Player Matchup

Sol
Sol
Gold I
 
Sol
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Silver III
Manystarfish
Tyr
Silver III
Level 141
God Stats
4W - 2L
1,443 SR
Queue Stats
78W - 58L
1,439 MMR
Party 1
Discordia
Discordia
Gold III
lxTopNotchx1
Discordia
Gold III
Level 127
God Stats
20W - 28L
1,520 SR
Queue Stats
644W - 604L
1,649 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,488 SR
1,530 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,437 SR
1,591 MMR
Poseidon
Poseidon
Silver I
REID3N_ANGELO
Poseidon
Silver I
Level 107
God Stats
3W - 2L
1,547 SR
Queue Stats
10W - 7L
1,528 MMR
Solo
Achilles
Achilles
Gold V
RapidImpulse
Achilles
Gold V
Level 149
God Stats
1W - 4L
1,265 SR
Queue Stats
109W - 121L
1,521 MMR
Party 2
Chaac
Chaac
Gold I
xBlackBrownie
Chaac
Gold I
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
186W - 202L
1,725 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
6 / 0 / 8
12,480
734
11,942
9,039
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 9
11,849
697
15,273
20,690
17,513
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
lxTopNotchx1
Discordia
16
4 / 3 / 10
11,329
666
14,725
11,208
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OdinBastetArtioGilgameshFenrir

VS

Bans
AtlasCabrakanDanzaburouMulanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
REID3N_ANGELO
Poseidon
14
2 / 7 / 0
10,110
595
7,950
13,890
4,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
RapidImpulse
Achilles
13
1 / 6 / 2
9,398
553
8,924
16,775
15,066
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 2 / 1
10,249
603
13,508
17,512
17,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
5
5
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
8
10
W
5
2
9
4.75
L
Poseidon
REID3N_ANGELO
Poseidon
2
7
0
0.29
L
Achilles
RapidImpulse
Achilles
1
6
2
0.33
W
Discordia
lxTopNotchx1
Discordia
4
3
10
3
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,940
Damage
30,382
40,937
Taken
48,177
25,539
Mitigated
36,199
16,021
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,942
3,480
0
6,147
9,039
4,072
1,563
1,828
6,987
55,207
6,257
W
15,273
3,967
819
7,546
20,690
17,513
724
5,245
14,681
0
43,594
L
Poseidon
REID3N_ANGELO
Poseidon
7,950
1,081
0
1,593
13,890
4,121
88
8,163
5,369
49,384
0
L
Achilles
RapidImpulse
Achilles
8,924
1,538
0
1,467
16,775
15,066
0
7,825
8,524
0
18,164
W
Discordia
lxTopNotchx1
Discordia
14,725
715
0
1,509
11,208
3,954
0
1,410
9,477
35,568
0
L
13,508
1,431
50
7,911
17,512
17,012
0
8,848
8,186
0
36,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,658
Gold Earned
29,757
195
Minions Killed
158
9
Camps Cleared
5
987,877
Distance Traveled
891,558
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,480
734
98
6
2
333,536
2
W
Tyr
11,849
697
56
3
6
346,967
5
L
Poseidon
10,110
595
87
5
4
267,377
1
L
Achilles
9,398
553
19
1
1
296,637
2
W
Discordia
11,329
666
41
2
1
307,374
6
L
Chaac
10,249
603
52
3
0
327,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role