Player Matchup

Gilgamesh
Gilgamesh
AWGMOD
Gilgamesh
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
1,581 Elo+
Party 3
Cupid
Cupid
BlitzofPule
Cupid
Level 105
God Stats
2W - 1L
1,719 SR
Queue Stats
27W - 23L
1,481 Elo+
Party 2
Serqet
Serqet
Blitzpule
Serqet
Level 87
God Stats
1W - 5L
1,144 SR
Queue Stats
140W - 119L
1,490 Elo+
Party 2
Tiamat
Tiamat
SenseiDames
Tiamat
Level 127
God Stats
10W - 10L
1,455 SR
Queue Stats
47W - 49L
1,449 Elo+
Party 3
Khepri
Khepri
slavetrader
Khepri
Level 80
God Stats
5W - 2L
1,483 SR
Queue Stats
100W - 78L
1,483 Elo+
Party 2
Team Averages
Level 102
1,460 SR
1,497 Elo+

VS

Team Averages
Level 93
1,547 SR
1,527 Elo+
Guan Yu
Guan Yu
LTRU1
Guan Yu
Level 144
God Stats
4W - 7L
1,470 SR
Queue Stats
58W - 63L
1,811 Elo+
Solo
Chang'e
Chang'e
MrMeanBean0228
Chang'e
Level 45
God Stats
4W - 4L
1,551 SR
Queue Stats
18W - 13L
1,502 Elo+
Party 1
Ravana
Ravana
NerdyWizard
Ravana
Level 107
God Stats
1W - 4L
1,167 SR
Queue Stats
114W - 114L
1,348 Elo+
Solo
Sobek
Sobek
Sift Hash
Sobek
Level 63
God Stats
9W - 11L
1,648 SR
Queue Stats
34W - 42L
1,448 Elo+
Party 1
Raijin
Raijin
tOp10mOnkEy1852
Raijin
Level 105
God Stats
3W - 3L
1,898 SR
Queue Stats
8W - 11L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AWGMOD
Gilgamesh
17
4 / 2 / 11
11,712
1,171
12,478
12,981
8,385
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 12
13,156
1,316
20,224
8,639
4,318
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Blitzpule
Serqet
18
5 / 4 / 13
12,179
1,218
15,779
14,307
7,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
17
5 / 2 / 11
12,006
1,201
22,252
10,837
8,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
18
1 / 1 / 20
12,696
1,270
7,667
13,500
19,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

256

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LTRU1
Guan Yu
16
0 / 2 / 8
10,430
1,043
3,286
15,398
14,645
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 3 / 5
11,340
1,134
13,499
14,760
8,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
17
5 / 4 / 5
11,927
1,193
15,135
13,524
5,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Sift Hash
Sobek
16
1 / 7 / 9
10,777
1,078
9,253
23,071
27,956
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 7 / 8
11,190
1,119
13,513
16,377
9,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
46
23
Kills
11
11
Deaths
23
67
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AWGMOD
Gilgamesh
4
2
11
4.75
W
8
2
12
7
W
Serqet
Blitzpule
Serqet
5
4
13
2.88
L
Guan Yu
LTRU1
Guan Yu
0
2
8
2
L
3
3
5
1.83
L
Ravana
5
4
5
1.88
W
Tiamat
5
2
11
5.25
L
Sobek
Sift Hash
Sobek
1
7
9
0.79
W
Khepri
1
1
20
11
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,400
Damage
54,686
60,264
Taken
83,130
48,427
Mitigated
66,356
9,399
Healing
22,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AWGMOD
Gilgamesh
12,478
4,317
0
311
12,981
8,385
0
7,796
4,948
0
30,128
W
20,224
13,107
390
2,481
8,639
4,318
0
5,810
2,605
0
49,039
W
Serqet
Blitzpule
Serqet
15,779
6,274
0
1,128
14,307
7,735
0
6,032
8,061
0
27,557
L
Guan Yu
LTRU1
Guan Yu
3,286
635
2,387
3,704
15,398
14,645
0
4,558
10,840
0
19,238
L
13,499
774
6,717
5,140
14,760
8,890
0
6,819
7,479
25,798
0
L
Ravana
15,135
3,608
0
656
13,524
5,462
0
5,393
8,131
0
32,718
W
Tiamat
22,252
751
597
2,506
10,837
8,416
0
5,610
5,078
39,087
0
L
Sobek
Sift Hash
Sobek
9,253
572
754
3,086
23,071
27,956
0
9,240
13,316
10,868
0
W
Khepri
7,667
724
0
1,986
13,500
19,573
0
9,853
3,307
16,631
0
L
13,513
2,079
0
0
16,377
9,403
0
3,909
12,108
30,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,749
Gold Earned
55,664
174
Minions Killed
169
5
Camps Cleared
6
1,076,452
Distance Traveled
980,573
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,712
1,171
35
4
0
218,627
1
W
Cupid
13,156
1,316
70
7
1
209,793
0
W
Serqet
12,179
1,218
32
3
2
209,445
0
L
Guan Yu
10,430
1,043
30
3
1
190,075
0
L
Chang'e
11,340
1,134
46
5
0
208,717
0
L
Ravana
11,927
1,193
48
5
1
209,141
0
W
Tiamat
12,006
1,201
25
3
2
213,704
0
L
Sobek
10,777
1,078
3
0
1
207,033
1
W
Khepri
12,696
1,270
12
1
0
224,883
1
L
Raijin
11,190
1,119
42
4
3
165,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role