Player Matchup

Chaac
Chaac
BadgerDad777
Chaac
Level 122
God Stats
1W - 6L
1,283 SR
Queue Stats
163W - 181L
1,533 Elo+
Solo
Ymir
Ymir
DIRtyD_FROmdA91O
Ymir
Level 16
God Stats
68W - 73L
1,418 SR
Queue Stats
801W - 949L
1,403 Elo+
Party 1
Sol
Sol
KusH902
Sol
Level 5
God Stats
6W - 18L
1,277 SR
Queue Stats
511W - 629L
1,479 Elo+
Party 1
Thanatos
Thanatos
PCC-SAUCEWALKA
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 86L
1,370 Elo+
Party 1
Raijin
Raijin
twelvegage1203
Raijin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 68
1,396 SR
1,457 Elo+

VS

Team Averages
Level 110
1,553 SR
1,518 Elo+
Chang'e
Chang'e
HeyBeaches
Chang'e
Level 118
God Stats
4W - 2L
1,314 SR
Queue Stats
132W - 119L
1,277 Elo+
Solo
Atlas
Atlas
PaksTop
Atlas
Level 121
God Stats
7W - 8L
1,474 SR
Queue Stats
145W - 143L
1,503 Elo+
Party 2
Bastet
Bastet
TheDarkGodX
Bastet
Level 159
God Stats
12W - 9L
1,830 SR
Queue Stats
132W - 128L
1,648 Elo+
Party 2
Apollo
Apollo
XxDaNiP3xX
Apollo
Level 28
God Stats
12W - 5L
1,649 SR
Queue Stats
26W - 22L
1,644 Elo+
Party 2
Ra
Ra
renegaymer
Ra
Level 125
God Stats
3W - 5L
1,500 SR
Queue Stats
146W - 126L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
7,832
461
4,152
16,401
13,297
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 2 / 0
5,879
346
1,792
5,724
3,400
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
12
0 / 6 / 0
6,953
409
2,661
9,097
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
10
0 / 4 / 0
6,618
389
1,814
10,081
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 7 / 0
8,848
520
5,180
11,553
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HeyBeaches
Chang'e
15
0 / 0 / 3
9,149
538
5,248
5,572
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
PaksTop
Atlas
14
2 / 1 / 5
8,829
519
4,165
12,032
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
17
14 / 1 / 3
10,881
640
16,952
11,066
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
XxDaNiP3xX
Apollo
14
2 / 0 / 5
8,413
495
2,938
4,853
1,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 0 / 4
11,245
661
6,084
5,797
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
24
24
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
2
0
0
W
Chang'e
HeyBeaches
Chang'e
0
0
3
1.5
L
Sol
0
6
0
0
L
Thanatos
0
4
0
0
W
Atlas
PaksTop
Atlas
2
1
5
4.5
W
Bastet
14
1
3
15.5
W
Apollo
XxDaNiP3xX
Apollo
2
0
5
4.5
W
6
0
4
8
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,599
Damage
35,387
52,856
Taken
39,320
26,163
Mitigated
24,439
15,675
Healing
15,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,152
781
0
3,774
16,401
13,297
704
5,130
10,702
0
48,929
L
1,792
102
0
1,400
5,724
3,400
0
2,257
3,467
15,627
0
W
Chang'e
HeyBeaches
Chang'e
5,248
464
275
3,004
5,572
5,201
923
0
5,572
44,717
0
L
Sol
2,661
446
0
1,183
9,097
2,800
0
2,545
6,522
32,207
4,146
L
Thanatos
1,814
168
228
7,815
10,081
3,129
0
2,402
7,563
0
31,580
W
Atlas
PaksTop
Atlas
4,165
1,795
0
2,731
12,032
10,213
703
2,251
9,781
28,785
0
W
Bastet
16,952
5,975
0
5,234
11,066
4,587
1,260
2,978
7,874
0
70,141
W
Apollo
XxDaNiP3xX
Apollo
2,938
2,010
0
726
4,853
1,751
3,970
2,182
2,629
0
58,624
W
6,084
600
1,055
2,804
5,797
2,687
2,130
1,637
4,086
85,492
0
L
5,180
386
0
1,275
11,553
3,537
0
2,200
9,105
55,691
833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
48,517
373
Minions Killed
531
0
Camps Cleared
0
1,368,143
Distance Traveled
1,589,775
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,832
461
95
6
0
289,957
0
L
Ymir
5,879
346
21
1
0
189,276
0
W
Chang'e
9,149
538
97
6
0
311,472
0
L
Sol
6,953
409
72
4
0
265,134
0
L
Thanatos
6,618
389
57
3
0
326,868
0
W
Atlas
8,829
519
31
2
0
250,967
4
W
Bastet
10,881
640
108
6
0
369,858
2
W
Apollo
8,413
495
117
7
0
311,840
2
W
Ra
11,245
661
178
10
0
345,638
5
L
Raijin
8,848
520
128
8
0
296,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role