Player Matchup

Freya
Freya
AlucardPrimal
Freya
Level 78
God Stats
2W - 5L
1,500 SR
Queue Stats
375W - 402L
1,450 Elo+
Solo
Ra
Ra
LiftedDrake7108
Ra
Level 22
God Stats
2W - 7L
1,678 SR
Queue Stats
122W - 155L
1,630 Elo+
Party 2
Awilix
Awilix
TheTuna2564
Awilix
Level 86
God Stats
15W - 22L
1,506 SR
Queue Stats
229W - 217L
1,259 Elo+
Solo
Neith
Neith
UniqueSkills896
Neith
Level 29
God Stats
5W - 7L
1,752 SR
Queue Stats
190W - 216L
1,421 Elo+
Party 2
Ymir
Ymir
Zer0Po1ntz
Ymir
Level 88
God Stats
10W - 9L
1,500 SR
Queue Stats
364W - 389L
1,531 Elo+
Party 2
Team Averages
Level 61
1,587 SR
1,458 Elo+

VS

Team Averages
Level 83
1,521 SR
1,547 Elo+
Artemis
Artemis
 
Artemis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Da_Gaming_Jesuz
Janus
Level 118
God Stats
4W - 5L
1,661 SR
Queue Stats
88W - 81L
1,728 Elo+
Solo
Ymir
Ymir
KushKing1506
Ymir
Level 85
God Stats
25W - 31L
1,661 SR
Queue Stats
265W - 266L
1,421 Elo+
Party 1
Achilles
Achilles
PrinceSpecter
Achilles
Level 63
God Stats
6W - 5L
1,283 SR
Queue Stats
102W - 106L
1,419 Elo+
Party 1
Sun Wukong
Sun Wukong
kcub x
Sun Wukong
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 42L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,180
562
4,638
6,048
2,448
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 0
5,647
513
122
3,325
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
10
0 / 1 / 1
5,810
528
4,281
7,366
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,217
474
3,043
4,709
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
1 / 2 / 0
5,170
470
1,994
8,752
5,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 0 / 5
5,503
500
4,493
2,828
829
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 0 / 2
6,321
575
3,079
2,462
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,372
579
3,548
5,519
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
PrinceSpecter
Achilles
9
1 / 1 / 4
5,613
510
2,456
6,132
3,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
kcub x
Sun Wukong
12
0 / 0 / 0
6,258
569
3,148
8,053
3,943
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
5
2.5
L
0
0
0
0
W
2
0
2
3
W
4
0
2
5
L
0
2
0
0
W
Achilles
PrinceSpecter
Achilles
1
1
4
3
L
Awilix
0
1
1
0.5
L
0
2
1
0.25
L
1
2
0
0.5
W
Sun Wukong
kcub x
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,078
Damage
16,724
30,200
Taken
24,994
12,120
Mitigated
10,679
10,076
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,493
1,939
0
1,403
2,828
829
985
517
2,311
0
31,439
L
4,638
1,696
0
3,969
6,048
2,448
33
0
6,048
29,975
4,591
W
3,079
179
0
665
2,462
541
684
122
2,340
32,345
0
W
3,548
675
0
2,988
5,519
2,206
0
398
5,121
31,404
0
L
122
0
24
275
3,325
1,161
184
1,323
1,877
26,355
0
W
Achilles
PrinceSpecter
Achilles
2,456
489
178
2,103
6,132
3,160
264
1,079
5,053
0
8,947
L
Awilix
4,281
1,161
0
2,398
7,366
2,398
446
1,492
5,808
0
36,001
L
3,043
1,610
136
1,519
4,709
1,002
224
1,132
3,577
0
20,330
L
1,994
397
150
1,605
8,752
5,111
144
2,363
6,263
17,169
0
W
Sun Wukong
kcub x
Sun Wukong
3,148
392
0
3,871
8,053
3,943
0
3,861
4,192
0
34,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,024
Gold Earned
30,067
272
Minions Killed
297
0
Camps Cleared
0
1,040,520
Distance Traveled
1,065,891
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,503
500
60
5
0
181,241
1
L
Freya
6,180
562
63
6
0
193,427
1
W
Janus
6,321
575
69
6
0
223,777
0
W
Ymir
6,372
579
72
7
0
222,145
2
L
Ra
5,647
513
63
6
0
219,034
3
W
Achilles
5,613
510
8
1
0
211,852
5
L
Awilix
5,810
528
71
6
0
248,499
4
L
Neith
5,217
474
43
4
0
187,503
2
L
Ymir
5,170
470
32
3
0
192,057
0
W
Sun Wukong
6,258
569
88
8
0
226,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role