Player Matchup

Sun Wukong
Sun Wukong
ACRAmerican
Sun Wukong
Level 116
God Stats
18W - 5L
1,826 SR
Queue Stats
136W - 104L
1,587 Elo+
Party 2
Ravana
Ravana
ATrain8TD2
Ravana
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
70W - 76L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
DrTrace3
Gilgamesh
Level 153
God Stats
8W - 0L
1,500 SR
Queue Stats
369W - 379L
1,548 Elo+
Party 3
Discordia
Discordia
HumanicHedgeHog
Discordia
Level 145
God Stats
4W - 3L
1,117 SR
Queue Stats
119W - 106L
1,497 Elo+
Party 2
Charybdis
Charybdis
itsmitchyabish
Charybdis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
272W - 263L
1,536 Elo+
Party 3
Team Averages
Level 122
1,489 SR
1,546 Elo+

VS

Team Averages
Level 91
1,529 SR
1,523 Elo+
Nu Wa
Nu Wa
Monsumune
Nu Wa
Level 89
God Stats
2W - 5L
1,397 SR
Queue Stats
7W - 16L
1,417 Elo+
Party 1
Erlang Shen
Erlang Shen
Sebhabie
Erlang Shen
Level 86
God Stats
5W - 10L
1,437 SR
Queue Stats
40W - 36L
1,563 Elo+
Party 1
Neith
Neith
SuperDuperEli
Neith
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 23L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
samoansoldier
Gilgamesh
Level 107
God Stats
31W - 22L
1,687 SR
Queue Stats
405W - 463L
1,608 Elo+
Solo
Bacchus
Bacchus
x80goldchains
Bacchus
Level 89
God Stats
1W - 4L
1,622 SR
Queue Stats
12W - 24L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ACRAmerican
Sun Wukong
13
1 / 2 / 1
7,748
646
3,731
6,162
4,262
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
ATrain8TD2
Ravana
12
8 / 0 / 2
8,051
671
7,069
7,174
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
DrTrace3
Gilgamesh
11
2 / 2 / 4
7,298
608
5,011
11,688
6,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Discordia
HumanicHedgeHog
Discordia
14
3 / 1 / 3
8,627
719
3,883
3,479
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
itsmitchyabish
Charybdis
11
3 / 2 / 3
6,701
558
6,518
6,654
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Monsumune
Nu Wa
10
0 / 6 / 1
5,874
490
3,082
7,595
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Sebhabie
Erlang Shen
12
0 / 2 / 2
6,708
559
3,333
6,297
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 5 / 1
6,168
514
5,129
8,314
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
samoansoldier
Gilgamesh
10
2 / 3 / 2
5,984
499
2,116
6,580
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
10
3 / 1 / 1
6,246
521
4,766
6,589
5,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
7
7
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ACRAmerican
Sun Wukong
1
2
1
0.75
W
Ravana
ATrain8TD2
Ravana
8
0
2
9
W
Gilgamesh
DrTrace3
Gilgamesh
2
2
4
2
W
Discordia
HumanicHedgeHog
Discordia
3
1
3
4.5
L
Nu Wa
Monsumune
Nu Wa
0
6
1
0.08
L
Erlang Shen
Sebhabie
Erlang Shen
0
2
2
0.5
L
2
5
1
0.5
W
Charybdis
itsmitchyabish
Charybdis
3
2
3
2.25
L
Gilgamesh
samoansoldier
Gilgamesh
2
3
2
1
L
Bacchus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,212
Damage
18,426
35,157
Taken
35,375
16,238
Mitigated
15,931
7,855
Healing
8,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ACRAmerican
Sun Wukong
3,731
991
0
929
6,162
4,262
0
211
5,931
0
47,448
W
Ravana
ATrain8TD2
Ravana
7,069
2,527
0
1,435
7,174
2,277
483
1,472
5,121
0
44,130
W
Gilgamesh
DrTrace3
Gilgamesh
5,011
733
1,591
2,863
11,688
6,336
0
3,163
8,505
0
29,246
W
Discordia
HumanicHedgeHog
Discordia
3,883
484
0
452
3,479
1,099
166
991
2,412
63,281
0
L
Nu Wa
Monsumune
Nu Wa
3,082
464
0
862
7,595
1,563
0
3,015
4,328
31,599
0
L
Erlang Shen
Sebhabie
Erlang Shen
3,333
1,820
0
2,603
6,297
4,069
0
0
6,297
0
36,769
L
5,129
1,953
0
2,135
8,314
2,172
54
0
8,314
0
34,735
W
Charybdis
itsmitchyabish
Charybdis
6,518
3,287
0
585
6,654
2,264
267
1,773
4,861
0
38,253
L
Gilgamesh
samoansoldier
Gilgamesh
2,116
707
0
484
6,580
2,352
0
586
5,964
0
25,137
L
Bacchus
4,766
842
208
1,973
6,589
5,775
0
0
6,589
16,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
30,980
424
Minions Killed
309
0
Camps Cleared
0
1,214,217
Distance Traveled
1,130,626
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,748
646
106
9
0
224,917
0
W
Ravana
8,051
671
70
6
0
293,416
2
W
Gilgamesh
7,298
608
47
4
0
240,128
3
W
Discordia
8,627
719
130
11
0
228,177
2
L
Nu Wa
5,874
490
77
6
0
190,977
4
L
Erlang Shen
6,708
559
87
7
0
254,309
2
L
Neith
6,168
514
76
6
0
202,988
3
W
Charybdis
6,701
558
71
6
0
227,579
5
L
Gilgamesh
5,984
499
47
4
0
253,894
0
L
Bacchus
6,246
521
22
2
0
228,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role