Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
KhaledSupremeLA
Thor
Level 17
God Stats
4W - 6L
1,295 SR
Queue Stats
14W - 19L
1,335 Elo+
Party 1
Merlin
Merlin
PRINCETREYxx
Merlin
Level 61
God Stats
84W - 72L
1,333 SR
Queue Stats
146W - 166L
1,279 Elo+
Party 1
Sol
Sol
ZonateBow63
Sol
Level 43
God Stats
4W - 11L
1,098 SR
Queue Stats
186W - 227L
1,355 Elo+
Party 1
Skadi
Skadi
snoowwhites
Skadi
Level 41
God Stats
13W - 18L
1,519 SR
Queue Stats
244W - 315L
1,291 Elo+
Solo
Team Averages
Level 58
1,349 SR
1,352 Elo+

VS

Team Averages
Level 88
1,520 SR
1,434 Elo+
Kali
Kali
 
Kali
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CaVeMaN61092
Geb
Level 82
God Stats
4W - 2L
1,307 SR
Queue Stats
59W - 56L
1,369 Elo+
Solo
Agni
Agni
LokiLaufeison
Agni
Level 84
God Stats
12W - 8L
1,608 SR
Queue Stats
222W - 221L
1,581 Elo+
Solo
Xbalanque
Xbalanque
Sebas190
Xbalanque
Level 32
God Stats
3W - 1L
1,721 SR
Queue Stats
5W - 8L
1,308 Elo+
Solo
Ymir
Ymir
lucas-covi
Ymir
Level 106
God Stats
5W - 5L
1,463 SR
Queue Stats
190W - 182L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
4 / 2 / 4
9,069
504
7,182
10,287
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 8 / 0
7,289
405
5,504
13,601
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
14
2 / 6 / 1
9,046
503
7,281
13,071
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
7,805
434
7,881
9,913
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 4 / 5
8,550
475
9,505
12,570
4,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
16 / 3 / 0
12,175
676
20,706
19,957
9,679
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 3
8,276
460
2,416
13,494
5,288
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 2
10,342
575
8,535
7,821
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Sebas190
Xbalanque
13
0 / 5 / 4
8,250
458
5,939
10,977
3,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 3
8,729
485
4,782
14,146
11,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
11
Kills
22
23
Deaths
12
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
2
4
3
W
Kali
 
Kali
16
3
0
5.33
W
1
2
3
1.25
L
1
8
0
0.13
W
3
1
2
4
L
Merlin
2
6
1
0.42
W
Xbalanque
Sebas190
Xbalanque
0
5
4
0.4
L
1
3
0
0.33
W
2
1
3
3.5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,353
Damage
42,378
59,442
Taken
66,395
23,466
Mitigated
32,680
11,951
Healing
24,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,182
1,172
257
1,554
10,287
7,531
166
2,308
7,905
49,749
0
W
Kali
 
Kali
20,706
10,941
0
10,203
19,957
9,679
3,032
7,701
12,256
0
83,328
W
2,416
61
0
3,099
13,494
5,288
0
2,556
10,938
34,611
0
L
5,504
1,555
0
2,276
13,601
4,428
224
1,509
12,018
0
37,313
W
8,535
799
0
2,420
7,821
2,835
851
4,598
3,223
61,073
0
L
Merlin
7,281
323
0
1,294
13,071
3,993
476
4,037
8,828
50,695
0
W
Xbalanque
Sebas190
Xbalanque
5,939
2,491
0
3,426
10,977
3,135
3,353
3,083
7,894
0
40,220
L
7,881
2,011
0
3,697
9,913
3,147
109
2,870
6,847
44,511
4,831
W
4,782
314
0
5,143
14,146
11,743
290
3,738
10,408
28,013
0
L
9,505
3,016
0
2,873
12,570
4,367
712
4,439
8,111
0
56,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,759
Gold Earned
47,772
435
Minions Killed
472
0
Camps Cleared
0
1,533,527
Distance Traveled
1,619,548
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,069
504
76
4
0
291,008
0
W
Kali
12,175
676
156
9
0
377,026
1
W
Geb
8,276
460
57
3
0
312,955
4
L
Thor
7,289
405
65
4
0
325,721
0
W
Agni
10,342
575
144
8
0
303,303
1
L
Merlin
9,046
503
96
5
0
307,077
0
W
Xbalanque
8,250
458
81
5
0
295,223
0
L
Sol
7,805
434
108
6
0
313,618
0
W
Ymir
8,729
485
34
2
0
331,041
6
L
Skadi
8,550
475
90
5
0
296,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role