Player Matchup

Morgan Le Fay
Morgan Le Fay
DarkDivineRose
Morgan Le Fay
Level 25
God Stats
17W - 42L
1,371 SR
Queue Stats
25W - 55L
1,321 Elo+
Party 1
Kuzenbo
Kuzenbo
DuckKiller04RVT
Kuzenbo
Level 122
God Stats
3W - 3L
1,631 SR
Queue Stats
47W - 39L
1,524 Elo+
Solo
Hun Batz
Hun Batz
MiLhongWhang
Hun Batz
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 214L
1,424 Elo+
Party 1
Merlin
Merlin
Puriparadiso
Merlin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,247 Elo+
Party 3
Artemis
Artemis
WhatUpCuhh
Artemis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,247 Elo+
Party 3
Team Averages
Level 78
1,500 SR
1,353 Elo+

VS

Team Averages
Level 40
1,364 SR
1,304 Elo+
Rama
Rama
ClumpyMisfit
Rama
Level 14
God Stats
0W - 5L
1,090 SR
Queue Stats
1W - 6L
1,169 Elo+
Party 2
Amaterasu
Amaterasu
Kas103
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Uhappynow
Morgan Le Fay
Level 160
God Stats
27W - 30L
1,460 SR
Queue Stats
255W - 263L
1,474 Elo+
Solo
Kali
Kali
bagman_gumpus420
Kali
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,286 Elo+
Party 2
Susano
Susano
darkangel88pepe
Susano
Level 15
God Stats
0W - 2L
1,271 SR
Queue Stats
9W - 25L
1,093 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarkDivineRose
Morgan Le Fay
15
1 / 5 / 10
9,330
718
4,314
7,944
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 0 / 22
11,152
858
8,283
9,441
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
MiLhongWhang
Hun Batz
18
4 / 0 / 14
11,103
854
8,954
5,629
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
17
8 / 1 / 10
10,475
806
12,501
6,573
2,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
WhatUpCuhh
Artemis
19
15 / 0 / 12
11,514
886
19,675
9,798
4,500
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
8,422
648
3,525
10,624
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amaterasu
Kas103
Amaterasu
13
0 / 10 / 3
8,388
645
1,539
19,520
15,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Uhappynow
Morgan Le Fay
16
4 / 5 / 0
9,855
758
12,993
12,407
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 8 / 3
7,995
615
6,248
12,824
5,951
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 6 / 2
8,122
625
1,652
12,483
8,396

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
15
34
Kills
5
6
Deaths
34
68
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Morgan Le Fay
DarkDivineRose
Morgan Le Fay
1
5
10
1.2
W
6
0
22
17
L
Amaterasu
Kas103
Amaterasu
0
10
3
0.15
W
Hun Batz
MiLhongWhang
Hun Batz
4
0
14
11
W
Merlin
8
1
10
13
L
Morgan Le Fay
Uhappynow
Morgan Le Fay
4
5
0
0.8
W
Artemis
WhatUpCuhh
Artemis
15
0
12
21
L
0
8
3
0.19
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,727
Damage
25,957
39,385
Taken
67,858
23,652
Mitigated
39,279
11,047
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,525
2,983
52
2,103
10,624
3,965
891
2,622
8,002
0
32,837
W
Morgan Le Fay
DarkDivineRose
Morgan Le Fay
4,314
1,298
0
564
7,944
3,253
1,527
2,687
5,111
17,955
0
W
8,283
2,402
0
1,984
9,441
10,897
1,129
1,883
7,396
16,499
0
L
Amaterasu
Kas103
Amaterasu
1,539
441
1,225
1,424
19,520
15,709
70
6,607
12,803
0
8,624
W
Hun Batz
MiLhongWhang
Hun Batz
8,954
2,430
0
1,947
5,629
2,396
2,041
2,291
3,136
0
57,159
W
Merlin
12,501
1,068
279
1,494
6,573
2,606
1,454
3,353
3,056
38,136
0
L
Morgan Le Fay
Uhappynow
Morgan Le Fay
12,993
519
0
2,457
12,407
5,258
0
6,361
5,882
34,255
0
W
Artemis
WhatUpCuhh
Artemis
19,675
13,261
0
4,779
9,798
4,500
419
1,935
7,693
0
54,640
L
6,248
1,848
0
1,110
12,824
5,951
478
5,210
7,523
0
16,842
L
1,652
88
0
350
12,483
8,396
29
4,043
8,392
0
10,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,574
Gold Earned
42,782
252
Minions Killed
168
0
Camps Cleared
0
1,343,396
Distance Traveled
1,070,227
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,422
648
61
5
0
205,510
0
W
Morgan Le Fay
9,330
718
34
3
0
227,217
0
W
Kuzenbo
11,152
858
8
1
0
290,719
0
L
Amaterasu
8,388
645
8
1
0
192,109
0
W
Hun Batz
11,103
854
104
8
0
304,523
1
W
Merlin
10,475
806
55
4
0
248,507
2
L
Morgan Le Fay
9,855
758
62
5
0
197,969
0
W
Artemis
11,514
886
51
4
0
272,430
2
L
Kali
7,995
615
22
2
0
234,073
0
L
Susano
8,122
625
15
1
0
240,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role