Player Matchup

Danzaburou
Danzaburou
Alcard22
Danzaburou
Level 68
God Stats
6W - 5L
1,557 SR
Queue Stats
13W - 9L
1,508 Elo+
Party 1
Artio
Artio
Ascendant IX
Artio
Level 44
God Stats
29W - 11L
1,639 SR
Queue Stats
502W - 529L
1,424 Elo+
Solo
Xing Tian
Xing Tian
Hetian13
Xing Tian
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 7L
1,458 Elo+
Party 1
Izanami
Izanami
STC Loki
Izanami
Level 50
God Stats
5W - 1L
1,500 SR
Queue Stats
24W - 27L
1,486 Elo+
Party 1
Fenrir
Fenrir
WeisstheDiscord
Fenrir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,549 Elo+
Party 1
Team Averages
Level 69
1,539 SR
1,485 Elo+

VS

Team Averages
Level 68
1,455 SR
1,385 Elo+
Scylla
Scylla
GxMxCaly242
Scylla
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,538 Elo+
Party 3
Guan Yu
Guan Yu
Harleys65Roses
Guan Yu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,324 Elo+
Party 2
Thor
Thor
JohnsonKings
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
NearDead life
Cthulhu
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 28L
1,249 Elo+
Party 3
Serqet
Serqet
tamed_survivor
Serqet
Level 24
God Stats
1W - 2L
1,275 SR
Queue Stats
25W - 41L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alcard22
Danzaburou
20
8 / 3 / 17
14,490
1,208
24,696
11,632
4,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 1 / 21
14,500
1,208
12,146
14,368
22,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Hetian13
Xing Tian
19
3 / 2 / 22
13,707
1,142
7,604
14,062
18,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
STC Loki
Izanami
19
7 / 4 / 15
13,171
1,098
18,099
11,084
4,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
8 / 4 / 13
13,909
1,159
16,903
14,981
8,487
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

299

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
11 / 7 / 3
15,692
1,308
29,560
18,273
6,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 3 / 0
10,368
864
2,163
3,604
1,684
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
0 / 15 / 11
12,770
1,064
6,710
28,487
11,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
19
3 / 6 / 8
13,823
1,152
18,468
33,882
28,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 0 / 0
10,152
846
0
0
0

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
36
31
Kills
14
14
Deaths
31
88
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alcard22
Danzaburou
8
3
17
5.5
W
5
1
21
15.5
L
Scylla
11
7
3
1.79
L
0
3
0
0
W
Xing Tian
Hetian13
Xing Tian
3
2
22
7
L
0
15
11
0.37
L
Cthulhu
3
6
8
1.17
W
Izanami
STC Loki
Izanami
7
4
15
3.63
W
8
4
13
3.63
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,448
Damage
56,901
66,127
Taken
84,246
59,003
Mitigated
48,061
18,911
Healing
8,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alcard22
Danzaburou
24,696
12,112
0
3,065
11,632
4,748
0
8,955
2,221
0
57,034
W
12,146
1,392
2,754
7,599
14,368
22,936
0
9,870
4,498
27,709
0
L
Scylla
29,560
2,647
0
811
18,273
6,072
0
3,460
14,813
54,882
0
L
2,163
48
57
484
3,604
1,684
0
771
2,833
0
4,395
W
Xing Tian
Hetian13
Xing Tian
7,604
1,445
0
1,350
14,062
18,424
0
10,511
3,551
14,915
0
L
6,710
2,088
0
0
28,487
11,886
0
6,837
21,650
0
10,295
L
Cthulhu
18,468
729
988
6,464
33,882
28,419
0
8,715
25,167
42,765
0
W
Izanami
STC Loki
Izanami
18,099
16,836
0
1,082
11,084
4,408
0
8,470
2,614
0
40,376
W
16,903
6,609
0
3,061
14,981
8,487
0
10,222
4,759
321
32,985
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,777
Gold Earned
62,805
222
Minions Killed
116
11
Camps Cleared
4
1,076,873
Distance Traveled
629,263
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,490
1,208
76
6
3
195,367
0
W
Artio
14,500
1,208
31
3
0
246,565
0
L
Scylla
15,692
1,308
56
5
1
193,141
0
L
Guan Yu
10,368
864
3
0
0
35,688
0
W
Xing Tian
13,707
1,142
15
1
1
223,009
0
L
Thor
12,770
1,064
11
1
2
195,698
0
L
Cthulhu
13,823
1,152
46
4
1
204,736
1
W
Izanami
13,171
1,098
71
6
2
171,184
0
W
Fenrir
13,909
1,159
29
2
5
240,748
0
L
Serqet
10,152
846
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role