Player Matchup

Scylla
Scylla
BeetleTooth
Scylla
Level 65
God Stats
3W - 6L
1,472 SR
Queue Stats
119W - 140L
1,362 Elo+
Party 2
Ymir
Ymir
GSICKI
Ymir
Level 128
God Stats
7W - 8L
1,525 SR
Queue Stats
274W - 267L
1,450 Elo+
Party 2
Nike
Nike
Jak Snack
Nike
Level 91
God Stats
4W - 2L
1,715 SR
Queue Stats
61W - 48L
1,906 Elo+
Party 2
Izanami
Izanami
bigferk
Izanami
Level 48
God Stats
14W - 9L
1,783 SR
Queue Stats
229W - 233L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
driggie
Hun Batz
Level 128
God Stats
8W - 6L
1,453 SR
Queue Stats
79W - 80L
1,435 Elo+
Party 2
Team Averages
Level 92
1,590 SR
1,536 Elo+

VS

Team Averages
Level 46
1,500 SR
1,580 Elo+
Merlin
Merlin
DarkMaditon
Merlin
Level 28
God Stats
13W - 10L
1,623 SR
Queue Stats
66W - 65L
1,596 Elo+
Solo
Gilgamesh
Gilgamesh
M4ahsi
Gilgamesh
Level 8
God Stats
1W - 5L
1,320 SR
Queue Stats
4W - 10L
1,463 Elo+
Solo
Kukulkan
Kukulkan
MarshmellowDuck
Kukulkan
Level 42
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 4L
1,770 Elo+
Party 1
Ravana
Ravana
The_Uknown413
Ravana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,541 Elo+
Party 1
Chaac
Chaac
vReflexV3
Chaac
Level 28
God Stats
2W - 5L
1,344 SR
Queue Stats
32W - 44L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 2 / 8
8,701
725
6,635
6,601
2,521
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
GSICKI
Ymir
15
2 / 0 / 15
9,299
775
5,843
10,476
10,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
16
6 / 2 / 7
9,925
827
7,923
10,556
8,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
bigferk
Izanami
15
5 / 3 / 6
8,858
738
8,736
9,004
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
driggie
Hun Batz
17
2 / 1 / 11
9,299
775
8,152
10,649
4,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 3 / 2
8,855
738
8,219
4,750
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
M4ahsi
Gilgamesh
14
2 / 3 / 3
8,077
673
6,802
10,256
6,284
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
14
0 / 4 / 4
8,036
670
7,020
7,308
2,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 3 / 2
8,624
719
5,614
9,084
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
vReflexV3
Chaac
14
0 / 4 / 1
7,664
639
3,700
11,349
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
17
Kills
7
8
Deaths
17
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
2
8
3
L
Merlin
2
3
2
1
W
Ymir
GSICKI
Ymir
2
0
15
9.5
W
Nike
6
2
7
4.75
L
Gilgamesh
M4ahsi
Gilgamesh
2
3
3
1.17
L
Kukulkan
0
4
4
0.5
L
3
3
2
1.33
W
Izanami
bigferk
Izanami
5
3
6
2.67
W
Hun Batz
driggie
Hun Batz
2
1
11
7.5
L
Chaac
vReflexV3
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,289
Damage
31,355
47,286
Taken
42,747
29,479
Mitigated
20,601
8,428
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,635
236
0
292
6,601
2,521
0
4,128
2,473
27,314
0
L
Merlin
8,219
284
0
23
4,750
1,495
365
1,414
3,336
34,518
0
W
Ymir
GSICKI
Ymir
5,843
1,017
0
1,643
10,476
10,266
32
2,647
7,670
16,473
0
W
Nike
7,923
46
1,765
2,020
10,556
8,514
284
1,837
8,590
0
27,322
L
Gilgamesh
M4ahsi
Gilgamesh
6,802
549
380
484
10,256
6,284
60
2,535
7,721
0
20,252
L
Kukulkan
7,020
349
201
171
7,308
2,428
0
3,088
4,220
25,974
0
L
5,614
997
0
2,217
9,084
4,251
0
2,022
7,062
0
20,631
W
Izanami
bigferk
Izanami
8,736
6,199
0
1,851
9,004
3,872
2,383
3,355
5,498
0
25,362
W
Hun Batz
driggie
Hun Batz
8,152
1,531
0
857
10,649
4,306
1,486
3,272
7,188
0
37,318
L
Chaac
vReflexV3
Chaac
3,700
354
0
2,994
11,349
6,143
0
3,419
7,930
0
22,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,082
Gold Earned
41,256
214
Minions Killed
220
0
Camps Cleared
0
1,239,153
Distance Traveled
1,189,675
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,701
725
33
3
0
226,290
0
L
Merlin
8,855
738
71
6
0
216,706
2
W
Ymir
9,299
775
28
2
0
251,565
1
W
Nike
9,925
827
33
3
0
256,688
3
L
Gilgamesh
8,077
673
31
3
0
251,063
1
L
Kukulkan
8,036
670
34
3
0
223,101
2
L
Ravana
8,624
719
38
3
0
259,508
3
W
Izanami
8,858
738
34
3
0
219,841
0
W
Hun Batz
9,299
775
86
7
0
284,769
1
L
Chaac
7,664
639
46
4
0
239,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role