Player Matchup

Hun Batz
Hun Batz
ILoveZach69
Hun Batz
Level 68
God Stats
2W - 0L
1,714 SR
Queue Stats
47W - 42L
1,765 Elo+
Party 2
Ah Puch
Ah Puch
Impressive40
Ah Puch
Level 6
God Stats
19W - 7L
1,674 SR
Queue Stats
142W - 106L
1,724 Elo+
Solo
Amaterasu
Amaterasu
LokkerZz
Amaterasu
Level 29
God Stats
3W - 0L
2,016 SR
Queue Stats
56W - 36L
1,903 Elo+
Party 2
Janus
Janus
Mikoolaid
Janus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 20L
1,931 Elo+
Party 2
Hachiman
Hachiman
SadBoiSushi
Hachiman
Level 45
God Stats
2W - 2L
1,255 SR
Queue Stats
104W - 102L
1,634 Elo+
Solo
Team Averages
Level 58
1,632 SR
1,791 Elo+

VS

Team Averages
Level 61
1,447 SR
1,571 Elo+
Neith
Neith
Biggieeee_2
Neith
Level 17
God Stats
9W - 11L
1,242 SR
Queue Stats
140W - 195L
1,602 Elo+
Solo
Hun Batz
Hun Batz
DinDjarίn
Hun Batz
Level 68
God Stats
0W - 1L
1,280 SR
Queue Stats
22W - 18L
1,693 Elo+
Party 3
Mulan
Mulan
JouiKatsura
Mulan
Level 26
God Stats
1W - 3L
1,783 SR
Queue Stats
41W - 35L
1,663 Elo+
Party 3
Kukulkan
Kukulkan
paradiseman3
Kukulkan
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 69L
1,492 Elo+
Party 1
Ah Puch
Ah Puch
tantastic1
Ah Puch
Level 45
God Stats
11W - 12L
1,431 SR
Queue Stats
93W - 95L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ILoveZach69
Hun Batz
17
3 / 4 / 15
11,565
771
14,634
16,181
10,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
Impressive40
Ah Puch
20
9 / 1 / 8
13,831
922
19,847
13,477
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
LokkerZz
Amaterasu
19
8 / 3 / 15
12,988
866
12,845
26,094
20,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
Mikoolaid
Janus
19
4 / 5 / 7
12,100
807
13,472
12,975
4,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SadBoiSushi
Hachiman
19
7 / 3 / 6
12,283
819
7,554
12,726
5,274
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
9,292
619
2,211
10,272
3,207
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
DinDjarίn
Hun Batz
17
3 / 10 / 7
10,532
702
11,418
16,223
6,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 6 / 3
9,978
665
6,187
16,649
15,974
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
paradiseman3
Kukulkan
19
7 / 4 / 2
12,336
822
21,841
15,808
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ah Puch
tantastic1
Ah Puch
19
4 / 7 / 9
11,737
782
15,441
13,225
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
40
31
Kills
16
16
Deaths
31
51
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Hun Batz
DinDjarίn
Hun Batz
3
10
7
0.65
W
Hun Batz
ILoveZach69
Hun Batz
3
4
15
2.63
W
Ah Puch
Impressive40
Ah Puch
9
1
8
13
L
2
6
3
0.58
W
Amaterasu
LokkerZz
Amaterasu
8
3
15
5.17
W
Janus
Mikoolaid
Janus
4
5
7
1.5
W
Hachiman
SadBoiSushi
Hachiman
7
3
6
3.33
L
Kukulkan
paradiseman3
Kukulkan
7
4
2
2
L
Ah Puch
tantastic1
Ah Puch
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,352
Damage
57,098
81,453
Taken
72,177
47,742
Mitigated
35,310
23,701
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,211
480
0
582
10,272
3,207
0
5,815
4,170
0
16,488
L
Hun Batz
DinDjarίn
Hun Batz
11,418
3,570
0
286
16,223
6,556
0
5,696
9,986
0
26,236
W
Hun Batz
ILoveZach69
Hun Batz
14,634
3,280
0
2,891
16,181
10,886
458
7,263
8,918
0
23,947
W
Ah Puch
Impressive40
Ah Puch
19,847
176
0
7,835
13,477
6,458
1,178
5,947
7,530
81,551
0
L
6,187
396
165
2,058
16,649
15,974
0
6,771
9,438
557
11,795
W
Amaterasu
LokkerZz
Amaterasu
12,845
5,304
1,370
8,198
26,094
20,751
2,070
12,655
13,439
170
24,938
W
Janus
Mikoolaid
Janus
13,472
700
0
1,561
12,975
4,373
603
5,284
7,691
50,700
0
W
Hachiman
SadBoiSushi
Hachiman
7,554
2,844
670
1,176
12,726
5,274
4,671
6,517
6,209
0
46,267
L
Kukulkan
paradiseman3
Kukulkan
21,841
754
0
0
15,808
5,836
0
7,425
8,044
64,594
0
L
Ah Puch
tantastic1
Ah Puch
15,441
842
0
1,806
13,225
3,737
0
7,028
5,885
39,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,767
Gold Earned
53,875
348
Minions Killed
236
0
Camps Cleared
0
1,744,830
Distance Traveled
1,365,987
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,292
619
42
3
0
177,637
2
L
Hun Batz
10,532
702
28
2
0
281,825
2
W
Hun Batz
11,565
771
23
2
0
334,797
4
W
Ah Puch
13,831
922
143
10
0
351,206
0
L
Mulan
9,978
665
10
1
0
316,091
2
W
Amaterasu
12,988
866
25
2
0
380,815
0
W
Janus
12,100
807
76
5
0
350,099
2
W
Hachiman
12,283
819
81
5
0
327,913
0
L
Kukulkan
12,336
822
87
6
0
306,337
3
L
Ah Puch
11,737
782
69
5
0
284,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role