Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MegaManSkyy
Skadi
Level 155
God Stats
2W - 5L
1,534 SR
Queue Stats
359W - 378L
1,577 Elo+
Solo
Freya
Freya
SwejD
Freya
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 107L
1,500 Elo+
Solo
Horus
Horus
Wonderpony
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 170L
1,500 Elo+
Solo
Medusa
Medusa
maszPh
Medusa
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 267L
1,443 Elo+
Solo
Team Averages
Level 155
1,507 SR
1,504 Elo+

VS

Team Averages
Level 140
1,500 SR
1,518 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cannawolf
Cu Chulainn
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,602 Elo+
Solo
Apollo
Apollo
Evomol
Apollo
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
553W - 621L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IIJIacTeJIuH
Morgan Le Fay
Level 139
God Stats
5W - 9L
1,500 SR
Queue Stats
466W - 464L
1,553 Elo+
Solo
Agni
Agni
Tsuikkeli
Agni
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
5 / 3 / 4
9,020
752
10,599
8,489
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 5 / 4
8,378
698
7,363
8,085
2,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
SwejD
Freya
13
0 / 6 / 4
7,263
605
6,092
11,679
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
6
0 / 1 / 0
6,204
517
710
2,024
1,466
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
maszPh
Medusa
17
5 / 4 / 4
9,321
777
13,283
9,753
4,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 2 / 12
9,121
760
3,263
15,647
19,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Cannawolf
Cu Chulainn
17
5 / 2 / 12
9,826
819
7,531
14,007
19,655
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Evomol
Apollo
17
3 / 2 / 10
9,917
826
6,142
8,965
4,840
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
IIJIacTeJIuH
Morgan Le Fay
15
3 / 3 / 11
9,208
767
10,196
9,724
5,173
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
17
6 / 2 / 8
10,426
869
10,303
7,876
3,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
10
Kills
19
19
Deaths
11
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
3
4
2.33
W
Sylvanus
 
Sylvanus
2
2
12
4
W
Cu Chulainn
Cannawolf
Cu Chulainn
5
2
12
5.5
W
Apollo
Evomol
Apollo
3
2
10
4
W
Morgan Le Fay
IIJIacTeJIuH
Morgan Le Fay
3
3
11
2.83
L
0
5
4
0.4
L
Freya
SwejD
Freya
0
6
4
0.33
W
Agni
6
2
8
5
L
Horus
0
1
0
0
L
Medusa
maszPh
Medusa
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,047
Damage
37,435
40,030
Taken
56,219
16,557
Mitigated
52,915
10,069
Healing
19,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,599
1,268
372
855
8,489
3,519
0
4,894
3,595
0
17,141
W
Sylvanus
 
Sylvanus
3,263
518
5,975
5,715
15,647
19,967
830
2,357
12,826
7,076
0
W
Cu Chulainn
Cannawolf
Cu Chulainn
7,531
1,251
499
1,826
14,007
19,655
0
1,002
12,663
0
20,587
W
Apollo
Evomol
Apollo
6,142
2,746
1,651
533
8,965
4,840
1,698
1,324
7,529
0
29,009
W
Morgan Le Fay
IIJIacTeJIuH
Morgan Le Fay
10,196
719
504
1,016
9,724
5,173
1,055
200
9,386
22,753
0
L
7,363
2,250
792
721
8,085
2,893
0
4,561
3,524
0
27,906
L
Freya
SwejD
Freya
6,092
1,422
656
3,100
11,679
3,963
0
8,074
3,605
11,541
0
W
Agni
10,303
492
859
635
7,876
3,280
1,485
1,209
6,591
23,667
0
L
Horus
710
375
294
596
2,024
1,466
0
714
1,310
0
751
L
Medusa
maszPh
Medusa
13,283
3,583
637
2,046
9,753
4,716
0
5,519
4,234
0
26,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,186
Gold Earned
48,498
102
Minions Killed
132
0
Camps Cleared
0
786,025
Distance Traveled
1,042,424
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,020
752
17
1
0
185,686
0
W
Sylvanus
9,121
760
6
1
0
197,679
0
W
Cu Chulainn
9,826
819
24
2
0
210,388
1
W
Apollo
9,917
826
59
5
0
206,290
4
W
Morgan Le Fay
9,208
767
16
1
0
226,668
4
L
Skadi
8,378
698
44
4
0
159,324
0
L
Freya
7,263
605
11
1
0
165,816
0
W
Agni
10,426
869
27
2
0
201,399
2
L
Horus
6,204
517
0
0
0
52,151
0
L
Medusa
9,321
777
30
3
0
223,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role