Player Matchup

Sol
Sol
GoldnProdigy
Sol
Level 91
God Stats
3W - 4L
1,730 SR
Queue Stats
552W - 487L
1,615 Elo+
Party 2
Mercury
Mercury
JohnnyAU
Mercury
Level 17
God Stats
1W - 2L
1,509 SR
Queue Stats
32W - 12L
1,750 Elo+
Party 3
Chaac
Chaac
LC Brute
Chaac
Level 86
God Stats
7W - 10L
1,552 SR
Queue Stats
74W - 65L
1,593 Elo+
Party 2
Zeus
Zeus
Lil Saint130
Zeus
Level 129
God Stats
4W - 6L
1,337 SR
Queue Stats
88W - 100L
1,536 Elo+
Party 2
Terra
Terra
Toxic-Berserk075
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 65L
1,738 Elo+
Party 3
Team Averages
Level 86
1,525 SR
1,646 Elo+

VS

Team Averages
Level 101
1,668 SR
1,521 Elo+
Tiamat
Tiamat
A Sweaty Senpai
Tiamat
Level 134
God Stats
8W - 6L
1,748 SR
Queue Stats
131W - 113L
1,460 Elo+
Party 1
Bastet
Bastet
Beeeeer
Bastet
Level 160
God Stats
2W - 1L
1,917 SR
Queue Stats
299W - 256L
1,529 Elo+
Party 1
Medusa
Medusa
LILEXACIST666
Medusa
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
535W - 359L
1,510 Elo+
Party 1
Ymir
Ymir
Nothings4Evah
Ymir
Level 2
God Stats
15W - 3L
1,500 SR
Queue Stats
54W - 14L
1,500 Elo+
Party 1
Osiris
Osiris
Yungcheezy9829
Osiris
Level 49
God Stats
4W - 3L
1,674 SR
Queue Stats
76W - 90L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,179
471
1,014
5,036
1,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
JohnnyAU
Mercury
12
0 / 2 / 1
6,376
580
2,293
7,160
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
LC Brute
Chaac
10
1 / 3 / 0
5,872
534
5,751
10,016
5,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 0
5,271
479
2,589
5,625
1,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 4 / 0
4,362
397
781
8,287
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,094
645
3,571
3,187
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Beeeeer
Bastet
12
2 / 0 / 5
6,707
610
5,328
6,910
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 0 / 3
7,753
705
4,708
4,000
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 6
6,459
587
3,087
3,434
1,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 1 / 1
7,161
651
7,939
11,356
7,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
15
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Bastet
Beeeeer
Bastet
2
0
5
4.5
L
0
2
0
0
L
Mercury
JohnnyAU
Mercury
0
2
1
0.25
L
Chaac
LC Brute
Chaac
1
3
0
0.33
W
6
0
3
7.5
L
0
4
0
0
W
2
0
6
5
L
0
4
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,428
Damage
24,633
36,124
Taken
28,887
15,986
Mitigated
14,762
7,878
Healing
14,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,571
690
0
1,470
3,187
2,264
398
648
2,539
36,786
0
W
Bastet
Beeeeer
Bastet
5,328
1,804
0
4,220
6,910
2,148
0
1,297
5,613
0
44,084
L
1,014
363
0
473
5,036
1,474
0
2,780
2,256
22,380
2,738
L
Mercury
JohnnyAU
Mercury
2,293
1,155
0
1,235
7,160
2,178
0
653
6,507
0
43,273
L
Chaac
LC Brute
Chaac
5,751
1,090
0
3,596
10,016
5,384
0
0
10,016
0
28,386
W
4,708
2,952
0
2,434
4,000
1,225
1,168
1,177
2,823
0
41,837
L
2,589
729
0
1,073
5,625
1,386
0
405
5,220
25,597
3,797
W
3,087
496
405
1,214
3,434
1,817
0
896
2,538
13,881
1,744
L
781
316
28
1,473
8,287
5,564
0
2,522
5,765
6,816
0
W
7,939
4,188
0
4,774
11,356
7,308
0
0
10,535
0
41,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,060
Gold Earned
35,174
288
Minions Killed
345
0
Camps Cleared
0
1,007,775
Distance Traveled
1,110,456
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,094
645
79
7
0
227,203
3
W
Bastet
6,707
610
77
7
0
267,509
1
L
Sol
5,179
471
64
6
0
188,132
0
L
Mercury
6,376
580
89
8
0
250,269
1
L
Chaac
5,872
534
55
5
0
191,959
0
W
Medusa
7,753
705
85
8
0
189,283
4
L
Zeus
5,271
479
62
6
0
184,002
5
W
Ymir
6,459
587
22
2
0
216,726
4
L
Terra
4,362
397
18
2
0
193,413
1
W
Osiris
7,161
651
82
7
0
209,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role