Player Matchup

Tiamat
Tiamat
R2D2605
Tiamat
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
562W - 404L
1,574 Elo+
Party 1
Ares
Ares
TEWUdenic8
Ares
Level 86
God Stats
236W - 65L
1,828 SR
Queue Stats
519W - 233L
1,798 Elo+
Party 1
Izanami
Izanami
WoeBe
Izanami
Level 24
God Stats
1W - 2L
1,290 SR
Queue Stats
360W - 139L
1,826 Elo+
Party 1
Team Averages
Level 66
1,539 SR
1,733 Elo+

VS

Team Averages
Level 49
1,432 SR
1,563 Elo+
Baron Samedi
Baron Samedi
BigLiam
Baron Samedi
Level 126
God Stats
15W - 5L
1,520 SR
Queue Stats
159W - 54L
1,688 Elo+
Party 2
Thor
Thor
ChickfilBa3
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Neith
Neith
RiceMonke
Neith
Level 5
God Stats
1W - 1L
1,277 SR
Queue Stats
335W - 111L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
R2D2605
Tiamat
12
1 / 6 / 1
8,017
617
6,588
11,633
8,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 1
8,625
663
7,937
15,973
18,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
WoeBe
Izanami
12
0 / 6 / 0
7,720
594
9,509
14,637
6,270
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigLiam
Baron Samedi
15
6 / 1 / 10
10,922
840
17,035
14,330
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
7 / 0 / 8
10,311
793
12,391
14,867
10,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
RiceMonke
Neith
14
3 / 2 / 8
9,456
727
7,428
7,208
2,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
16
16
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigLiam
Baron Samedi
6
1
10
11
W
7
0
8
11
L
Tiamat
R2D2605
Tiamat
1
6
1
0.25
W
Neith
RiceMonke
Neith
3
2
8
3.5
L
1
4
1
0.38
L
Izanami
WoeBe
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
36,854
42,243
Taken
36,405
33,354
Mitigated
21,097
6,076
Healing
19,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigLiam
Baron Samedi
17,035
1,712
3,563
9,390
14,330
7,846
540
5,830
8,130
54,075
0
W
12,391
1,825
0
4,865
14,867
10,557
1,048
4,320
10,243
0
34,033
L
Tiamat
R2D2605
Tiamat
6,588
614
1,056
1,720
11,633
8,260
0
5,760
5,645
19,390
0
W
Neith
RiceMonke
Neith
7,428
3,174
0
1,378
7,208
2,694
1,055
4,340
2,712
0
23,583
L
7,937
287
58
1,229
15,973
18,824
0
6,994
8,658
13,273
0
L
Izanami
WoeBe
Izanami
9,509
4,943
659
1,354
14,637
6,270
0
4,629
9,648
0
43,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,362
Gold Earned
30,689
115
Minions Killed
140
5
Camps Cleared
5
645,327
Distance Traveled
690,866
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,922
840
38
3
2
222,277
3
W
Thor
10,311
793
63
5
1
246,030
3
L
Tiamat
8,017
617
30
2
2
190,137
0
W
Neith
9,456
727
39
3
2
222,559
3
L
Ares
8,625
663
8
1
0
234,289
4
L
Izanami
7,720
594
77
6
3
220,901
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role