Player Matchup

Ne Zha
Ne Zha
BSD Dressy
Ne Zha
Level 159
God Stats
1W - 1L
1,680 SR
Queue Stats
65W - 51L
1,609 Elo+
Solo
The Morrigan
The Morrigan
Clerek
The Morrigan
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 33L
1,672 Elo+
Solo
Atlas
Atlas
MidnightSunsets
Atlas
Level 148
God Stats
4W - 1L
1,721 SR
Queue Stats
422W - 411L
1,584 Elo+
Party 3
Jormungandr
Jormungandr
Promeacleus
Jormungandr
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 133L
1,526 Elo+
Solo
Janus
Janus
Real Dapper
Janus
Level 125
God Stats
3W - 7L
1,150 SR
Queue Stats
324W - 321L
1,556 Elo+
Party 3
Team Averages
Level 136
1,510 SR
1,590 Elo+

VS

Team Averages
Level 123
1,615 SR
1,693 Elo+
Mulan
Mulan
 
Mulan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Adlagast
Fafnir
Level 89
God Stats
0W - 1L
1,888 SR
Queue Stats
8W - 8L
1,795 Elo+
Party 1
Ullr
Ullr
Justlnfinity
Ullr
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 44L
1,776 Elo+
Party 2
Raijin
Raijin
Marshellow
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 10L
1,774 Elo+
Party 1
Ne Zha
Ne Zha
Truiz93
Ne Zha
Level 115
God Stats
2W - 4L
1,686 SR
Queue Stats
145W - 157L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BSD Dressy
Ne Zha
17
5 / 4 / 15
10,313
859
16,496
13,605
7,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Clerek
The Morrigan
17
2 / 3 / 15
9,789
816
13,659
8,503
3,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
12 / 3 / 13
11,832
986
11,532
17,586
23,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jormungandr
Promeacleus
Jormungandr
15
3 / 4 / 14
9,882
824
8,774
20,589
21,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 16
10,096
841
14,832
12,445
4,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
4 / 4 / 11
10,014
835
12,016
21,264
15,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
Adlagast
Fafnir
16
1 / 5 / 12
9,249
771
9,814
16,602
21,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 4 / 11
9,634
803
8,003
12,129
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Marshellow
Raijin
18
7 / 5 / 7
10,698
892
19,880
11,128
4,724
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Truiz93
Ne Zha
13
2 / 8 / 9
8,787
732
8,769
14,178
5,867
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
67
26
Kills
17
18
Deaths
26
73
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
4
4
11
2.38
L
Fafnir
Adlagast
Fafnir
1
5
12
1.4
W
Ne Zha
BSD Dressy
Ne Zha
5
4
15
3.13
W
The Morrigan
Clerek
The Morrigan
2
3
15
3.17
L
3
4
11
2.13
L
Raijin
Marshellow
Raijin
7
5
7
2.1
W
12
3
13
6.17
W
Jormungandr
Promeacleus
Jormungandr
3
4
14
2.5
W
4
4
16
3
L
Ne Zha
Truiz93
Ne Zha
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,293
Damage
58,482
72,728
Taken
75,301
60,475
Mitigated
53,554
22,708
Healing
27,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
12,016
1,430
152
6,862
21,264
15,508
310
14,496
6,531
0
26,028
L
Fafnir
Adlagast
Fafnir
9,814
1,829
2,192
4,669
16,602
21,409
457
9,054
7,548
14,939
0
W
Ne Zha
BSD Dressy
Ne Zha
16,496
2,306
2,888
2,904
13,605
7,418
2,098
4,718
8,887
0
31,890
W
The Morrigan
Clerek
The Morrigan
13,659
1,616
177
412
8,503
3,576
959
2,640
5,863
28,773
1,735
L
8,003
2,891
1,165
2,778
12,129
6,046
1,689
7,101
5,028
0
19,672
L
Raijin
Marshellow
Raijin
19,880
1,553
930
2,353
11,128
4,724
715
8,179
2,949
42,563
0
W
11,532
3,859
2,731
3,287
17,586
23,373
291
7,264
10,322
19,538
0
W
Jormungandr
Promeacleus
Jormungandr
8,774
1,386
762
4,297
20,589
21,799
386
9,063
11,526
19,143
0
W
14,832
1,073
2,525
2,725
12,445
4,309
805
6,009
6,436
30,562
0
L
Ne Zha
Truiz93
Ne Zha
8,769
1,341
2,974
3,144
14,178
5,867
489
8,812
5,366
0
18,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,912
Gold Earned
48,382
143
Minions Killed
126
0
Camps Cleared
0
1,160,235
Distance Traveled
1,091,917
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,014
835
22
2
0
210,918
0
L
Fafnir
9,249
771
5
0
0
209,521
0
W
Ne Zha
10,313
859
18
2
0
238,686
1
W
The Morrigan
9,789
816
43
4
0
231,456
1
L
Ullr
9,634
803
26
2
0
237,008
0
L
Raijin
10,698
892
53
4
0
213,566
0
W
Atlas
11,832
986
20
2
0
227,820
1
W
Jormungandr
9,882
824
26
2
0
219,907
0
W
Janus
10,096
841
36
3
0
242,366
0
L
Ne Zha
8,787
732
20
2
0
220,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role