Player Matchup

Sobek
Sobek
Razum_Daar
Sobek
Level 143
God Stats
1W - 0L
1,720 SR
Queue Stats
20W - 19L
1,541 Elo+
Party 1
Bakasura
Bakasura
diarrheabath
Bakasura
Level 126
God Stats
1W - 2L
1,285 SR
Queue Stats
65W - 58L
1,592 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ii-Cruical
Morgan Le Fay
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,290 Elo+
Party 1
Odin
Odin
jayjR341
Odin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,350 Elo+
Party 1
Scylla
Scylla
zaker31
Scylla
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,352 Elo+
Party 1
Team Averages
Level 123
1,501 SR
1,425 Elo+

VS

Team Averages
Level 116
1,547 SR
1,441 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Freakonomics_12
Rama
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,311 Elo+
Solo
Atlas
Atlas
ballsout570
Atlas
Level 128
God Stats
34W - 20L
1,643 SR
Queue Stats
364W - 365L
1,521 Elo+
Solo
He Bo
He Bo
santiagochia5
He Bo
Level 108
God Stats
1W - 4L
1,593 SR
Queue Stats
154W - 152L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
4 / 2 / 9
8,435
844
6,157
13,124
15,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
diarrheabath
Bakasura
16
4 / 0 / 2
8,811
881
6,559
7,687
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
ii-Cruical
Morgan Le Fay
15
4 / 2 / 7
8,052
805
8,798
6,713
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
14
1 / 3 / 12
7,433
743
4,669
9,439
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
zaker31
Scylla
15
5 / 0 / 7
8,132
813
10,096
1,531
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 5 / 2
7,162
716
5,949
11,287
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
 
Hercules
13
3 / 6 / 2
7,103
710
7,721
13,802
7,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 4 / 7
6,963
696
4,443
7,511
2,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 5
8,207
821
5,044
9,276
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 0 / 1
6,268
627
691
744
177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
18
Kills
7
7
Deaths
18
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
2
0.4
L
Hercules
 
Hercules
3
6
2
0.67
L
0
4
7
0.88
W
Sobek
4
2
9
4.25
L
2
3
5
1.5
W
Bakasura
diarrheabath
Bakasura
4
0
2
5
W
Morgan Le Fay
ii-Cruical
Morgan Le Fay
4
2
7
3.75
W
Odin
1
3
12
2.33
L
1
0
1
1.5
W
Scylla
zaker31
Scylla
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,279
Damage
23,848
38,494
Taken
42,620
34,757
Mitigated
21,230
10,487
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,949
1,280
0
2,983
11,287
3,949
0
6,028
4,484
0
23,897
L
Hercules
 
Hercules
7,721
2,212
0
940
13,802
7,779
0
9,039
3,778
3,182
9,400
L
4,443
3,234
0
1,482
7,511
2,257
0
5,317
1,779
0
24,608
W
Sobek
6,157
812
535
4,419
13,124
15,028
17
2,286
10,367
16,546
0
L
5,044
1,705
240
1,681
9,276
7,068
0
3,086
4,696
22,890
0
W
Bakasura
diarrheabath
Bakasura
6,559
4,272
0
2,595
7,687
4,444
2,242
1,003
6,641
0
31,675
W
Morgan Le Fay
ii-Cruical
Morgan Le Fay
8,798
991
85
1,144
6,713
3,433
124
776
5,901
27,201
0
W
Odin
4,669
1,075
267
833
9,439
11,211
68
1,943
7,416
0
11,426
L
691
149
0
532
744
177
0
275
414
2,472
0
W
Scylla
zaker31
Scylla
10,096
607
0
609
1,531
641
0
603
928
29,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
35,703
207
Minions Killed
139
0
Camps Cleared
0
1,066,068
Distance Traveled
806,108
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,162
716
37
4
0
217,409
0
L
Hercules
7,103
710
15
2
0
187,869
0
L
Rama
6,963
696
51
5
0
162,792
2
W
Sobek
8,435
844
18
2
0
210,781
1
L
Atlas
8,207
821
29
3
0
189,916
2
W
Bakasura
8,811
881
86
9
0
272,102
1
W
Morgan Le Fay
8,052
805
40
4
0
190,527
0
W
Odin
7,433
743
13
1
0
202,918
0
L
He Bo
6,268
627
7
1
0
48,122
0
W
Scylla
8,132
813
50
5
0
189,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role