Player Matchup

Ymir
Ymir
 
Ymir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Gromm_Half-orc
Danzaburou
Level 146
God Stats
1W - 2L
1,554 SR
Queue Stats
29W - 32L
1,598 Elo+
Party 2
Janus
Janus
HighLordRaucus
Janus
Level 91
God Stats
2W - 2L
1,869 SR
Queue Stats
29W - 32L
1,575 Elo+
Party 2
Loki
Loki
S4N7Y09_PM
Loki
Level 109
God Stats
34W - 22L
1,740 SR
Queue Stats
177W - 166L
1,575 Elo+
Party 3
Bellona
Bellona
heartofarchness9
Bellona
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,676 Elo+
Party 2
Team Averages
Level 114
1,633 SR
1,585 Elo+

VS

Team Averages
Level 118
1,571 SR
1,490 Elo+
Achilles
Achilles
BrawlerMeatstick
Achilles
Level 99
God Stats
8W - 5L
1,769 SR
Queue Stats
161W - 151L
1,538 Elo+
Party 1
Sobek
Sobek
DoubleB43
Sobek
Level 92
God Stats
3W - 2L
1,722 SR
Queue Stats
190W - 181L
1,515 Elo+
Party 1
Arachne
Arachne
MeatWallet518
Arachne
Level 126
God Stats
11W - 15L
1,500 SR
Queue Stats
327W - 343L
1,445 Elo+
Party 4
Anhur
Anhur
iinstig8
Anhur
Level 124
God Stats
9W - 7L
1,364 SR
Queue Stats
130W - 117L
1,558 Elo+
Party 4
Ra
Ra
yeamook
Ra
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 59L
1,394 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 3 / 1
5,568
464
2,787
7,504
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Gromm_Half-orc
Danzaburou
12
2 / 1 / 0
6,811
568
5,275
5,950
1,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 1
6,749
562
5,372
5,845
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 2
6,226
519
3,222
9,159
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 5 / 0
6,556
546
7,603
11,049
10,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
7,540
628
9,087
10,205
8,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
DoubleB43
Sobek
11
1 / 0 / 2
6,571
548
3,101
10,140
5,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
13
3 / 1 / 2
7,483
624
2,061
8,021
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
iinstig8
Anhur
11
3 / 1 / 1
6,900
575
5,937
6,415
1,716
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 2
7,234
603
5,009
6,197
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
15
16
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
W
5
3
2
2
W
Sobek
DoubleB43
Sobek
1
0
2
2
L
Danzaburou
Gromm_Half-orc
Danzaburou
2
1
0
2
L
1
4
1
0.38
W
Arachne
3
1
2
4
L
0
3
2
0.33
L
4
5
0
0.8
W
Anhur
iinstig8
Anhur
3
1
1
3.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,259
Damage
25,195
39,507
Taken
40,978
18,540
Mitigated
20,728
10,171
Healing
20,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,787
510
157
1,561
7,504
2,338
0
1,836
5,668
12,742
0
W
9,087
3,043
0
2,950
10,205
8,865
516
0
10,205
0
35,026
W
Sobek
DoubleB43
Sobek
3,101
577
1,845
4,571
10,140
5,511
0
2,832
7,264
15,234
0
L
Danzaburou
Gromm_Half-orc
Danzaburou
5,275
2,896
0
2,343
5,950
1,414
0
1,229
4,721
0
39,451
L
5,372
272
0
500
5,845
1,807
0
3,072
2,773
46,362
0
W
Arachne
2,061
1,778
0
5,264
8,021
2,695
0
549
7,418
0
43,334
L
3,222
409
0
3,641
9,159
2,717
0
1,973
7,143
0
37,864
L
7,603
4,029
0
1,969
11,049
10,264
0
0
10,278
0
25,923
W
Anhur
iinstig8
Anhur
5,937
3,089
0
3,128
6,415
1,716
96
1,598
4,773
0
41,163
W
5,009
659
483
2,483
6,197
1,941
0
2,800
3,159
48,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,910
Gold Earned
35,728
329
Minions Killed
355
0
Camps Cleared
0
1,118,977
Distance Traveled
1,173,354
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,568
464
19
2
0
175,734
3
W
Achilles
7,540
628
64
5
0
225,961
0
W
Sobek
6,571
548
25
2
0
227,683
0
L
Danzaburou
6,811
568
85
7
0
233,115
7
L
Janus
6,749
562
73
6
0
233,791
5
W
Arachne
7,483
624
100
8
0
265,983
2
L
Loki
6,226
519
93
8
0
249,854
1
L
Bellona
6,556
546
59
5
0
226,483
0
W
Anhur
6,900
575
82
7
0
206,915
1
W
Ra
7,234
603
84
7
0
246,812
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role