Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
Daweewee
Izanami
Gold III
Level 150
God Stats
4W - 1L
1,847 SR
Queue Stats
52W - 52L
1,544 MMR
Solo
Ravana
Ravana
Gold III
IIlFad3IIl
Ravana
Gold III
Level 158
God Stats
12W - 8L
1,574 SR
Queue Stats
45W - 39L
1,516 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
TheZestiestToes
Gilgamesh
Gold IV
Level 156
God Stats
1W - 1L
1,277 SR
Queue Stats
95W - 97L
1,503 MMR
Solo
Merlin
Merlin
Gold III
arrozconmenestra
Merlin
Gold III
Level 147
God Stats
20W - 10L
1,547 SR
Queue Stats
441W - 449L
1,546 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,549 SR
1,522 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,566 SR
1,525 MMR
Loki
Loki
Gold IV
ItzScoobs
Loki
Gold IV
Level 155
God Stats
32W - 32L
1,503 SR
Queue Stats
227W - 212L
1,543 MMR
Solo
Atlas
Atlas
Bronze III
SourNug
Atlas
Bronze III
Level 159
God Stats
11W - 16L
1,514 SR
Queue Stats
174W - 177L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
TheDewster
Chaac
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 91L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
V3LO91
Medusa
Bronze III
Level 94
God Stats
0W - 2L
1,821 SR
Queue Stats
3W - 5L
1,540 MMR
Party 1
Scylla
Scylla
Bronze III
uncommmon
Scylla
Bronze III
Level 107
God Stats
0W - 3L
1,489 SR
Queue Stats
14W - 18L
1,540 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
1 / 3 / 18
11,037
581
9,347
22,663
19,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Daweewee
Izanami
20
12 / 0 / 6
14,303
753
17,485
18,269
7,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
IIlFad3IIl
Ravana
17
4 / 3 / 9
11,427
601
7,408
12,287
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
TheZestiestToes
Gilgamesh
17
4 / 2 / 6
11,391
600
11,294
16,377
15,972
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
8 / 4 / 9
11,707
616
12,504
11,292
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CliodhnaKing ArthurGebBastet

VS

Bans
ZeusPersephoneJanusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
6 / 6 / 2
9,490
499
16,775
18,253
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
SourNug
Atlas
12
4 / 4 / 3
8,450
445
8,370
15,839
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
16
1 / 3 / 0
9,789
515
9,680
14,830
16,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
V3LO91
Medusa
16
1 / 8 / 3
9,503
500
7,380
14,929
2,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
uncommmon
Scylla
13
0 / 8 / 0
8,219
433
7,899
12,045
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
29
Kills
12
12
Deaths
29
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
18
3.33
W
Izanami
Daweewee
Izanami
12
0
6
15
W
Ravana
IIlFad3IIl
Ravana
4
3
9
2.83
L
Loki
6
6
2
1.17
L
Atlas
SourNug
Atlas
4
4
3
1.38
L
Chaac
1
3
0
0.33
W
Gilgamesh
TheZestiestToes
Gilgamesh
4
2
6
3.5
L
Medusa
V3LO91
Medusa
1
8
3
0.31
W
8
4
9
3.13
L
Scylla
uncommmon
Scylla
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,038
Damage
50,104
80,888
Taken
75,896
52,060
Mitigated
38,207
26,364
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,347
583
2,786
6,726
22,663
19,508
254
6,275
16,230
25,755
0
W
Izanami
Daweewee
Izanami
17,485
10,662
0
6,986
18,269
7,294
7,413
2,830
15,375
0
130,285
W
Ravana
IIlFad3IIl
Ravana
7,408
1,606
0
2,573
12,287
5,457
2,227
2,098
10,117
0
74,028
L
Loki
16,775
5,287
0
4,671
18,253
4,170
0
5,689
12,564
0
65,148
L
Atlas
SourNug
Atlas
8,370
2,828
517
2,961
15,839
12,269
0
6,251
9,588
27,228
0
L
Chaac
9,680
1,481
0
4,535
14,830
16,379
266
1,979
12,851
9,369
59,205
W
Gilgamesh
TheZestiestToes
Gilgamesh
11,294
3,811
0
4,912
16,377
15,972
750
3,956
11,751
0
64,395
L
Medusa
V3LO91
Medusa
7,380
2,913
0
1,288
14,929
2,869
936
2,003
12,926
0
68,847
W
12,504
866
226
2,155
11,292
3,829
1,434
3,243
7,963
76,294
0
L
Scylla
uncommmon
Scylla
7,899
1,000
0
488
12,045
2,520
0
5,929
6,116
56,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,865
Gold Earned
45,451
594
Minions Killed
506
0
Camps Cleared
0
1,897,307
Distance Traveled
1,724,686
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,037
581
44
2
0
384,858
5
W
Izanami
14,303
753
204
11
0
393,521
6
W
Ravana
11,427
601
108
6
0
412,969
4
L
Loki
9,490
499
94
5
0
358,592
3
L
Atlas
8,450
445
28
1
0
361,106
4
L
Chaac
9,789
515
144
8
0
349,777
2
W
Gilgamesh
11,391
600
115
6
0
367,661
2
L
Medusa
9,503
500
119
6
0
329,447
2
W
Merlin
11,707
616
123
6
0
338,298
5
L
Scylla
8,219
433
121
6
0
325,764
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role