Player Matchup

Hercules
Hercules
Platinum IV
Elprietoloco301
Hercules
Platinum IV
Level 115
God Stats
10W - 10L
1,740 SR
Queue Stats
306W - 295L
1,800 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
FFA Trash
Jing Wei
Platinum IV
Level 160
God Stats
8W - 5L
1,293 SR
Queue Stats
279W - 228L
1,827 MMR
Solo
Cthulhu
Cthulhu
Gold II
ScarlettHorror
Cthulhu
Gold II
Level 160
God Stats
3W - 2L
1,928 SR
Queue Stats
143W - 130L
1,750 MMR
Party 1
Agni
Agni
Platinum V
ShadowxXxFury
Agni
Platinum V
Level 158
God Stats
3W - 1L
1,536 SR
Queue Stats
130W - 106L
1,841 MMR
Party 1
Fenrir
Fenrir
Platinum II
lilcrakkhead
Fenrir
Platinum II
Level 103
God Stats
2W - 3L
1,793 SR
Queue Stats
265W - 254L
1,828 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,658 SR
1,809 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,668 SR
1,809 MMR
Bellona
Bellona
Platinum II
EggBenedict
Bellona
Platinum II
Level 146
God Stats
104W - 65L
1,792 SR
Queue Stats
170W - 165L
1,788 MMR
Solo
Scylla
Scylla
Platinum V
OZY098
Scylla
Platinum V
Level 160
God Stats
8W - 14L
1,508 SR
Queue Stats
214W - 174L
1,820 MMR
Solo
Susano
Susano
Gold II
PaidAcτor
Susano
Gold II
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,822 MMR
Solo
Heimdallr
Heimdallr
Gold I
TS_Ironside
Heimdallr
Gold I
Level 156
God Stats
41W - 42L
1,737 SR
Queue Stats
395W - 393L
1,793 MMR
Solo
Bacchus
Bacchus
Platinum V
shadownet90
Bacchus
Platinum V
Level 156
God Stats
5W - 4L
1,802 SR
Queue Stats
152W - 153L
1,823 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
1 / 4 / 1
12,441
479
9,167
30,971
34,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
FFA Trash
Jing Wei
20
2 / 6 / 1
12,801
492
11,331
18,966
6,114
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 4 / 7
10,178
391
11,213
24,394
25,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 5 / 2
13,025
501
18,394
14,955
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
17
3 / 7 / 6
11,813
454
11,988
23,106
9,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
KaliBastetCliodhna

VS

Bans
ArtioGilgameshAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EggBenedict
Bellona
19
1 / 1 / 9
13,820
532
17,109
27,654
25,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
OZY098
Scylla
20
9 / 1 / 7
17,410
670
21,705
13,061
5,294
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
PaidAcτor
Susano
20
8 / 5 / 6
16,043
617
19,829
19,230
7,991
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
TS_Ironside
Heimdallr
20
6 / 0 / 8
16,276
626
20,164
19,734
9,296
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
shadownet90
Bacchus
19
2 / 3 / 13
13,658
525
6,925
23,271
34,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
10
Kills
26
26
Deaths
10
17
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bellona
EggBenedict
Bellona
1
1
9
5.5
L
Hercules
1
4
1
0.38
L
Jing Wei
FFA Trash
Jing Wei
2
6
1
0.42
W
Scylla
OZY098
Scylla
9
1
7
12.5
W
Susano
PaidAcτor
Susano
8
5
6
2.2
L
0
4
7
0.88
L
4
5
2
1
W
Heimdallr
TS_Ironside
Heimdallr
6
0
8
10
L
Fenrir
3
7
6
0.86
W
Bacchus
shadownet90
Bacchus
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,093
Damage
85,732
112,392
Taken
102,950
80,816
Mitigated
82,464
31,034
Healing
38,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
EggBenedict
Bellona
17,109
6,406
0
6,892
27,654
25,778
1,220
6,655
20,999
0
98,979
L
Hercules
9,167
3,515
306
13,194
30,971
34,736
574
3,486
27,353
0
92,321
L
Jing Wei
FFA Trash
Jing Wei
11,331
7,273
0
4,889
18,966
6,114
1,076
2,017
16,775
0
108,965
W
Scylla
OZY098
Scylla
21,705
1,776
0
4,870
13,061
5,294
2,160
7,113
5,948
167,697
2,179
W
Susano
PaidAcτor
Susano
19,829
4,902
0
6,319
19,230
7,991
3,282
2,868
16,362
0
125,661
L
11,213
317
372
1,842
24,394
25,426
0
11,704
12,502
30,698
4,520
L
18,394
1,261
0
2,516
14,955
4,860
130
4,611
10,344
127,585
0
W
Heimdallr
TS_Ironside
Heimdallr
20,164
11,570
0
13,918
19,734
9,296
6,960
6,424
13,310
0
163,314
L
Fenrir
11,988
2,855
0
7,915
23,106
9,680
0
7,759
15,212
0
65,197
W
Bacchus
shadownet90
Bacchus
6,925
735
1,211
4,857
23,271
34,105
198
10,663
12,608
21,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,258
Gold Earned
77,207
749
Minions Killed
829
0
Camps Cleared
0
2,502,990
Distance Traveled
2,623,183
34
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,820
532
143
6
0
530,671
14
L
Hercules
12,441
479
197
8
0
495,009
0
L
Jing Wei
12,801
492
208
8
0
501,554
4
W
Scylla
17,410
670
270
10
0
525,425
1
W
Susano
16,043
617
169
7
0
535,031
6
L
Cthulhu
10,178
391
38
1
0
555,488
10
L
Agni
13,025
501
212
8
0
492,202
10
W
Heimdallr
16,276
626
234
9
0
490,836
6
L
Fenrir
11,813
454
94
4
0
458,737
10
W
Bacchus
13,658
525
13
1
0
541,220
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role