
8,107
25,749
34,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
20
7 / 3 / 10
13,699
596
13,943
20,514
8,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
16
Kills
30
30
Deaths
16
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
7
5
0.64
L
Tsukuyomi
 
Tsukuyomi
2
9
7
0.61
L
4
2
3
2.75
W
Charybdis
ICanExcel
Charybdis
7
3
9
3.83
L
Jormungandr
IDespectivez
Jormungandr
3
5
3
0.9
W
6
5
9
2.1
W
Sun Wukong
JustSalad_
Sun Wukong
6
3
10
3.67
W
Sobek
Nation
Sobek
4
2
11
4.75
W
Thanatos
7
3
10
4
L
The Morrigan
PrimoCHENCHO
The Morrigan
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,417
Damage
71,011
94,813
Taken
109,852
59,801
Mitigated
84,453
27,074
Healing
57,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
14,644
7,801
0
5,568
18,492
5,824
1,054
4,373
14,055
0
78,622
L
Tsukuyomi
 
Tsukuyomi
14,491
3,185
0
4,216
21,371
7,795
0
5,464
15,618
0
68,681
L
15,989
2,557
23
11,759
21,995
25,201
743
5,175
16,634
0
88,769
W
Charybdis
ICanExcel
Charybdis
17,291
10,059
0
9,501
20,387
8,482
9,695
4,687
15,660
0
84,457
L
Jormungandr
IDespectivez
Jormungandr
14,362
3,808
0
4,280
18,838
16,662
0
4,086
14,656
69,729
0
W
16,869
6,774
0
9,028
19,037
6,352
2,699
6,574
12,167
113,260
0
W
Sun Wukong
JustSalad_
Sun Wukong
14,801
2,918
0
10,986
24,165
25,868
784
3,053
21,088
0
84,034
W
Sobek
Nation
Sobek
8,107
440
631
8,374
25,749
34,789
304
4,128
21,391
38,061
0
W
Thanatos
13,943
3,720
0
18,927
20,514
8,962
280
4,660
15,671
0
95,713
L
The Morrigan
PrimoCHENCHO
The Morrigan
9,931
1,304
0
1,228
14,117
4,319
0
5,030
8,874
53,965
2,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,481
Gold Earned
67,029
578
Minions Killed
613
0
Camps Cleared
0
2,125,996
Distance Traveled
2,307,511
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,551
459
117
5
0
409,506
4
L
Tsukuyomi
10,319
449
92
4
0
447,941
1
L
Chaac
12,060
524
174
8
0
469,483
6
W
Charybdis
13,347
580
129
6
0
420,494
3
L
Jormungandr
10,211
444
93
4
0
374,527
5
W
Sol
13,933
606
153
7
0
411,778
3
W
Sun Wukong
13,688
595
152
7
0
474,112
3
W
Sobek
12,362
537
44
2
0
478,022
10
W
Thanatos
13,699
596
135
6
0
523,105
5
L
The Morrigan
11,340
493
102
4
0
424,539
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role