Player Matchup

Hun Batz
Hun Batz
BearCub69
Hun Batz
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 181L
1,635 Elo+
Solo
Ullr
Ullr
Blk_Gawd
Ullr
Level 145
God Stats
11W - 5L
1,883 SR
Queue Stats
56W - 35L
1,751 Elo+
Solo
Bellona
Bellona
Devant2585
Bellona
Level 139
God Stats
5W - 2L
1,801 SR
Queue Stats
176W - 142L
1,654 Elo+
Solo
Zeus
Zeus
MolinariKun
Zeus
Level 144
God Stats
4W - 1L
1,722 SR
Queue Stats
59W - 50L
1,642 Elo+
Solo
Artio
Artio
SaTizFactionz
Artio
Level 158
God Stats
3W - 0L
1,699 SR
Queue Stats
42W - 44L
1,500 Elo+
Solo
Team Averages
Level 141
1,721 SR
1,636 Elo+

VS

Team Averages
Level 101
1,440 SR
1,537 Elo+
Guan Yu
Guan Yu
Lubrijosh
Guan Yu
Level 83
God Stats
0W - 1L
1,176 SR
Queue Stats
338W - 327L
1,497 Elo+
Party 1
Sol
Sol
MedicinalHunter
Sol
Level 89
God Stats
9W - 9L
1,707 SR
Queue Stats
404W - 361L
1,486 Elo+
Party 1
Janus
Janus
RawkStar187
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,637 Elo+
Solo
Atlas
Atlas
Tohuvabohu
Atlas
Level 58
God Stats
26W - 23L
1,317 SR
Queue Stats
242W - 205L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
orantkb
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BearCub69
Hun Batz
15
4 / 1 / 10
8,122
812
9,461
8,156
3,178
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
16
2 / 0 / 4
8,667
867
3,228
2,903
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Devant2585
Bellona
14
2 / 3 / 10
7,644
764
9,164
11,791
10,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 2 / 11
8,361
836
21,040
7,212
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 9
8,832
883
7,319
11,270
11,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lubrijosh
Guan Yu
11
1 / 4 / 0
6,375
638
4,457
14,844
8,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 3 / 0
7,711
771
5,868
8,082
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 3 / 2
7,590
759
7,087
7,833
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
12
0 / 5 / 2
6,665
667
4,698
15,230
9,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
orantkb
Jing Wei
13
1 / 3 / 2
6,926
693
4,452
10,336
3,406
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
18
Kills
6
6
Deaths
18
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BearCub69
Hun Batz
4
1
10
9
W
Ullr
2
0
4
4
W
Bellona
Devant2585
Bellona
2
3
10
2.33
L
Guan Yu
Lubrijosh
Guan Yu
1
4
0
0.25
L
3
3
0
1
W
5
2
11
5.25
L
1
3
2
0.67
W
5
0
9
9.5
L
Atlas
0
5
2
0.2
L
Jing Wei
orantkb
Jing Wei
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,212
Damage
26,562
41,332
Taken
56,325
28,367
Mitigated
25,466
11,310
Healing
14,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BearCub69
Hun Batz
9,461
816
0
848
8,156
3,178
1,127
3,333
4,687
0
28,974
W
Ullr
3,228
1,807
0
1,162
2,903
1,123
1,241
1,351
1,502
0
35,277
W
Bellona
Devant2585
Bellona
9,164
2,083
598
2,120
11,791
10,451
1,388
5,007
6,636
0
19,621
L
Guan Yu
Lubrijosh
Guan Yu
4,457
158
2,243
3,161
14,844
8,101
0
8,187
6,657
0
9,735
L
5,868
1,584
0
2,537
8,082
2,506
0
3,181
4,901
34,832
0
W
21,040
1,149
0
333
7,212
2,423
964
2,957
4,145
38,982
0
L
7,087
609
0
1,278
7,833
2,218
0
5,608
2,225
31,516
0
W
7,319
749
2,698
3,551
11,270
11,192
248
4,365
6,709
12,804
0
L
Atlas
4,698
1,493
1,033
2,202
15,230
9,235
0
7,638
7,592
8,761
0
L
Jing Wei
orantkb
Jing Wei
4,452
2,821
0
1,647
10,336
3,406
532
3,745
6,591
0
21,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,626
Gold Earned
35,267
207
Minions Killed
193
0
Camps Cleared
0
1,114,702
Distance Traveled
984,260
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,122
812
43
4
0
240,511
5
W
Ullr
8,667
867
84
8
0
205,279
2
W
Bellona
7,644
764
17
2
0
220,411
1
L
Guan Yu
6,375
638
10
1
0
177,606
2
L
Sol
7,711
771
68
7
0
168,169
3
W
Zeus
8,361
836
48
5
0
214,515
1
L
Janus
7,590
759
72
7
0
212,114
3
W
Artio
8,832
883
15
2
0
233,986
1
L
Atlas
6,665
667
7
1
0
200,869
6
L
Jing Wei
6,926
693
36
4
0
225,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role