Player Matchup

Janus
Janus
DepressedCruffin
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,448 Elo+
Party 4
Rama
Rama
Marisssssa
Rama
Level 41
God Stats
3W - 0L
1,893 SR
Queue Stats
14W - 6L
1,473 Elo+
Party 1
Scylla
Scylla
PapiAlterrr
Scylla
Level 112
God Stats
10W - 7L
1,835 SR
Queue Stats
78W - 61L
1,595 Elo+
Party 4
Cu Chulainn
Cu Chulainn
changreaction
Cu Chulainn
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,602 Elo+
Party 1
Artio
Artio
eggyeggegg
Artio
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,473 Elo+
Party 1
Team Averages
Level 59
1,646 SR
1,518 Elo+

VS

Team Averages
Level 26
1,473 SR
1,389 Elo+
Sun Wukong
Sun Wukong
Agkri
Sun Wukong
Level 28
God Stats
2W - 3L
1,389 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 3
Janus
Janus
DanMizu
Janus
Level 6
God Stats
0W - 4L
1,476 SR
Queue Stats
0W - 5L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
maartin01
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 3
Heimdallr
Heimdallr
poomangoo222
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Solo
Fenrir
Fenrir
sniperdudee79
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 71L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 7
9,111
828
13,502
6,913
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
19 / 0 / 4
11,323
1,029
19,211
9,399
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
15
4 / 4 / 8
8,948
813
11,593
7,582
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
changreaction
Cu Chulainn
16
0 / 1 / 16
8,771
797
7,774
11,368
7,053
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
13
0 / 0 / 8
7,695
700
2,030
8,717
7,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Agkri
Sun Wukong
16
3 / 4 / 3
8,761
796
8,920
15,392
8,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Janus
DanMizu
Janus
14
2 / 3 / 0
7,941
722
2,923
6,544
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
maartin01
Cthulhu
13
1 / 8 / 4
7,440
676
6,820
18,670
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
poomangoo222
Heimdallr
14
0 / 11 / 3
7,885
717
4,016
15,120
6,268
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 1 / 6
8,118
738
5,512
12,255
5,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
27
Kills
6
6
Deaths
27
43
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Agkri
Sun Wukong
3
4
3
1.13
L
Janus
DanMizu
Janus
2
3
0
0.67
W
4
1
7
7.5
W
19
0
4
21
W
Scylla
4
4
8
2
W
Cu Chulainn
changreaction
Cu Chulainn
0
1
16
8
W
Artio
0
0
8
4
L
Cthulhu
maartin01
Cthulhu
1
8
4
0.38
L
Heimdallr
poomangoo222
Heimdallr
0
11
3
0.14
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,110
Damage
28,191
43,979
Taken
67,981
23,975
Mitigated
33,867
11,393
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Agkri
Sun Wukong
8,920
1,272
307
3,529
15,392
8,627
0
8,130
7,177
0
34,866
L
Janus
DanMizu
Janus
2,923
42
0
195
6,544
2,241
84
1,997
4,547
15,170
0
W
13,502
1,139
68
140
6,913
2,717
881
1,451
5,266
38,081
0
W
19,211
15,050
0
5,903
9,399
4,490
978
2,267
6,884
0
50,845
W
Scylla
11,593
1,446
0
250
7,582
2,612
1,036
1,162
6,349
35,278
0
W
Cu Chulainn
changreaction
Cu Chulainn
7,774
1,323
198
2,403
11,368
7,053
549
2,006
7,995
4,858
18,316
W
Artio
2,030
175
1,074
1,357
8,717
7,103
285
1,912
6,542
8,124
0
L
Cthulhu
maartin01
Cthulhu
6,820
329
259
2,329
18,670
11,208
0
8,036
10,420
13,642
0
L
Heimdallr
poomangoo222
Heimdallr
4,016
795
0
950
15,120
6,268
1,756
3,424
11,663
0
25,795
L
5,512
1,054
1,282
3,736
12,255
5,523
0
7,050
5,205
0
12,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,848
Gold Earned
40,145
230
Minions Killed
175
0
Camps Cleared
0
1,263,161
Distance Traveled
1,133,467
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,761
796
65
6
0
240,948
2
L
Janus
7,941
722
37
3
0
208,643
1
W
Janus
9,111
828
60
5
0
248,107
0
W
Rama
11,323
1,029
72
7
0
246,409
1
W
Scylla
8,948
813
51
5
0
218,123
2
W
Cu Chulainn
8,771
797
33
3
0
288,630
1
W
Artio
7,695
700
14
1
0
261,892
1
L
Cthulhu
7,440
676
10
1
0
218,239
0
L
Heimdallr
7,885
717
48
4
0
200,417
0
L
Fenrir
8,118
738
15
1
0
265,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role