Player Matchup

Apollo
Apollo
GetBingBonged
Apollo
Level 88
God Stats
3W - 0L
1,703 SR
Queue Stats
26W - 18L
1,672 Elo+
Solo
Sobek
Sobek
GunSlinger5561
Sobek
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
70W - 63L
1,688 Elo+
Party 2
Mercury
Mercury
JustxYuri
Mercury
Level 156
God Stats
16W - 10L
1,902 SR
Queue Stats
396W - 376L
1,584 Elo+
Party 2
Achilles
Achilles
MorriBodyPillow
Achilles
Level 143
God Stats
1W - 2L
1,735 SR
Queue Stats
242W - 230L
1,530 Elo+
Party 2
Baron Samedi
Baron Samedi
Stone BALD
Baron Samedi
Level 118
God Stats
12W - 7L
1,723 SR
Queue Stats
236W - 214L
1,624 Elo+
Party 2
Team Averages
Level 127
1,713 SR
1,620 Elo+

VS

Team Averages
Level 120
1,634 SR
1,551 Elo+
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
RIOHITMAN
Odin
Level 64
God Stats
0W - 1L
1,715 SR
Queue Stats
138W - 135L
1,680 Elo+
Party 1
Gilgamesh
Gilgamesh
Seyfert69
Gilgamesh
Level 87
God Stats
2W - 3L
1,809 SR
Queue Stats
192W - 193L
1,523 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TonyVinsmoke
Morgan Le Fay
Level 151
God Stats
8W - 10L
1,645 SR
Queue Stats
237W - 208L
1,521 Elo+
Party 3
Chronos
Chronos
iKowareta-
Chronos
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 245L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
8,978
561
10,500
13,399
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 0 / 19
9,069
567
9,920
11,334
14,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
JustxYuri
Mercury
15
2 / 2 / 3
8,624
539
3,227
11,842
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
16
12 / 1 / 8
10,395
650
15,571
14,064
16,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Stone BALD
Baron Samedi
15
6 / 4 / 7
8,876
555
6,250
8,844
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 5 / 1
7,824
489
5,130
10,631
9,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
10
0 / 6 / 2
6,268
392
2,878
13,899
9,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Seyfert69
Gilgamesh
12
2 / 6 / 2
7,608
476
6,483
13,788
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
TonyVinsmoke
Morgan Le Fay
13
4 / 6 / 3
8,125
508
11,153
11,165
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
iKowareta-
Chronos
14
2 / 3 / 0
8,040
503
6,912
11,932
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
26
Kills
9
9
Deaths
26
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
5
1
0.3
W
3
2
9
3.75
W
3
0
19
12.5
W
Mercury
JustxYuri
Mercury
2
2
3
1.75
W
Achilles
12
1
8
16
L
Odin
0
6
2
0.17
L
Gilgamesh
Seyfert69
Gilgamesh
2
6
2
0.5
W
Baron Samedi
Stone BALD
Baron Samedi
6
4
7
2.38
L
Morgan Le Fay
TonyVinsmoke
Morgan Le Fay
4
6
3
0.92
L
Chronos
iKowareta-
Chronos
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,468
Damage
32,556
59,483
Taken
61,415
44,282
Mitigated
34,421
26,190
Healing
11,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,130
1,268
0
2,431
10,631
9,835
0
1,240
9,347
885
36,741
W
10,500
6,624
0
7,658
13,399
4,950
997
4,513
8,886
0
67,608
W
9,920
632
0
4,994
11,334
14,623
0
3,998
7,336
21,878
2,792
W
Mercury
JustxYuri
Mercury
3,227
1,146
0
5,153
11,842
4,220
624
2,797
9,045
0
57,216
W
Achilles
15,571
4,110
0
4,022
14,064
16,863
962
3,226
10,838
0
52,826
L
Odin
2,878
1,056
0
516
13,899
9,392
36
5,373
8,369
0
12,788
L
Gilgamesh
Seyfert69
Gilgamesh
6,483
1,499
0
2,891
13,788
7,023
0
2,954
10,707
0
47,907
W
Baron Samedi
Stone BALD
Baron Samedi
6,250
755
1,135
3,228
8,844
3,626
1,040
3,860
4,984
48,073
0
L
Morgan Le Fay
TonyVinsmoke
Morgan Le Fay
11,153
758
0
1,251
11,165
4,291
0
2,577
8,408
53,729
0
L
Chronos
iKowareta-
Chronos
6,912
3,815
0
3,922
11,932
3,880
33
1,836
10,084
51,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,942
Gold Earned
37,865
454
Minions Killed
356
0
Camps Cleared
0
1,622,430
Distance Traveled
1,500,387
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,824
489
76
5
0
344,520
2
W
Apollo
8,978
561
123
8
0
275,672
1
W
Sobek
9,069
567
33
2
0
298,400
3
W
Mercury
8,624
539
106
7
0
387,049
6
W
Achilles
10,395
650
92
6
0
350,802
1
L
Odin
6,268
392
19
1
0
302,896
1
L
Gilgamesh
7,608
476
80
5
0
292,227
2
W
Baron Samedi
8,876
555
100
6
0
310,507
0
L
Morgan Le Fay
8,125
508
88
6
0
279,541
7
L
Chronos
8,040
503
93
6
0
281,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role