Player Matchup

Zhong Kui
Zhong Kui
FlyJazzy
Zhong Kui
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 338L
1,442 Elo+
Party 1
Izanami
Izanami
Guru718
Izanami
Level 109
God Stats
41W - 34L
1,135 SR
Queue Stats
219W - 219L
1,433 Elo+
Party 1
Hun Batz
Hun Batz
JamJam875
Hun Batz
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
Jdeasy502
Jormungandr
Level 54
God Stats
3W - 2L
1,777 SR
Queue Stats
6W - 12L
1,449 Elo+
Party 2
Nike
Nike
sloppynichols
Nike
Level 142
God Stats
44W - 41L
1,484 SR
Queue Stats
863W - 935L
1,505 Elo+
Solo
Team Averages
Level 106
1,479 SR
1,456 Elo+

VS

Team Averages
Level 103
1,499 SR
1,388 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AquaphobicKraken
Agni
Level 87
God Stats
10W - 7L
1,500 SR
Queue Stats
43W - 31L
1,417 Elo+
Party 3
Ah Puch
Ah Puch
FTP Chupacabra
Ah Puch
Level 109
God Stats
1W - 1L
1,495 SR
Queue Stats
10W - 6L
1,301 Elo+
Solo
Hachiman
Hachiman
RabidKamaitachi
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,469 Elo+
Party 3
Zhong Kui
Zhong Kui
UberRatchet
Zhong Kui
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
221W - 96L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FlyJazzy
Zhong Kui
15
1 / 4 / 1
10,167
1,017
7,837
9,497
6,945
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Guru718
Izanami
15
0 / 2 / 2
9,613
961
7,783
9,459
3,326
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
JamJam875
Hun Batz
16
2 / 5 / 2
10,597
1,060
12,368
12,706
4,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Jdeasy502
Jormungandr
16
1 / 2 / 2
10,202
1,020
5,750
11,268
15,028
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 3 / 2
9,808
981
8,305
12,980
12,871
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

200

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
5 / 0 / 8
11,412
1,141
8,876
12,421
14,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
1 / 1 / 10
10,890
1,089
7,912
5,283
1,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 1 / 9
11,269
1,127
11,767
5,538
2,099
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
16
0 / 1 / 9
10,195
1,020
9,407
10,035
3,328
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
UberRatchet
Zhong Kui
17
7 / 1 / 5
11,976
1,198
14,250
10,829
7,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
4
Kills
16
16
Deaths
4
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
8
9
W
1
1
10
6
W
3
1
9
7.5
L
Zhong Kui
FlyJazzy
Zhong Kui
1
4
1
0.38
L
Izanami
Guru718
Izanami
0
2
2
0.5
L
Hun Batz
JamJam875
Hun Batz
2
5
2
0.6
L
Jormungandr
Jdeasy502
Jormungandr
1
2
2
1
W
Hachiman
0
1
9
4.5
W
Zhong Kui
UberRatchet
Zhong Kui
7
1
5
9.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,043
Damage
52,212
55,910
Taken
44,106
42,313
Mitigated
28,314
3,152
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,876
2,154
521
2,678
12,421
14,139
0
5,568
6,853
4,018
14,698
W
7,912
335
0
1,202
5,283
1,712
0
1,607
3,676
25,710
0
W
11,767
305
0
182
5,538
2,099
0
1,601
3,937
28,590
0
L
Zhong Kui
FlyJazzy
Zhong Kui
7,837
21
0
1,026
9,497
6,945
0
5,881
3,616
14,735
0
L
Izanami
Guru718
Izanami
7,783
5,911
0
0
9,459
3,326
0
5,813
3,646
0
26,105
L
Hun Batz
JamJam875
Hun Batz
12,368
1,469
0
940
12,706
4,143
0
10,028
2,678
0
27,492
L
Jormungandr
Jdeasy502
Jormungandr
5,750
1,359
278
704
11,268
15,028
0
5,594
5,674
27,485
0
W
Hachiman
9,407
5,830
0
2,222
10,035
3,328
0
3,147
6,888
0
33,043
W
Zhong Kui
UberRatchet
Zhong Kui
14,250
1,037
318
1,348
10,829
7,036
0
2,874
7,955
23,611
0
L
8,305
98
0
204
12,980
12,871
0
8,273
4,707
1,211
24,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,387
Gold Earned
55,742
201
Minions Killed
188
5
Camps Cleared
7
932,872
Distance Traveled
963,573
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,412
1,141
23
2
2
207,309
0
W
Agni
10,890
1,089
49
5
0
192,484
3
W
Ah Puch
11,269
1,127
42
4
1
191,193
0
L
Zhong Kui
10,167
1,017
25
3
0
170,632
0
L
Izanami
9,613
961
51
5
2
174,482
0
L
Hun Batz
10,597
1,060
51
5
3
192,825
0
L
Jormungandr
10,202
1,020
39
4
0
171,674
0
W
Hachiman
10,195
1,020
44
4
2
177,803
0
W
Zhong Kui
11,976
1,198
30
3
2
194,784
3
L
Nike
9,808
981
35
4
0
223,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role