Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Kecuun
Nemesis
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 14L
1,644 Elo+
Party 1
Chang'e
Chang'e
Oikawatooru4424
Chang'e
Level 60
God Stats
15W - 10L
1,402 SR
Queue Stats
579W - 654L
1,460 Elo+
Party 1
Nike
Nike
Toxicking558267
Nike
Level 127
God Stats
0W - 1L
1,299 SR
Queue Stats
123W - 160L
1,519 Elo+
Party 1
Freya
Freya
thebaddest98
Freya
Level 128
God Stats
7W - 13L
1,541 SR
Queue Stats
649W - 893L
1,480 Elo+
Party 1
Team Averages
Level 106
1,405 SR
1,521 Elo+

VS

Team Averages
Level 111
1,416 SR
1,422 Elo+
Nu Wa
Nu Wa
H2O GotThaJuice
Nu Wa
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
293W - 296L
1,502 Elo+
Solo
Heimdallr
Heimdallr
La Flame Jesse
Heimdallr
Level 97
God Stats
32W - 25L
1,295 SR
Queue Stats
351W - 314L
1,439 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rexy Dinoo
Tsukuyomi
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
80W - 72L
1,204 Elo+
Party 2
Horus
Horus
Second__Symphony
Horus
Level 127
God Stats
11W - 12L
1,287 SR
Queue Stats
338W - 339L
1,539 Elo+
Solo
King Arthur
King Arthur
jpk0919
King Arthur
Level 157
God Stats
3W - 8L
1,500 SR
Queue Stats
326W - 288L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 6 / 4
9,958
524
9,963
22,741
15,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Kecuun
Nemesis
18
6 / 3 / 4
10,504
553
12,528
13,436
6,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 2
8,743
460
7,830
12,242
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 8
7,948
418
9,006
15,675
14,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 4 / 3
9,871
520
7,504
12,778
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
8,913
469
9,325
9,289
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
La Flame Jesse
Heimdallr
15
0 / 6 / 4
9,178
483
10,690
14,844
5,724
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Rexy Dinoo
Tsukuyomi
17
8 / 3 / 8
10,685
562
11,191
14,249
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 9
10,505
553
10,445
16,236
18,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
jpk0919
King Arthur
18
7 / 4 / 1
11,685
615
17,015
16,804
17,704
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
18
Kills
22
22
Deaths
18
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
4
1.33
W
1
5
8
1
L
Nemesis
Kecuun
Nemesis
6
3
4
2.67
W
Heimdallr
La Flame Jesse
Heimdallr
0
6
4
0.33
L
2
5
2
0.6
W
Tsukuyomi
Rexy Dinoo
Tsukuyomi
8
3
8
4
W
6
0
9
10.5
L
1
4
8
1.25
W
King Arthur
jpk0919
King Arthur
7
4
1
1.88
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,831
Damage
58,666
76,872
Taken
71,422
44,256
Mitigated
51,253
22,772
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,963
1,620
61
7,086
22,741
15,350
0
1,327
21,294
6,957
46,309
W
9,325
2,303
0
557
9,289
3,734
395
2,257
6,874
53,574
0
L
Nemesis
Kecuun
Nemesis
12,528
5,786
0
3,930
13,436
6,882
0
2,210
11,137
0
83,843
W
Heimdallr
La Flame Jesse
Heimdallr
10,690
5,264
0
4,515
14,844
5,724
759
4,778
10,038
0
63,988
L
7,830
725
500
3,392
12,242
3,277
471
3,194
9,048
51,901
0
W
Tsukuyomi
Rexy Dinoo
Tsukuyomi
11,191
1,630
0
4,105
14,249
6,028
359
1,424
12,603
0
68,635
W
10,445
4,304
3,254
6,562
16,236
18,063
88
4,575
11,329
0
27,322
L
9,006
1,176
285
1,688
15,675
14,079
0
2,125
13,452
0
29,612
W
King Arthur
jpk0919
King Arthur
17,015
1,741
0
2,135
16,804
17,704
25
3,229
12,835
0
82,763
L
7,504
3,087
0
5,830
12,778
4,668
584
469
12,309
62,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,024
Gold Earned
50,966
483
Minions Killed
483
0
Camps Cleared
0
1,875,662
Distance Traveled
1,793,820
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,958
524
106
6
0
372,333
3
W
Nu Wa
8,913
469
87
5
0
297,864
1
L
Nemesis
10,504
553
130
7
0
448,024
2
W
Heimdallr
9,178
483
121
6
0
335,099
4
L
Chang'e
8,743
460
101
5
0
304,097
2
W
Tsukuyomi
10,685
562
102
5
0
405,013
12
W
Horus
10,505
553
31
2
0
382,814
3
L
Nike
7,948
418
22
1
0
381,580
3
W
King Arthur
11,685
615
142
7
0
373,030
3
L
Freya
9,871
520
124
7
0
369,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role