Player Matchup

Neith
Neith
Basic Pegasus34
Neith
Level 18
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 2L
1,099 Elo+
Party 1
Cthulhu
Cthulhu
JD14SB
Cthulhu
Level 80
God Stats
1W - 4L
1,102 SR
Queue Stats
10W - 11L
1,464 Elo+
Party 1
Nox
Nox
SUPER17SS
Nox
Level 159
God Stats
9W - 3L
1,500 SR
Queue Stats
473W - 291L
1,663 Elo+
Solo
Team Averages
Level 86
1,282 SR
1,409 Elo+

VS

Team Averages
Level 56
1,339 SR
1,667 Elo+
Gilgamesh
Gilgamesh
DANGLEDUE
Gilgamesh
Level 121
God Stats
4W - 3L
1,292 SR
Queue Stats
28W - 11L
1,780 Elo+
Party 2
Neith
Neith
EarlScruggs
Neith
Level 6
God Stats
5W - 0L
1,500 SR
Queue Stats
19W - 5L
1,807 Elo+
Party 2
Scylla
Scylla
lil Zakon
Scylla
Level 41
God Stats
14W - 16L
1,225 SR
Queue Stats
129W - 138L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,480
575
4,651
9,753
3,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JD14SB
Cthulhu
13
1 / 4 / 1
7,898
608
8,061
13,151
11,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 3 / 1
8,164
628
9,055
8,003
3,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DANGLEDUE
Gilgamesh
12
2 / 1 / 7
8,701
669
6,556
12,849
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 0 / 5
9,888
761
15,201
8,466
3,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
lil Zakon
Scylla
13
4 / 2 / 3
8,853
681
4,519
5,776
2,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
11
11
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Gilgamesh
DANGLEDUE
Gilgamesh
2
1
7
5.5
W
5
0
5
7.5
L
Cthulhu
JD14SB
Cthulhu
1
4
1
0.38
L
2
3
1
0.83
W
Scylla
lil Zakon
Scylla
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,767
Damage
26,276
30,907
Taken
27,091
17,977
Mitigated
13,956
4,878
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,651
1,513
93
1,228
9,753
3,156
100
1,724
7,869
0
15,250
W
Gilgamesh
DANGLEDUE
Gilgamesh
6,556
987
219
2,475
12,849
8,918
0
7,344
5,048
0
18,334
W
15,201
5,123
0
2,640
8,466
3,013
294
4,874
3,259
0
57,842
L
Cthulhu
JD14SB
Cthulhu
8,061
869
51
3,016
13,151
11,385
0
1,828
11,114
27,271
0
L
9,055
186
0
490
8,003
3,436
0
1,227
6,537
25,748
0
W
Scylla
lil Zakon
Scylla
4,519
94
249
975
5,776
2,025
269
4,316
1,260
15,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
27,442
115
Minions Killed
141
3
Camps Cleared
7
684,373
Distance Traveled
700,205
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,480
575
27
2
1
211,724
1
W
Gilgamesh
8,701
669
15
1
2
257,456
2
W
Neith
9,888
761
103
8
4
246,731
4
L
Cthulhu
7,898
608
47
4
2
244,548
2
L
Nox
8,164
628
41
3
0
228,101
3
W
Scylla
8,853
681
23
2
1
196,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role