Player Matchup

Hou Yi
Hou Yi
CallMeCorndog
Hou Yi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,368 Elo+
Party 3
Neith
Neith
KKMG_2020
Neith
Level 10
God Stats
3W - 4L
1,622 SR
Queue Stats
6W - 10L
1,612 Elo+
Solo
Kukulkan
Kukulkan
Shinertia
Kukulkan
Level 13
God Stats
3W - 3L
1,485 SR
Queue Stats
3W - 4L
1,472 Elo+
Solo
Merlin
Merlin
Yumiko333-999
Merlin
Level 27
God Stats
4W - 2L
1,309 SR
Queue Stats
34W - 27L
1,613 Elo+
Solo
Sobek
Sobek
hollowcanyougo
Sobek
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
1,698 Elo+
Party 3
Team Averages
Level 40
1,483 SR
1,552 Elo+

VS

Team Averages
Level 44
1,677 SR
1,576 Elo+
Ganesha
Ganesha
Comic act
Ganesha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 107L
1,560 Elo+
Party 2
Sol
Sol
LettuceTomato20
Sol
Level 43
God Stats
18W - 29L
1,663 SR
Queue Stats
215W - 287L
1,475 Elo+
Solo
Susano
Susano
MasterlessWolf
Susano
Level 29
God Stats
12W - 13L
1,708 SR
Queue Stats
364W - 309L
1,694 Elo+
Party 1
Tiamat
Tiamat
ParaplegicPaul
Tiamat
Level 26
God Stats
16W - 13L
1,771 SR
Queue Stats
99W - 72L
1,650 Elo+
Party 1
Sun Wukong
Sun Wukong
ProjectShots
Sun Wukong
Level 89
God Stats
0W - 2L
1,742 SR
Queue Stats
19W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 3 / 9
11,050
1,005
22,221
13,314
6,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
KKMG_2020
Neith
15
4 / 5 / 8
8,517
774
5,272
9,220
4,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Shinertia
Kukulkan
15
1 / 2 / 8
8,005
728
3,130
5,421
2,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 7
9,395
854
7,840
6,105
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 2 / 12
8,698
791
3,359
9,653
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Comic act
Ganesha
14
0 / 4 / 10
8,147
741
2,706
11,671
10,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 5 / 1
7,005
637
3,803
7,421
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
12 / 5 / 3
10,142
922
14,208
13,087
7,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 7
8,481
771
7,399
9,082
6,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ProjectShots
Sun Wukong
14
2 / 8 / 4
8,020
729
6,441
12,609
8,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
41
26
Kills
16
16
Deaths
26
44
Assists
25
Player
Kills
Deaths
Assists
KDA
W
14
3
9
6.17
L
Ganesha
Comic act
Ganesha
0
4
10
1.25
W
Neith
KKMG_2020
Neith
4
5
8
1.6
L
0
5
1
0.1
L
12
5
3
2.7
L
2
4
7
1.38
L
Sun Wukong
ProjectShots
Sun Wukong
2
8
4
0.5
W
Kukulkan
Shinertia
Kukulkan
1
2
8
2.5
W
5
4
7
2.13
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,822
Damage
34,557
43,713
Taken
53,870
25,970
Mitigated
35,230
8,932
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,221
14,969
0
4,643
13,314
6,497
2,325
5,333
7,818
0
45,921
L
Ganesha
Comic act
Ganesha
2,706
307
1,374
854
11,671
10,854
0
3,045
8,472
9,895
0
W
Neith
KKMG_2020
Neith
5,272
2,250
0
1,078
9,220
4,559
2,207
2,475
6,416
0
10,749
L
3,803
1,583
0
847
7,421
2,395
2,297
2,066
5,312
19,079
0
L
14,208
2,795
0
1,137
13,087
7,326
0
1,836
11,016
0
29,248
L
7,399
722
0
908
9,082
6,081
246
2,691
6,318
29,238
0
L
Sun Wukong
ProjectShots
Sun Wukong
6,441
1,097
0
1,585
12,609
8,574
35
4,691
7,740
0
18,432
W
Kukulkan
Shinertia
Kukulkan
3,130
334
0
0
5,421
2,280
450
1,015
4,263
17,730
0
W
7,840
596
0
393
6,105
2,283
2,386
1,790
4,187
43,304
0
W
3,359
431
731
2,087
9,653
10,351
694
3,295
6,219
7,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,665
Gold Earned
41,795
198
Minions Killed
150
0
Camps Cleared
0
1,026,991
Distance Traveled
967,104
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,050
1,005
64
6
0
216,528
0
L
Ganesha
8,147
741
4
0
0
217,783
0
W
Neith
8,517
774
17
2
0
203,918
0
L
Sol
7,005
637
29
3
0
118,042
0
L
Susano
10,142
922
31
3
0
227,269
0
L
Tiamat
8,481
771
64
6
0
219,704
1
L
Sun Wukong
8,020
729
22
2
0
184,306
1
W
Kukulkan
8,005
728
37
3
0
220,864
2
W
Merlin
9,395
854
76
7
0
215,167
2
W
Sobek
8,698
791
4
0
0
170,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role