Player Matchup

Bakasura
Bakasura
Agent HotSpring
Bakasura
Level 81
God Stats
0W - 1L
1,485 SR
Queue Stats
39W - 36L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
Agent LilFroze
Cthulhu
Level 64
God Stats
20W - 20L
1,508 SR
Queue Stats
36W - 47L
1,354 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
AgentGoldPanda
Ah Muzen Cab
Level 51
God Stats
1W - 4L
1,193 SR
Queue Stats
62W - 80L
1,431 Elo+
Party 2
Bellona
Bellona
LordKobayashi
Bellona
Level 45
God Stats
2W - 4L
1,820 SR
Queue Stats
12W - 13L
1,554 Elo+
Party 2
Hel
Hel
ShawnTheTailor
Hel
Level 61
God Stats
89W - 98L
1,449 SR
Queue Stats
550W - 610L
1,427 Elo+
Solo
Team Averages
Level 60
1,491 SR
1,441 Elo+

VS

Team Averages
Level 78
1,503 SR
1,512 Elo+
Tiamat
Tiamat
DARK-ANGEL136
Tiamat
Level 152
God Stats
3W - 4L
1,274 SR
Queue Stats
239W - 232L
1,533 Elo+
Party 1
Loki
Loki
RainierEmil
Loki
Level 18
God Stats
7W - 4L
1,648 SR
Queue Stats
129W - 138L
1,528 Elo+
Party 1
Hercules
Hercules
SilencioPadre
Hercules
Level 46
God Stats
8W - 26L
1,355 SR
Queue Stats
245W - 233L
1,559 Elo+
Party 1
Vulcan
Vulcan
Younguis
Vulcan
Level 66
God Stats
26W - 13L
1,685 SR
Queue Stats
197W - 186L
1,501 Elo+
Party 1
Ra
Ra
Z3TA6
Ra
Level 106
God Stats
32W - 27L
1,554 SR
Queue Stats
155W - 145L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
4 / 7 / 4
9,746
750
5,567
16,223
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 1
9,471
729
10,265
17,717
17,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
AgentGoldPanda
Ah Muzen Cab
17
2 / 4 / 6
9,683
745
9,352
12,336
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
16
3 / 8 / 7
9,374
721
11,169
17,744
12,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 6 / 5
9,858
758
10,313
18,926
7,427
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 9
12,041
926
20,096
12,995
13,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 4 / 9
10,188
784
8,692
8,854
2,918
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
SilencioPadre
Hercules
17
6 / 2 / 10
10,508
808
6,354
15,265
18,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Younguis
Vulcan
16
5 / 7 / 14
9,952
766
17,966
13,052
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
17
3 / 3 / 16
10,254
789
15,241
12,064
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
17
Kills
29
29
Deaths
18
23
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Bakasura
4
7
4
0.86
L
5
4
1
1.38
L
Ah Muzen Cab
AgentGoldPanda
Ah Muzen Cab
2
4
6
1.25
W
12
2
9
8.25
L
Bellona
3
8
7
0.81
W
3
4
9
1.88
L
3
6
5
0.92
W
Hercules
SilencioPadre
Hercules
6
2
10
5.5
W
Vulcan
Younguis
Vulcan
5
7
14
1.71
W
Ra
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,666
Damage
68,349
82,946
Taken
62,230
48,243
Mitigated
44,434
18,411
Healing
23,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
5,567
3,771
588
1,904
16,223
6,156
261
7,844
8,073
0
24,979
L
10,265
587
84
1,083
17,717
17,697
478
11,352
5,349
22,728
0
L
Ah Muzen Cab
AgentGoldPanda
Ah Muzen Cab
9,352
3,670
0
4,377
12,336
4,650
1,153
7,687
4,340
0
43,089
W
20,096
1,284
0
6,211
12,995
13,209
17
3,055
9,387
54,015
0
L
Bellona
11,169
2,208
0
1,136
17,744
12,313
253
11,674
5,330
42
20,363
W
8,692
2,438
0
858
8,854
2,918
0
3,758
4,803
0
31,891
L
10,313
1,811
2,488
6,751
18,926
7,427
777
11,997
6,412
32,564
0
W
Hercules
SilencioPadre
Hercules
6,354
1,887
797
6,034
15,265
18,126
516
4,886
9,370
0
13,796
W
Vulcan
Younguis
Vulcan
17,966
5,976
0
525
13,052
5,201
1,372
4,303
8,402
26,608
0
W
Ra
15,241
718
4,039
5,154
12,064
4,980
43
3,782
7,927
41,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,132
Gold Earned
52,943
212
Minions Killed
249
0
Camps Cleared
0
1,299,789
Distance Traveled
1,341,911
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,746
750
47
4
0
281,206
1
L
Cthulhu
9,471
729
31
2
0
265,331
0
L
Ah Muzen Cab
9,683
745
66
5
0
228,748
1
W
Tiamat
12,041
926
95
7
0
276,597
1
L
Bellona
9,374
721
22
2
0
267,978
0
W
Loki
10,188
784
42
3
0
268,579
1
L
Hel
9,858
758
46
4
0
256,526
2
W
Hercules
10,508
808
20
2
0
265,125
0
W
Vulcan
9,952
766
30
2
0
241,997
0
W
Ra
10,254
789
62
5
0
289,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role