Player Matchup

Jing Wei
Jing Wei
S17KA
Jing Wei
Level 20
God Stats
21W - 12L
1,647 SR
Queue Stats
168W - 109L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
Skrim ninja
Sylvanus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 92L
1,471 Elo+
Party 1
Scylla
Scylla
UnAngryAjay
Scylla
Level 43
God Stats
7W - 3L
1,365 SR
Queue Stats
50W - 24L
1,446 Elo+
Party 1
Team Averages
Level 64
1,504 SR
1,453 Elo+

VS

Team Averages
Level 58
1,529 SR
1,180 Elo+
Amaterasu
Amaterasu
GxMxCaly242
Amaterasu
Level 85
God Stats
0W - 2L
1,587 SR
Queue Stats
0W - 4L
1,095 Elo+
Party 2
Sol
Sol
JohnsonKings
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Party 2
Izanami
Izanami
NearDead life
Izanami
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
S17KA
Jing Wei
18
18 / 3 / 6
14,557
809
26,340
15,678
6,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Skrim ninja
Sylvanus
18
4 / 0 / 20
13,249
736
9,272
7,972
10,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
18
6 / 1 / 17
13,286
738
20,733
11,910
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GxMxCaly242
Amaterasu
18
3 / 4 / 1
12,788
710
6,217
25,684
23,064
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 12 / 1
9,404
522
4,676
15,602
5,223
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
16
1 / 12 / 2
11,116
618
5,621
26,686
9,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
8
28
Kills
4
4
Deaths
28
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
GxMxCaly242
Amaterasu
3
4
1
0.88
L
0
12
1
0.04
L
Izanami
1
12
2
0.17
W
Jing Wei
S17KA
Jing Wei
18
3
6
7
W
Sylvanus
Skrim ninja
Sylvanus
4
0
20
14
W
Scylla
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,345
Damage
16,514
35,560
Taken
67,972
22,184
Mitigated
37,860
14,964
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
GxMxCaly242
Amaterasu
6,217
2,693
347
5,986
25,684
23,064
0
11,557
13,746
0
35,339
L
4,676
2,690
0
468
15,602
5,223
0
8,423
6,715
17,625
0
L
Izanami
5,621
3,179
0
629
26,686
9,573
0
9,842
16,468
0
52,411
W
Jing Wei
S17KA
Jing Wei
26,340
24,732
0
1,771
15,678
6,828
2,167
1,741
13,937
0
60,974
W
Sylvanus
Skrim ninja
Sylvanus
9,272
1,792
4,713
4,901
7,972
10,403
271
1,804
6,168
38,851
0
W
Scylla
20,733
1,550
194
3,385
11,910
4,953
437
1,560
10,350
46,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
33,308
184
Minions Killed
157
11
Camps Cleared
4
880,645
Distance Traveled
825,432
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,788
710
31
2
1
359,812
1
L
Sol
9,404
522
26
1
2
233,488
1
L
Izanami
11,116
618
100
6
1
232,132
4
W
Jing Wei
14,557
809
79
4
6
289,667
4
W
Sylvanus
13,249
736
43
2
4
267,429
0
W
Scylla
13,286
738
62
3
1
323,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role