Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Karasū
Ymir
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 218L
1,500 Elo+
Party 1
Zeus
Zeus
Kohduroy
Zeus
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
144W - 194L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
WinterWhispers
Xbalanque
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,500 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,500 Elo+

VS

Team Averages
Level 55
1,496 SR
1,522 Elo+
Danzaburou
Danzaburou
Calicoshi
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2
Bellona
Bellona
Sloconnor
Bellona
Level 90
God Stats
12W - 16L
1,506 SR
Queue Stats
24W - 44L
1,424 Elo+
Party 2
Heimdallr
Heimdallr
TJL1221
Heimdallr
Level 41
God Stats
9W - 11L
1,340 SR
Queue Stats
31W - 42L
1,435 Elo+
Solo
Atlas
Atlas
Xenomorph108
Atlas
Level 64
God Stats
3W - 3L
1,542 SR
Queue Stats
16W - 26L
1,689 Elo+
Party 2
Kukulkan
Kukulkan
YoungSenshi
Kukulkan
Level 74
God Stats
8W - 9L
1,591 SR
Queue Stats
11W - 17L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 5 / 5
6,487
649
2,588
9,007
3,079
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
 
Achilles
11
0 / 2 / 3
6,212
621
1,238
4,693
2,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Karasū
Ymir
13
2 / 3 / 7
7,619
762
2,795
11,701
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
15
6 / 1 / 3
8,081
808
18,962
6,376
2,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
WinterWhispers
Xbalanque
14
3 / 5 / 6
7,678
768
8,534
8,029
2,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calicoshi
Danzaburou
11
0 / 1 / 2
6,195
620
785
3,261
882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bellona
Sloconnor
Bellona
14
8 / 4 / 4
8,477
848
9,863
16,393
9,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
TJL1221
Heimdallr
15
5 / 3 / 7
8,211
821
6,581
9,501
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 4 / 9
7,592
759
7,228
13,519
11,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
YoungSenshi
Kukulkan
14
2 / 0 / 7
7,372
737
9,465
3,127
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
11
Kills
16
16
Deaths
12
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
5
0.5
L
Achilles
 
Achilles
0
2
3
0.75
W
Danzaburou
Calicoshi
Danzaburou
0
1
2
1
L
Ymir
Karasū
Ymir
2
3
7
1.83
L
Zeus
6
1
3
7.5
W
Bellona
Sloconnor
Bellona
8
4
4
2.5
W
Heimdallr
TJL1221
Heimdallr
5
3
7
2.83
L
Xbalanque
WinterWhispers
Xbalanque
3
5
6
1.2
W
1
4
9
1.38
W
Kukulkan
YoungSenshi
Kukulkan
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,117
Damage
33,922
39,806
Taken
45,801
20,110
Mitigated
26,544
6,615
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,588
1,959
0
1,980
9,007
3,079
0
4,350
4,657
0
10,364
L
Achilles
 
Achilles
1,238
383
770
1,630
4,693
2,171
0
1,733
2,960
0
9,788
W
Danzaburou
Calicoshi
Danzaburou
785
552
0
110
3,261
882
99
1,609
1,619
0
3,550
L
Ymir
Karasū
Ymir
2,795
778
0
580
11,701
9,988
0
5,148
6,553
5,524
0
L
Zeus
18,962
1,946
0
629
6,376
2,001
0
2,550
3,826
37,448
0
W
Bellona
Sloconnor
Bellona
9,863
2,722
1,170
1,661
16,393
9,764
80
6,874
9,482
0
17,205
W
Heimdallr
TJL1221
Heimdallr
6,581
1,712
0
1,892
9,501
3,815
2,123
4,417
5,045
0
32,237
L
Xbalanque
WinterWhispers
Xbalanque
8,534
4,424
0
1,026
8,029
2,871
0
2,912
5,117
0
22,636
W
7,228
3,051
2,680
2,563
13,519
11,130
0
6,133
7,328
14,836
0
W
Kukulkan
YoungSenshi
Kukulkan
9,465
119
816
296
3,127
953
304
2,724
403
26,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,077
Gold Earned
37,847
118
Minions Killed
133
0
Camps Cleared
0
843,866
Distance Traveled
967,542
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,487
649
16
2
0
168,449
0
L
Achilles
6,212
621
21
2
0
100,785
0
W
Danzaburou
6,195
620
4
0
0
168,117
0
L
Ymir
7,619
762
7
1
0
163,451
1
L
Zeus
8,081
808
47
5
0
230,586
0
W
Bellona
8,477
848
18
2
0
217,970
1
W
Heimdallr
8,211
821
59
6
0
180,979
0
L
Xbalanque
7,678
768
27
3
0
180,595
0
W
Atlas
7,592
759
10
1
0
198,234
1
W
Kukulkan
7,372
737
42
4
0
202,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role