Player Matchup

Hachiman
Hachiman
Blackdevils
Hachiman
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
244W - 234L
1,606 Elo+
Solo
Artio
Artio
SuccodactyI
Artio
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Succolodocus
Nu Wa
Level 160
God Stats
1W - 0L
1,651 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Nike
Nike
Succoraptor
Nike
Level 128
God Stats
1W - 1L
1,435 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
stealzyy
Zhong Kui
Level 158
God Stats
2W - 0L
1,727 SR
Queue Stats
27W - 19L
1,691 Elo+
Solo
Team Averages
Level 152
1,563 SR
1,559 Elo+

VS

Team Averages
Level 133
1,500 SR
1,548 Elo+
Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Skyedo
Tsukuyomi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,622 Elo+
Solo
Apollo
Apollo
xXDR4GoNxKiiiDXx
Apollo
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
277W - 249L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blackdevils
Hachiman
17
6 / 3 / 13
9,799
891
18,450
11,243
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 15
9,489
863
4,768
19,121
22,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
9 / 1 / 9
10,455
950
14,939
5,299
2,080
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 9
8,545
777
5,991
10,945
12,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
stealzyy
Zhong Kui
15
3 / 4 / 12
9,032
821
8,578
13,485
10,149
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 4 / 4
8,587
781
13,080
6,870
1,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
 
Bastet
14
1 / 4 / 10
8,461
769
7,254
11,701
3,281
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
 
Hercules
12
0 / 5 / 9
8,206
746
4,761
11,893
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Skyedo
Tsukuyomi
18
4 / 4 / 7
9,904
900
10,693
12,342
3,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 5 / 6
9,694
881
13,536
12,345
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
49
22
Kills
13
13
Deaths
22
58
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
4
1.25
L
Bastet
 
Bastet
1
4
10
1.5
L
Hercules
 
Hercules
0
5
9
0.9
W
Hachiman
Blackdevils
Hachiman
6
3
13
4.17
L
Tsukuyomi
Skyedo
Tsukuyomi
4
4
7
1.88
W
2
3
15
3.17
W
9
1
9
13.5
W
2
2
9
3.25
W
Zhong Kui
stealzyy
Zhong Kui
3
4
12
2.25
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,726
Damage
49,324
60,093
Taken
55,151
52,511
Mitigated
22,658
23,919
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
13,080
1,063
1,561
983
6,870
1,869
0
2,633
4,152
25,823
0
L
Bastet
 
Bastet
7,254
1,468
2,101
4,794
11,701
3,281
97
5,043
6,576
0
14,046
L
Hercules
 
Hercules
4,761
372
0
3,586
11,893
11,033
0
7,518
4,173
0
8,079
W
Hachiman
Blackdevils
Hachiman
18,450
5,055
1,776
1,361
11,243
5,459
914
2,662
8,439
0
28,210
L
Tsukuyomi
Skyedo
Tsukuyomi
10,693
2,394
0
4,469
12,342
3,492
0
6,236
5,992
0
41,454
W
4,768
324
4,257
6,549
19,121
22,338
91
5,180
13,809
6,402
0
W
14,939
3,192
633
663
5,299
2,080
1,206
1,007
4,218
39,896
0
W
5,991
250
1,645
3,122
10,945
12,485
355
2,345
8,512
0
9,941
W
Zhong Kui
stealzyy
Zhong Kui
8,578
210
238
3,675
13,485
10,149
1,144
1,420
12,035
19,162
0
L
13,536
6,955
82
3,124
12,345
2,983
1,091
6,855
5,189
0
27,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,320
Gold Earned
44,852
136
Minions Killed
150
0
Camps Cleared
0
1,098,744
Distance Traveled
1,021,580
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,587
781
44
4
0
167,454
4
L
Bastet
8,461
769
16
1
0
229,555
3
L
Hercules
8,206
746
6
1
0
201,735
0
W
Hachiman
9,799
891
29
3
0
221,953
3
L
Tsukuyomi
9,904
900
46
4
0
224,980
0
W
Artio
9,489
863
8
1
0
226,004
1
W
Nu Wa
10,455
950
57
5
0
208,031
1
W
Nike
8,545
777
11
1
0
216,138
1
W
Zhong Kui
9,032
821
31
3
0
226,618
0
L
Apollo
9,694
881
38
3
0
197,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role