Player Matchup

Sun Wukong
Sun Wukong
Boodaka1237
Sun Wukong
Level 36
God Stats
33W - 23L
1,427 SR
Queue Stats
488W - 466L
1,480 Elo+
Party 1
Thor
Thor
LoganSucksEggs
Thor
Level 55
God Stats
4W - 9L
1,723 SR
Queue Stats
128W - 127L
1,524 Elo+
Party 1
Atlas
Atlas
SourEdge
Atlas
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 27L
1,725 Elo+
Party 1
Zeus
Zeus
XBEASTXSAMI
Zeus
Level 43
God Stats
5W - 4L
1,726 SR
Queue Stats
20W - 24L
1,673 Elo+
Party 1
Artemis
Artemis
iVictorAguilera
Artemis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 99L
1,501 Elo+
Party 1
Team Averages
Level 45
1,575 SR
1,581 Elo+

VS

Team Averages
Level 93
1,695 SR
1,688 Elo+
Poseidon
Poseidon
Arrkee
Poseidon
Level 105
God Stats
11W - 2L
1,974 SR
Queue Stats
135W - 89L
1,734 Elo+
Party 2
Bacchus
Bacchus
RattleStake
Bacchus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 121L
1,692 Elo+
Party 2
Gilgamesh
Gilgamesh
StrykerCVL
Gilgamesh
Level 34
God Stats
25W - 8L
1,814 SR
Queue Stats
155W - 124L
1,685 Elo+
Party 2
Hachiman
Hachiman
ThndrStrck89
Hachiman
Level 156
God Stats
8W - 6L
1,500 SR
Queue Stats
426W - 428L
1,603 Elo+
Solo
Nemesis
Nemesis
WildHawkShadow
Nemesis
Level 63
God Stats
30W - 7L
1,685 SR
Queue Stats
41W - 15L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boodaka1237
Sun Wukong
15
1 / 1 / 2
8,512
608
6,064
8,984
5,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 6 / 3
7,084
506
5,940
10,338
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
SourEdge
Atlas
9
2 / 4 / 3
6,502
464
4,613
12,246
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 7 / 3
6,654
475
6,273
8,339
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 4
6,542
467
5,489
10,795
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Arrkee
Poseidon
17
14 / 1 / 1
10,409
744
12,159
6,822
2,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
RattleStake
Bacchus
13
3 / 2 / 14
8,494
607
10,487
11,669
11,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
StrykerCVL
Gilgamesh
12
1 / 2 / 2
7,314
522
3,325
9,320
5,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
ThndrStrck89
Hachiman
13
2 / 2 / 7
7,907
565
7,722
9,028
2,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 0 / 5
8,166
583
5,621
8,024
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
7
Kills
23
23
Deaths
7
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Arrkee
Poseidon
14
1
1
14.5
L
Sun Wukong
Boodaka1237
Sun Wukong
1
1
2
2
L
3
6
3
0.75
W
Bacchus
RattleStake
Bacchus
3
2
14
5
L
Atlas
SourEdge
Atlas
2
4
3
0.88
W
Gilgamesh
StrykerCVL
Gilgamesh
1
2
2
1
W
Hachiman
ThndrStrck89
Hachiman
2
2
7
2.75
W
3
0
5
5.5
L
1
7
3
0.36
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
39,314
50,702
Taken
44,863
23,816
Mitigated
24,642
10,110
Healing
11,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Arrkee
Poseidon
12,159
2,505
112
3,243
6,822
2,589
0
3,121
3,701
86,271
0
L
Sun Wukong
Boodaka1237
Sun Wukong
6,064
1,140
0
4,444
8,984
5,452
122
3,006
5,978
0
57,469
L
5,940
1,350
0
195
10,338
3,466
0
3,563
6,775
0
33,455
W
Bacchus
RattleStake
Bacchus
10,487
1,798
0
1,680
11,669
11,005
0
4,712
6,345
23,143
4,991
L
Atlas
SourEdge
Atlas
4,613
1,955
0
1,083
12,246
9,217
0
5,877
6,369
11,662
0
W
Gilgamesh
StrykerCVL
Gilgamesh
3,325
1,054
0
1,855
9,320
5,366
405
1,016
8,304
0
37,105
W
Hachiman
ThndrStrck89
Hachiman
7,722
4,122
0
3,199
9,028
2,478
540
1,524
7,504
0
46,739
W
5,621
2,269
0
1,262
8,024
3,204
0
839
6,985
0
58,138
L
6,273
1,450
0
230
8,339
2,703
0
6,323
2,016
35,494
0
L
5,489
1,819
0
4,158
10,795
2,978
282
3,109
7,686
0
43,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,294
Gold Earned
42,290
345
Minions Killed
441
0
Camps Cleared
0
1,353,917
Distance Traveled
1,496,694
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,409
744
160
11
0
305,195
8
L
Sun Wukong
8,512
608
118
8
0
305,535
3
L
Thor
7,084
506
67
5
0
264,798
3
W
Bacchus
8,494
607
22
2
0
307,099
5
L
Atlas
6,502
464
8
1
0
286,555
0
W
Gilgamesh
7,314
522
92
7
0
291,988
0
W
Hachiman
7,907
565
77
6
0
275,850
1
W
Nemesis
8,166
583
90
6
0
316,562
2
L
Zeus
6,654
475
65
5
0
256,021
2
L
Artemis
6,542
467
87
6
0
241,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role