Player Matchup

Ares
Ares
KarateDoctor
Ares
Level 45
God Stats
3W - 0L
1,856 SR
Queue Stats
16W - 18L
1,758 Elo+
Party 3
Apollo
Apollo
ceemey
Apollo
Level 128
God Stats
4W - 0L
1,890 SR
Queue Stats
66W - 66L
1,550 Elo+
Party 1
Thoth
Thoth
grandmasknees
Thoth
Level 127
God Stats
3W - 1L
1,247 SR
Queue Stats
122W - 105L
1,571 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
spglost
Ah Muzen Cab
Level 57
God Stats
3W - 3L
1,670 SR
Queue Stats
124W - 103L
1,649 Elo+
Party 3
Erlang Shen
Erlang Shen
vvCHUNGUS
Erlang Shen
Level 49
God Stats
6W - 7L
1,352 SR
Queue Stats
95W - 95L
1,509 Elo+
Party 1
Team Averages
Level 81
1,603 SR
1,607 Elo+

VS

Team Averages
Level 69
1,634 SR
1,662 Elo+
Charybdis
Charybdis
Aiwalzy
Charybdis
Level 105
God Stats
14W - 7L
1,761 SR
Queue Stats
30W - 19L
1,623 Elo+
Party 2
Horus
Horus
Beanboybluer
Horus
Level 42
God Stats
20W - 13L
1,762 SR
Queue Stats
34W - 28L
1,683 Elo+
Party 2
Sun Wukong
Sun Wukong
Gleason2
Sun Wukong
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 20L
1,890 Elo+
Party 2
Fenrir
Fenrir
Hec588
Fenrir
Level 41
God Stats
3W - 7L
1,368 SR
Queue Stats
77W - 70L
1,496 Elo+
Solo
Anubis
Anubis
MoosePanda
Anubis
Level 75
God Stats
22W - 10L
1,781 SR
Queue Stats
44W - 37L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 11
11,995
500
7,501
15,404
14,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
ceemey
Apollo
20
6 / 7 / 11
13,655
569
15,075
20,512
6,440
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
9 / 4 / 9
14,990
625
23,608
11,655
2,961
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
spglost
Ah Muzen Cab
19
2 / 5 / 7
12,171
507
14,828
16,153
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
vvCHUNGUS
Erlang Shen
20
13 / 2 / 7
15,430
643
14,272
21,960
22,235
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aiwalzy
Charybdis
19
6 / 5 / 5
12,301
513
11,378
19,758
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
5 / 4 / 7
12,497
521
12,930
18,511
13,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Gleason2
Sun Wukong
17
0 / 6 / 5
10,854
452
10,343
23,336
19,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Hec588
Fenrir
18
5 / 10 / 1
11,583
483
10,640
20,818
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
MoosePanda
Anubis
20
6 / 7 / 1
12,729
530
11,796
15,907
5,512
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
41
32
Kills
22
22
Deaths
32
45
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Aiwalzy
Charybdis
6
5
5
1.7
L
5
4
7
2.13
L
Sun Wukong
Gleason2
Sun Wukong
0
6
5
0.42
L
Fenrir
Hec588
Fenrir
5
10
1
0.55
W
2
4
11
1.88
L
Anubis
MoosePanda
Anubis
6
7
1
0.93
W
Apollo
ceemey
Apollo
6
7
11
1.64
W
9
4
9
3.38
W
Ah Muzen Cab
spglost
Ah Muzen Cab
2
5
7
1.1
W
Erlang Shen
vvCHUNGUS
Erlang Shen
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,284
Damage
57,087
85,684
Taken
98,330
50,062
Mitigated
50,589
25,855
Healing
31,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Aiwalzy
Charybdis
11,378
7,265
0
7,271
19,758
4,741
1,482
5,761
13,830
0
98,040
L
12,930
5,788
1,363
7,019
18,511
13,332
178
7,743
10,768
0
64,082
L
Sun Wukong
Gleason2
Sun Wukong
10,343
1,763
73
7,322
23,336
19,035
1,220
5,961
17,375
189
62,551
L
Fenrir
Hec588
Fenrir
10,640
2,305
67
6,151
20,818
7,969
0
4,367
16,451
0
74,906
W
7,501
511
0
1,091
15,404
14,178
179
2,276
13,128
30,221
0
L
Anubis
MoosePanda
Anubis
11,796
506
0
2,320
15,907
5,512
351
7,277
8,630
89,728
0
W
Apollo
ceemey
Apollo
15,075
8,648
0
7,106
20,512
6,440
2,493
3,875
16,637
0
107,351
W
23,608
531
0
1,243
11,655
2,961
681
2,143
9,512
115,835
0
W
Ah Muzen Cab
spglost
Ah Muzen Cab
14,828
6,526
0
6,867
16,153
4,248
0
281
15,717
0
91,233
W
Erlang Shen
vvCHUNGUS
Erlang Shen
14,272
7,890
0
9,548
21,960
22,235
1,155
3,331
18,284
0
92,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,241
Gold Earned
59,964
661
Minions Killed
657
0
Camps Cleared
0
2,316,191
Distance Traveled
2,099,587
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,301
513
166
7
0
400,188
2
L
Horus
12,497
521
110
5
0
447,101
5
L
Sun Wukong
10,854
452
104
4
0
417,854
10
L
Fenrir
11,583
483
104
4
0
436,650
5
W
Ares
11,995
500
40
2
0
473,508
15
L
Anubis
12,729
530
173
7
0
397,794
4
W
Apollo
13,655
569
148
6
0
429,599
5
W
Thoth
14,990
625
185
8
0
444,201
0
W
Ah Muzen Cab
12,171
507
138
6
0
454,214
6
W
Erlang Shen
15,430
643
150
6
0
514,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role