Player Matchup

Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
EhAmegwo
Thanatos
Gold V
Level 143
God Stats
58W - 38L
1,716 SR
Queue Stats
77W - 75L
1,530 MMR
Solo
Ares
Ares
Gold III
Error404Sry
Ares
Gold III
Level 147
God Stats
7W - 2L
1,735 SR
Queue Stats
37W - 33L
1,431 MMR
Solo
Neith
Neith
Gold V
Merxen
Neith
Gold V
Level 160
God Stats
6W - 5L
1,766 SR
Queue Stats
164W - 167L
1,523 MMR
Solo
Janus
Janus
Silver V
TiburonNuclear
Janus
Silver V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 22L
1,273 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,643 SR
1,451 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,669 SR
1,491 MMR
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver IV
DanielKerkhoff
Nemesis
Silver IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,259 MMR
Solo
Medusa
Medusa
Bronze III
NohacksjustEZ
Medusa
Bronze III
Level 127
God Stats
108W - 81L
1,715 SR
Queue Stats
396W - 424L
1,434 MMR
Solo
Bellona
Bellona
Silver I
PinchePj
Bellona
Silver I
Level 125
God Stats
9W - 5L
1,810 SR
Queue Stats
11W - 8L
1,595 MMR
Solo
Agni
Agni
Gold V
Tyrmentor
Agni
Gold V
Level 122
God Stats
26W - 22L
1,822 SR
Queue Stats
107W - 104L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 3 / 1
6,753
563
4,508
10,824
4,610
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
EhAmegwo
Thanatos
11
8 / 3 / 5
7,158
597
10,295
10,781
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 0 / 8
7,581
632
6,013
8,831
7,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Merxen
Neith
14
5 / 0 / 5
8,022
669
8,102
4,569
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
6 / 1 / 5
7,433
619
6,244
5,842
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SolBastetArtioGeb

VS

Bans
AthenaAtlasCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 4 / 2
5,479
457
5,217
10,127
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

11
2 / 6 / 0
6,343
529
3,825
11,070
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
6,165
514
2,018
6,865
1,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
PinchePj
Bellona
12
4 / 3 / 0
7,340
612
10,259
11,509
10,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
9
1 / 8 / 1
6,165
514
5,440
9,246
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
26
Kills
7
7
Deaths
26
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
3
1
0.5
L
Ne Zha
 
Ne Zha
0
4
2
0.25
L
2
6
0
0.33
W
Thanatos
EhAmegwo
Thanatos
8
3
5
3.5
W
6
0
8
10
W
Neith
Merxen
Neith
5
0
5
7.5
L
0
5
0
0
L
Bellona
PinchePj
Bellona
4
3
0
1.33
W
6
1
5
8.5
L
Agni
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,162
Damage
26,759
40,847
Taken
48,817
20,363
Mitigated
20,772
18,897
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,508
1,661
0
1,921
10,824
4,610
0
1,061
9,735
0
40,922
L
Ne Zha
 
Ne Zha
5,217
586
463
3,450
10,127
3,046
0
2,771
7,214
0
22,048
L
3,825
1,780
0
3,161
11,070
3,285
0
2,256
8,668
0
31,858
W
Thanatos
EhAmegwo
Thanatos
10,295
3,290
0
10,059
10,781
3,894
0
2,635
7,944
0
33,422
W
6,013
759
348
2,277
8,831
7,706
135
1,480
7,301
15,500
0
W
Neith
Merxen
Neith
8,102
2,364
0
2,391
4,569
2,110
1,721
13
4,544
0
59,473
L
2,018
1,061
0
750
6,865
1,683
0
1,406
5,459
0
37,418
L
Bellona
PinchePj
Bellona
10,259
5,139
0
4,542
11,509
10,633
154
2,279
9,170
1,449
46,786
W
6,244
348
0
1,901
5,842
2,043
502
465
5,297
39,356
0
L
Agni
5,440
262
0
981
9,246
2,125
0
3,025
6,049
32,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,947
Gold Earned
31,492
347
Minions Killed
349
0
Camps Cleared
0
1,206,428
Distance Traveled
1,161,720
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,753
563
88
7
0
265,115
4
L
Ne Zha
5,479
457
42
4
0
223,090
2
L
Nemesis
6,343
529
69
6
0
245,183
4
W
Thanatos
7,158
597
57
5
0
262,705
0
W
Ares
7,581
632
9
1
0
228,291
5
W
Neith
8,022
669
119
10
0
209,723
2
L
Medusa
6,165
514
76
6
0
228,070
0
L
Bellona
7,340
612
95
8
0
248,993
1
W
Janus
7,433
619
74
6
0
240,594
4
L
Agni
6,165
514
67
6
0
216,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role