Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ElGusJaMc
Ymir
Level 16
God Stats
3W - 2L
1,272 SR
Queue Stats
61W - 56L
1,560 Elo+
Party 1
Thoth
Thoth
JabaliñoSoccer64
Thoth
Level 33
God Stats
6W - 2L
1,658 SR
Queue Stats
63W - 65L
1,569 Elo+
Party 1
Bastet
Bastet
Put2Sleep
Bastet
Level 48
God Stats
10W - 3L
1,712 SR
Queue Stats
69W - 78L
1,576 Elo+
Solo
Achilles
Achilles
matagus104
Achilles
Level 118
God Stats
5W - 5L
1,778 SR
Queue Stats
123W - 138L
1,641 Elo+
Party 1
Team Averages
Level 66
1,584 SR
1,569 Elo+

VS

Team Averages
Level 66
1,635 SR
1,603 Elo+
Nemesis
Nemesis
Focus1Snow
Nemesis
Level 68
God Stats
1W - 1L
1,694 SR
Queue Stats
15W - 15L
1,581 Elo+
Party 3
Loki
Loki
Lunxxr
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,591 Elo+
Party 3
Atlas
Atlas
PillCosbie
Atlas
Level 47
God Stats
47W - 42L
1,593 SR
Queue Stats
74W - 72L
1,525 Elo+
Solo
Hel
Hel
Zerolisio
Hel
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 152L
1,579 Elo+
Party 2
Neith
Neith
oPhysiCRIS
Neith
Level 29
God Stats
2W - 1L
1,890 SR
Queue Stats
12W - 4L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 2 / 3
7,775
648
6,433
8,332
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
9
2 / 2 / 4
6,354
530
2,787
8,083
3,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 1 / 2
7,387
616
6,770
4,348
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Put2Sleep
Bastet
12
1 / 2 / 7
6,675
556
6,775
9,767
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
matagus104
Achilles
14
3 / 1 / 1
7,916
660
5,750
7,658
3,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Focus1Snow
Nemesis
12
4 / 4 / 3
7,041
587
6,735
9,262
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
Lunxxr
Loki
12
2 / 4 / 0
6,623
552
5,296
8,928
2,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
8
0 / 2 / 3
5,521
460
3,347
10,279
2,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 3 / 1
6,625
552
5,391
7,299
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
0 / 3 / 1
5,922
494
3,374
6,928
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
16
Kills
8
8
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
2
3
2.25
W
Ymir
2
2
4
2
L
Nemesis
Focus1Snow
Nemesis
4
4
3
1.38
W
7
1
2
8
L
Loki
Lunxxr
Loki
2
4
0
0.5
L
Atlas
0
2
3
0.75
W
Bastet
Put2Sleep
Bastet
1
2
7
2.25
L
2
3
1
0.83
W
Achilles
matagus104
Achilles
3
1
1
3.5
L
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,515
Damage
24,143
38,188
Taken
42,696
14,090
Mitigated
11,105
14,532
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,433
3,240
0
3,635
8,332
2,748
0
1,398
6,894
0
54,304
W
Ymir
2,787
904
970
743
8,083
3,606
0
2,280
5,737
10,004
0
L
Nemesis
Focus1Snow
Nemesis
6,735
3,284
0
1,171
9,262
2,008
0
1,431
7,628
0
34,088
W
6,770
252
0
995
4,348
1,184
350
2,466
1,726
37,885
0
L
Loki
Lunxxr
Loki
5,296
1,312
0
3,267
8,928
2,907
0
518
7,829
0
35,159
L
Atlas
3,347
1,130
1,275
2,788
10,279
2,638
0
3,724
6,457
13,457
0
W
Bastet
Put2Sleep
Bastet
6,775
1,272
0
5,420
9,767
2,758
243
1,729
7,804
0
41,723
L
5,391
337
566
2,458
7,299
1,801
0
2,282
4,839
38,540
1,531
W
Achilles
matagus104
Achilles
5,750
1,360
0
2,769
7,658
3,794
72
0
6,931
0
48,000
L
Neith
3,374
882
0
1,899
6,928
1,751
0
1,188
5,724
0
37,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,107
Gold Earned
31,732
395
Minions Killed
318
0
Camps Cleared
0
1,144,521
Distance Traveled
1,123,979
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,775
648
105
9
0
199,859
0
W
Ymir
6,354
530
15
1
0
204,309
0
L
Nemesis
7,041
587
63
5
0
254,291
3
W
Thoth
7,387
616
89
7
0
239,967
0
L
Loki
6,623
552
85
7
0
204,905
1
L
Atlas
5,521
460
13
1
0
233,613
1
W
Bastet
6,675
556
69
6
0
266,341
4
L
Hel
6,625
552
76
6
0
226,732
2
W
Achilles
7,916
660
117
10
0
234,045
2
L
Neith
5,922
494
81
7
0
204,438
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role